What I am proposing is a plugin that allows players to use bounties. It would work like this:
MrBob123 had a fight with MrTom321, and MrBob123 wants MrTom321 killed, so MrBob123 types in the command /bounty set MrTom321 30, by typing this, he put a 30 regal bounty on MrTom321, which was taken right out of his account and put in the bank, and will be payed to the player who kills MrTom321 first. The command for setting bounties could work somewhat like "/bounty set [playername you want to set a bounty on] [amount of regals you want to make the bounty]", there could also be a command to check for a bounty on a selected player, such as "/bounty check [player you want to check], and if you were to do this on MrTom321, it would show a 30 regal bounty. And a command to check for all bounties that are out there right now, such as "/bounty list", now I know that there probably would be a ton of bounties, too many to look through, so you could see only the bounties of the world you are in, (this could also mean players only have bounties in certain worlds, like if MrBob123 made the bounty on MrTom321 in Regalia, he would have no bounty in any other world.) and thus greatly reduce spammy bounties, there could also be pages, to keep it neat, with the largest bounties on top. What if a bounty goes without being collected for say a month? Once the player with the bounty on their head goes inactive, the bounty could be removed. What if you don't have the money to create a bounty? You could make it a very low bounty, but it would be less likely to be chosen, or if you try to create a 30 regal bounty when you only have 20 regals, it could tell you that you do not have enough regals. This system could help factions take care of hoppers, and thieves greatly, and could also be a great way to make money for bounty hunters. I believe that this would make a great plugin! I want to know what both moderators and players think, leave a comment!
p.s., if you(the server) do decide to use my idea, you may want to change some features, such as commands, and anything really.
MrBob123 had a fight with MrTom321, and MrBob123 wants MrTom321 killed, so MrBob123 types in the command /bounty set MrTom321 30, by typing this, he put a 30 regal bounty on MrTom321, which was taken right out of his account and put in the bank, and will be payed to the player who kills MrTom321 first. The command for setting bounties could work somewhat like "/bounty set [playername you want to set a bounty on] [amount of regals you want to make the bounty]", there could also be a command to check for a bounty on a selected player, such as "/bounty check [player you want to check], and if you were to do this on MrTom321, it would show a 30 regal bounty. And a command to check for all bounties that are out there right now, such as "/bounty list", now I know that there probably would be a ton of bounties, too many to look through, so you could see only the bounties of the world you are in, (this could also mean players only have bounties in certain worlds, like if MrBob123 made the bounty on MrTom321 in Regalia, he would have no bounty in any other world.) and thus greatly reduce spammy bounties, there could also be pages, to keep it neat, with the largest bounties on top. What if a bounty goes without being collected for say a month? Once the player with the bounty on their head goes inactive, the bounty could be removed. What if you don't have the money to create a bounty? You could make it a very low bounty, but it would be less likely to be chosen, or if you try to create a 30 regal bounty when you only have 20 regals, it could tell you that you do not have enough regals. This system could help factions take care of hoppers, and thieves greatly, and could also be a great way to make money for bounty hunters. I believe that this would make a great plugin! I want to know what both moderators and players think, leave a comment!
p.s., if you(the server) do decide to use my idea, you may want to change some features, such as commands, and anything really.