So in one of the factions update threads recently, @MonMarty said: (In reference to lowering the faction cost to zero)
I believe, as Marty has admitted, this will cause a lot of dead space on the map with half-built nothings and ugly dirt or cobble houses/cubes/spheres. Mainly because the people making these don't quite understand how Massive differs from a typical factions server, and then leave, as has happened a lot in the past.
An easy way to fix the issue around this, would be to bring back MassiveRestore. Now it wouldn't have to be set to restore as often as it had before, which was once a month, but it could be set to once every 3 or 4 months instead. Also it would have to essentially be 100% disabled, then once every 4 months be turned on for a like.. 48 hour restore. That way it wouldnt be the entire map constantly restoring, with each chunk spread out so that way the time it takes to do the entire map is 6 months, but instead for a quicker restore of unclaimed land that all happens, relatively at once (but still not fast enough that it wouldn't, ya know, crash the server)
This also would not require any tech work perhaps beyond making sure its also updated along with the rest of the plugins. As far as the worlds are, we already have backups since staff are already equipped with manual restoration abilities.
Thoughts on this?
In the past, we made the faction price high because of the argument "well, players should join factions and introduce themselves to the community this way", and sure, there may be some merit in that, but that only works with people who are already invested on the server. Will this change result in a bunch of dead factions? Oh absolutely. But with Game staff spending less time issuing warnings for general chat, they can spend more time moderating the factions in Essalonia
I believe, as Marty has admitted, this will cause a lot of dead space on the map with half-built nothings and ugly dirt or cobble houses/cubes/spheres. Mainly because the people making these don't quite understand how Massive differs from a typical factions server, and then leave, as has happened a lot in the past.
An easy way to fix the issue around this, would be to bring back MassiveRestore. Now it wouldn't have to be set to restore as often as it had before, which was once a month, but it could be set to once every 3 or 4 months instead. Also it would have to essentially be 100% disabled, then once every 4 months be turned on for a like.. 48 hour restore. That way it wouldnt be the entire map constantly restoring, with each chunk spread out so that way the time it takes to do the entire map is 6 months, but instead for a quicker restore of unclaimed land that all happens, relatively at once (but still not fast enough that it wouldn't, ya know, crash the server)
This also would not require any tech work perhaps beyond making sure its also updated along with the rest of the plugins. As far as the worlds are, we already have backups since staff are already equipped with manual restoration abilities.
Thoughts on this?
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