Bobby The Bear Animation Test 2

BigB0iii_J0nes

Animation is the true way to happiness
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This is a animation test for Bobby The Bear. In this test I'll be doing a simple head turn by using squash and stretch methods which is a very important principle in animation. This was mostly just practice so I could get use to my animated set up with him as well as warm up to the character.

This was all animated in Moho Pro 12.

 
amazing work dude! nice practice of the animation principles, i love it. im studying a course in animation right now, its crazy hectic but also crazy fun. keep it up!
 
amazing work dude! nice practice of the animation principles, i love it. im studying a course in animation right now, its crazy hectic but also crazy fun. keep it up!
I've been professionally animating for years in the U.S. and Japan for J.C. Staff and BONES so basically anime as a lead animator on Shakugan no Shana, KissXSis, etc... I've animated some stuff for Disney but I wasn't lead sadly only the "elites" are leads within Disney lmao. I always found that weird. Anyways I feel like the basic principles are so important even anime uses them but very subtly since anime is mostly static for the most part with there movements. I mean when I worked on said series we animated 24FPS but would hold frames between two frames and even up to four sometimes. We hardly animated on ones unless it was for fight scenes and even then they are usually the ones that use the principles the most with smearing/smudging as well as squash and stretch.

For example say if a character was swinging with a sword doing full 360 towards the camera there is only three to six frames actually in the whole sequence but looped for two or three spins total but to make it more convincing we smeared and squished the frames and even use some stretching to heighten the action. Its very subtle but its there and it gives a convincing fight scene.
 
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I've been professionally animating for years in the U.S. for J.C. Staff and BONES so basically anime as a lead animator on Shakugan no Shana, KissXSis, etc... I've animated some stuff for Disney but I wasn't lead sadly only the "elites" are leads within Disney lmao. I always found that weird. Anyways I feel like the basic principles are so important even anime uses them but very subtly since anime is mostly static for the most part with there movements. I mean when I worked on said series we animated 24FPS but would hold frames between two frames and even up to four sometimes. We hardly animated on ones unless it was for fight scenes and even then they are usually the ones that use the principles the most with smearing/smudging as well as squash and stretch.

For example say if a character was swinging with a sword doing full 360 towards the camera there is only three to six frames actually in the whole sequence but looped for two or three spins total but to make it more convincing we smeared and squished the frames and even use some stretching to heighten the action. Its very subtle but its there and it gives a convincing fight scene.

that is AWESOME! im just starting out animating so its so cool to get to meet a professional! also i get you about the squatch and stretch stuff - ever since ive started learning about it ive been observing it more and more in the cartoons/animations i watch. i gotta catch up on the other principles as well lol!