Character Information
TBA
Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Wisdom
[15/15 points spent]
Proficiency Points:
- Full Name: Bailey Anisia Kravets.
- Heritage: Ailor.
- Culture: (Detached) Kranivayan, raised Breizh.
- Age: 20.
- Gender: Non-Binary.
- Pronouns: He/They.
- Religion: Unionist.
- Occult: Belialus Godborn, Abyss / Vortex Mage.
- Character Occupation: Butler, Musician, & Informant.
- Eye Color: Glowing magenta.
- Skin Color: Pale grey.
- Hair: Dark brown, half-up bun.
- Height: 5'9.
- Body Type: Average, bordering on athletic.
- Additional Features: Bailey sports demonic claws, patches of dark scales, filed-down horns, and a somewhat prehensile tail that they go to great lengths to hide.
- Eye Color: Teal.
- Skin Color: Warm porcelain.
- Hair: Dark brown, half-up bun.
- Height: 5'9.
- Body Type: Average, bordering on athletic.
- Additional Features: Bailey wears semi-circle shaped spectacles and always dons thick black gloves.
- Hobbies and Talents: Magic Talent.
- Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
- Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
- Ailor when using Syncretism, can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
- Light Manipulator
- You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation.
- Emotion Sense
- You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will just be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other person whether this succeeds.
- Demon Kindred
- Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.
- Languages: Common, Breizh, Kriv, Altalar (Weak).
TBA
Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Wisdom
[15/15 points spent]
Proficiency Points:
- Strength: 0
- [Ability Name]
- [Ability Name]
- Wisdom: 5
- Bardic Harmony Pack
- Aria of Distorting Pack
- Aria of Harming Pack
- Elegy of Headwind Pack
- Sonata of Purity Pack
- Sonata of Sanctuary Pack
- Dexterity: 4
- Escape Artist Pack
- Ranger Tag
- Ranger Evade Pack
- Ranger Cut Pack
- [Ability Name]
- Magic: 3
- Shapeshift Pack
- Wardrobe Pack
- Charisma: 3
- Sanctioned Presence Pack
- Undisclosed Presence Pack
- Stubborn Presence Pack
Last edited: