Hello,
I am sure a majority of you remember back in the day when vampires had amazing speed, strength, and jump buffs all from a feature known as Bloodlust. Obviously, bloodlust brought about several issues such as pvp lag and it being overpowered. So, I present to you my idea for re-implementing bloodlust.
I believe that the intent of bloodlust should be to provide a unique combat experiance, not an overpowered one. That being said, here are the following things I think should happen when bloodlust is enabled:
Speed III: Bloodlust gives a vampire the ability to run faster than any mortal. However, it would only be a speed III to prevent the crazy speeds from the old one, and give normal pvpers on speed II more of a chance
Jump III: Bloodlust gives the vampire the ability to jump higher. A slight jump boost would be a nice advantage to bloodlust, and not too devestating pvp wise in my opinion.
Weakness I: The vampire focuses all his strength on speed and agility, leaving his strikes less powerfull. This would be the main anti-overpowerness debuff added by bloodlusting
Temperature increased by 80%: While bloodlusting, the vampire is unleashing its inner-curse, making it more prone to the splash of holy-water
15% more damage taken from wood: Bloodlust, unleashing the full power of the curse, also makes anything holy more damaging, including wood.
Sun: With the vampire focusing all of its energy on the rage of Bloodlust, it leaves itself more vulnerable to the rays of the sun, heating up 15% faster than normal
I think with these changes, a vampire would provide a unique support-role for the pvper, or an effective, yet balanced, tank for those who can learn to wield its power.
Please leave constructive criticism below, as I am much open to suggestion.
-gridiron1024
I am sure a majority of you remember back in the day when vampires had amazing speed, strength, and jump buffs all from a feature known as Bloodlust. Obviously, bloodlust brought about several issues such as pvp lag and it being overpowered. So, I present to you my idea for re-implementing bloodlust.
I believe that the intent of bloodlust should be to provide a unique combat experiance, not an overpowered one. That being said, here are the following things I think should happen when bloodlust is enabled:
Speed III: Bloodlust gives a vampire the ability to run faster than any mortal. However, it would only be a speed III to prevent the crazy speeds from the old one, and give normal pvpers on speed II more of a chance
Jump III: Bloodlust gives the vampire the ability to jump higher. A slight jump boost would be a nice advantage to bloodlust, and not too devestating pvp wise in my opinion.
Weakness I: The vampire focuses all his strength on speed and agility, leaving his strikes less powerfull. This would be the main anti-overpowerness debuff added by bloodlusting
Temperature increased by 80%: While bloodlusting, the vampire is unleashing its inner-curse, making it more prone to the splash of holy-water
15% more damage taken from wood: Bloodlust, unleashing the full power of the curse, also makes anything holy more damaging, including wood.
Sun: With the vampire focusing all of its energy on the rage of Bloodlust, it leaves itself more vulnerable to the rays of the sun, heating up 15% faster than normal
I think with these changes, a vampire would provide a unique support-role for the pvper, or an effective, yet balanced, tank for those who can learn to wield its power.
Please leave constructive criticism below, as I am much open to suggestion.
-gridiron1024