- Joined
- Apr 27, 2020
- Messages
- 10
- Reaction score
- 4
- Points
- 23
Man deþ swa he byþ þonne he mot swa he wile.
Character Information
- Full Name: Azaetheling Feyno Izibǽl
- Heritage / Culture: Eronidas/Lanlath
- Age: 26
- Gender / Pronouns: He/Him
- Religion: Agnostic/All-Truth
- Occult: Valor Arkenborn
- Character Occupation: "Adventurer"
- Eye Color: Eidolon Demi-Demon
- Skin Color: Fair
- Hair: Blond
- Height: 6'6"
- Body Type: Slim-Athletic
- Additional Features: Light scarring on face
- Hobbies and Talents: Athletic talent
- Mechanics:
- Eronidas can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
- Eronidas are barely affected by Alcohol that gets other people drunk, needing insanely high proof, and always being able to keep their drinks down.
- Eronidas have hardy physical digestive systems, capable of eating raw and spoiled foods and drinks without any issues or risk of illness.
- Eronidas have two independently beating hearts, meaning that even if one heart were to stop (damage/heart attack), the other would keep them alive.
- Lanlath are supremely difficult to inebriate with traditional alcohol, requiring a stupendous amount of liquor before they even begin to feel a mild buzz.
Eidolon
CastYou can change the material of any non-organic substance, like rock, silver, or wood, into Eidolonite, a lightweight and durable pristine light-blue opaque crystal, by touch. Eidolonite overrides all non-geometric shapes into geometric ones, creating perfect hexagonal patterns and shapes. When used as a forging material, Eidolonite cools down to look like ivory with a holographic sheen in hexagonal patterns. Anything touched can change, though it spreads from the hands slowly and not instantly. Long
LivingYou live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions. Element
HearingYou can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.
- Languages: Common, Altalar, Vaman, Droque, Anglisch, Brieizh, Gallowech, Aontaithe
- Chill Guy: Azaetheling takes after his father's passive side, spending most of his time relaxing; always willing to hang out with whoever, wherever, even if they're supposed to be mortal enemies.
- Wandering Spirit: A self-proclaimed "adventurer," Azaetheling is happy to work as a mercenary or bodyguard, long as he can get a fun story out of his work.
- Pariah: Due to his arkenborn nature, Azaetheling is distant from other Kissut's and Anglians, somewhat contributing to his wandering lifestyle. However, due to this, he is much more accepting of the occult in all their forms, having faced the same pursecution they have.
Combat Proficiencies and Abilities
Attack Stat: Strength
Defense Stat: Con
[15/15 points spent]
Proficiency Points:
- Strength: 7
- Weapon Throw (Free)
- Technique Parry
- Shrug Off
- Knockback Sweep
- Shattering Strike
- Wounded Ego
- Steady Body
- Stalwart
- Constitution: 6
- Shield Taunt
- Rebound Pack
- Fortitude
- Rage Counter
- Breather
- Iron Will
- Wisdom: 1
- Aria of Distorting
- Dexterity: 1
- Sharp Reflexes
Last edited: