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Let me first start with a foreword that this thread is neither a call out, nor a judgement on people who do not comply with the red thread that the thread means to impose by implication on roleplay quality. It is merely an after-shower thought, concisely written into an action plan. This may be the first of many threads like this, or one of few, who knows. This thread in particular will cover Principles and Character Motivations, and the reason why MassiveCraft's roleplay universe is filled only with Grey Morality Characters. Before touching on the Character Study however, I'd like to explain some key points first:
If you're still reading at this point, I'd like you to think about what principles your character should ideally have. I don't want you to wrack your brain over what principles they currently have, or sanctimoniously ride into the replies and state your character's principles because I'll have to spend a whole day pulling up logs to prove why those claims are false (this sounds snarky, I know, but bear with me). The point of the thread was never to solidify principles, but to start a conversation on what roleplay opportunities you are denying yourself by not having principles, and seeing what obstacles can be removed to solidify those principles more.
To cite an example, I had a long early morning conversation with Winterless at some point about the principle of Aelrrigan Knights, and how many of them use a lot of mental gymnastics to jump around the legal requirements of their code. We never strongly enforce it, but we aren't overtly praising of their attempts either when they do succeed, because success is often marred by the times that they chose not to act, when principles should have dictated they should. Winterless countered with the idea that choosing to stick with the principles at all times, would inevitably have his character outcast with the main modus of social group he surrounds himself with. As a regular on 69gaming discord, which in itself I would guesstimate has 80% Occult roleplayers on it, with the vast majority in Hexenblood, there was a very legitimately real fear that actively hunting one of Hexenblood's members would cause expulsion from the only social circle that Wilvamair Arnyn is able to sit down and have slice of life rp with.
And that fear is legitimate, valid, and good enough not to enforce those principles. Inversely however. I argued that it also resulted in the character's own motivations as well as Hexenblood's relation, being very placid. Boring. One-dimensional. Without the nuance of duty, which I argued many of the members would respect, the Character was just an addition that added nothing to the collective in terms of enriching the experience (not to say the character isn't valid as a member, it's just that everyone always is hunting for the next rp scoop, and if nobody is causing any modicum of conflict, everyone is always searching). The end conclusion was, that I tried to prove, and was later verified, that the Hexenblood group was equally invested in ensuring that Winterless had a means to roleplay with them. That birdsfoot_violet would not be so banal to expel Wilvamair for doing his job, and that both the player and the character could respect that this person had to do their job come high or low tide.
So. The actual Character Study point: Please consider writing for each of your characters 3 or more principles they would like to have, but currently cannot, for example "Refuse friendship with any and all Occult because of religion", "Actively harm religious roleplayers because of their antitheism", or "attack any and all Suvial for Avinla terrorism against the Kathar Empire on sight". And if you have the brain power for it, also write a short piece after each principle on why you think they are untenable, whether there is an obstacle in the lore, or whether you are afraid of some kind of OOC response from other players.
And finally, when you are done, consider keeping an eye on the thread and read other people's replies, so you may be able to give them ideas or input. In the case of for example me talking with Winterless, it took me knowing birdsfoot_violet personally to be able to convince him that his fear of holding onto that principle was unfounded, and you may equally know something about a third party or group that you might use to help someone assuage their anxiety about acting out in roleplay.
- Pity roleplay, is creating circumstances in which another player will feel sorry for the character, or the player behind the character, and engage in actions beneficial to that player as a result. Crying in roleplay isn't always pity roleplay, because it can be a legitimate emotional response from a character to a situation, but crying often is a good example of pity roleplay, since crying usually makes people feel awkward or sorry for the subject.
- Skeleton Closet Roleplay, is roleplay in which the player's character has some dark secret that they do not want the rest of the player base to know about, but will use in private roleplay with friends/lovers specifically to invoke pity roleplay. A good example of this is a character that /hates/ anything Aberrant and mutated, but has a secret Kathar lover with wild mutations on the side. The player then engages in strict OOC planning to ensure this information never reaches the public (romance rp on discord, only logging on when nobody could stumble on them, etc.), so that the "secretive nature", can be used as a point to elicit pity or empathy. I.e "I'm so sad and torn up about my public hate of the Kathar but how much I love you, look at how romantic I am, please bone me".
- Flawed Character Roleplay, is roleplay involving a character with a specific trait designed to "come out" eventually, whether it is their sociopathy or emotionally manipulative nature. It is the exact opposite of Skeleton Closet Roleplay, because Skeleton Closet Roleplay, is roleplay designed to never reach the public, as the very secretive nature is part of the setup, where-as Flawed Character Roleplay is designed form the premise to eventually be made public, and the player takes no overt actions to prevent it from going public either. I felt it important to clarify the difference, because many might mistake Skeleton Closet Roleplay for being "good character design", by adding flaws to a character, but it is in fact quite the opposite, when the flaw is just being used as a crutch to elicit more romance rp or look edgy. It does not detract from the quality of the character, neither of these labels do, but the distinction is important for the following character study.
- Gray Morality Benefits:
- Ensures no OOC conflict with friends, who dislike IC conflict with friend OC's.
- Ensures flexibility to have positive relations with romance partners regardless.
- Ensures no group will outwardly exclude the player from interacting with them.
- Ensures the player can step out of conflict and take a break from it for a while.
- Gray Morality Detriments:
- Characters lack coherent principles which make their character predictable. Lacking predictability is not inherently a good thing, it means your character's actions cannot be taken into considerations, which means rp cannot be tailored towards you. Case and example, I as an event host use predictable player reactions as part of the event. No predictable player reactions means a more boring button mash event without people feeling like they play a "role" in it.
- It is very hard to theme-cast a character for Custom Kits. For example, if we have 3 Aelrrigan Knights, and they all apply for a Custom Kit for being an Aelrrigan Knight, they need to have an additional layer of character theming that allows their Custom Kit to be made. Without enshrined principles, a character theme is usually quite weak, only the surface-level design decisions (race, affiliation, religion), thus preventing really strong kits from being born with lots of cool sub-functions and specials that cater into those principles.
- It is, finally, very hard to approve a Custom Kit, for a character with no principles. I inherently believe that we get so many Custom Kit rejections, because so many players don't actually know what side they want their character to stand on and stick with. So many of the Custom Kit applications are reactionary, meaning they are kit requests to just react to other people who do know what they are doing, and this is born out of a lack of solidified principles that a character sticks with, and subsequently, makes enemies and die-hard friends with.
If you're still reading at this point, I'd like you to think about what principles your character should ideally have. I don't want you to wrack your brain over what principles they currently have, or sanctimoniously ride into the replies and state your character's principles because I'll have to spend a whole day pulling up logs to prove why those claims are false (this sounds snarky, I know, but bear with me). The point of the thread was never to solidify principles, but to start a conversation on what roleplay opportunities you are denying yourself by not having principles, and seeing what obstacles can be removed to solidify those principles more.
To cite an example, I had a long early morning conversation with Winterless at some point about the principle of Aelrrigan Knights, and how many of them use a lot of mental gymnastics to jump around the legal requirements of their code. We never strongly enforce it, but we aren't overtly praising of their attempts either when they do succeed, because success is often marred by the times that they chose not to act, when principles should have dictated they should. Winterless countered with the idea that choosing to stick with the principles at all times, would inevitably have his character outcast with the main modus of social group he surrounds himself with. As a regular on 69gaming discord, which in itself I would guesstimate has 80% Occult roleplayers on it, with the vast majority in Hexenblood, there was a very legitimately real fear that actively hunting one of Hexenblood's members would cause expulsion from the only social circle that Wilvamair Arnyn is able to sit down and have slice of life rp with.
And that fear is legitimate, valid, and good enough not to enforce those principles. Inversely however. I argued that it also resulted in the character's own motivations as well as Hexenblood's relation, being very placid. Boring. One-dimensional. Without the nuance of duty, which I argued many of the members would respect, the Character was just an addition that added nothing to the collective in terms of enriching the experience (not to say the character isn't valid as a member, it's just that everyone always is hunting for the next rp scoop, and if nobody is causing any modicum of conflict, everyone is always searching). The end conclusion was, that I tried to prove, and was later verified, that the Hexenblood group was equally invested in ensuring that Winterless had a means to roleplay with them. That birdsfoot_violet would not be so banal to expel Wilvamair for doing his job, and that both the player and the character could respect that this person had to do their job come high or low tide.
P.S I wanted to quickly add, I don't distinguish a difference between IC and OOC motivations. Never pretend your character is a different entity from yourself, and never pretend like all your rp isn't entirely OOC scripted and motivated. Anyone who says "keep OOC out of IC", is sanctimonious and hypocritical, all Characters are always an extension of our OOC motivations, and the sooner you acknowledge and feel comfortable with that fact, the sooner you can problem solve why you aren't getting the rp you want.
In the end, Winterless roleplayed with birdsfoot_violet in which the matter was discussed, and like I predicted, it resulted in a more nuanced relation both between the characters, and Wilvamair's place among the Hexenblood members as a tacitly involved outsider. That is the kind of stuff this thread is for, nor to declare our character's principles, but to declare what we think the "ideal" principles are, what principles we'd like our characters to have in an ideal world where we could disregard our anxieties and paranoia about how we will get treated if we stick to them, and then challenge each other (the players) to try and come up with solutions, or perhaps compromises? on how we can get them to work. I believe that having more principled characters who aren't strictly gray morality, will not only make event hosting much easier as you can give everyone their place to shine, but will also make applying for a Custom Kit that much easier, because a character with principles, as established, is better able to perpetuate conflict and "things happening", instead of being stuck in a forever cycle of reacting to what other people are doing.
So. The actual Character Study point: Please consider writing for each of your characters 3 or more principles they would like to have, but currently cannot, for example "Refuse friendship with any and all Occult because of religion", "Actively harm religious roleplayers because of their antitheism", or "attack any and all Suvial for Avinla terrorism against the Kathar Empire on sight". And if you have the brain power for it, also write a short piece after each principle on why you think they are untenable, whether there is an obstacle in the lore, or whether you are afraid of some kind of OOC response from other players.
And finally, when you are done, consider keeping an eye on the thread and read other people's replies, so you may be able to give them ideas or input. In the case of for example me talking with Winterless, it took me knowing birdsfoot_violet personally to be able to convince him that his fear of holding onto that principle was unfounded, and you may equally know something about a third party or group that you might use to help someone assuage their anxiety about acting out in roleplay.