- Joined
- Oct 22, 2012
- Messages
- 1,711
- Reaction score
- 1,603
- Points
- 0
Hello all, this is a really late night suggestion, so it might not be the more coherent one you've ever seen. Feel free to suggest certain numbers or rates be changed, its just the basic idea I'm really suggesting.
Basically, my idea is that we have some system of attrition in war. Why? Because in my opinion currently wars on Massivecraft are too easy to start. Not sure if this is the same for everyone, but from what I've seen many people on Massive use war as a go to thing for problems. For example:
Faction member: Hey sir, one of the griefers we kicked joined this faction!
Leader: Well tell the faction to kick them!
Faction member: Errr, they said no, we can't tell them what to do.
Leader: WAR!
Although not every situation is like this, the basic things still happen. Petty problem happens, easiest thing for leader to do is to declare war on someone and let the problem sort itself out. This is one reason, and the other one is a bit more "practical". Wars currently can last as long as they want, with one side hiding in a base while the other side raids for long periods of time. In the real world wars can't be like this, mostly due to the amount of resources it would take. In this suggestion I'll try to simulate it by doing these things:
Attacker:
Once a war is declared, 1 silver is taken away every day from a faction's bank. If the war continues for more than a week, it grows to 2 silver per day.
When raiders go onto enemy land, the rate at which they lose money grows to 1 silver per 2 minutes.
When attackers are killed in enemy territory, they lose 50% of their silver. This maxes out at 40 silver.
Defender:
Unlike attackers, defenders don't have to pay any silver depending on how long the war lasts. But, the individual members do lose silver when they are killed, around 10% of their silver, with a max amount lost at 20 silver.
_____________________________________________________________________
That was my basic idea, however there are a few additions that might be interesting. However, they do have a few drawbacks.
1. We make it so when the attackers stay in a defending faction's f home, the attackers gain 5% more silver for each member they kill.
2.Configure it so the farther attackers go into an enemy faction's territory, the more silver they lose and the faster they lose it.
3. Possibly make it so the more attackers the defending side kills, the more expensive it gets for the attacking side to continue the war. Like if the defenders kill 10 attackers, then the rate at which silver is taken away from the faction bank grows from 2s per day to around 3s per day.
Basically, my idea is that we have some system of attrition in war. Why? Because in my opinion currently wars on Massivecraft are too easy to start. Not sure if this is the same for everyone, but from what I've seen many people on Massive use war as a go to thing for problems. For example:
Faction member: Hey sir, one of the griefers we kicked joined this faction!
Leader: Well tell the faction to kick them!
Faction member: Errr, they said no, we can't tell them what to do.
Leader: WAR!
Although not every situation is like this, the basic things still happen. Petty problem happens, easiest thing for leader to do is to declare war on someone and let the problem sort itself out. This is one reason, and the other one is a bit more "practical". Wars currently can last as long as they want, with one side hiding in a base while the other side raids for long periods of time. In the real world wars can't be like this, mostly due to the amount of resources it would take. In this suggestion I'll try to simulate it by doing these things:
Attacker:
Once a war is declared, 1 silver is taken away every day from a faction's bank. If the war continues for more than a week, it grows to 2 silver per day.
When raiders go onto enemy land, the rate at which they lose money grows to 1 silver per 2 minutes.
When attackers are killed in enemy territory, they lose 50% of their silver. This maxes out at 40 silver.
Defender:
Unlike attackers, defenders don't have to pay any silver depending on how long the war lasts. But, the individual members do lose silver when they are killed, around 10% of their silver, with a max amount lost at 20 silver.
_____________________________________________________________________
That was my basic idea, however there are a few additions that might be interesting. However, they do have a few drawbacks.
1. We make it so when the attackers stay in a defending faction's f home, the attackers gain 5% more silver for each member they kill.
2.Configure it so the farther attackers go into an enemy faction's territory, the more silver they lose and the faster they lose it.
3. Possibly make it so the more attackers the defending side kills, the more expensive it gets for the attacking side to continue the war. Like if the defenders kill 10 attackers, then the rate at which silver is taken away from the faction bank grows from 2s per day to around 3s per day.