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- Dec 7, 2012
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The purpose of this suggestion is to make Assassin's a much more interesting and valid combat role to play. I understand that this may be OP, but it would be possible to modify it to make it more powerful or less powerful.
Basically, if you are on a cliff, and have a sword/axe/fist, you can jump down on somebody. If you hit them right before you land, it will negate/reduce the fall damage, as well as increase the damage that you dealt on that attack. The damage and fall damage can be dependent on how far you far. For example, the higher you far from, the more damage the attack does, but you will also take more fall damage. If any of you are confused on what I am suggesting, think Assassin's Creed. That's where I got the idea from.
EDIT: This is not a race ability, it's something that everyone would have. It could possibly fit into acrobatics, maybe be more powerful the higher acrobatics level you have, but I was thinking more just a solitary power. Also, I know this will probably be hard to code, although I'm no coder so I can't say for sure. It was just something I thought might be interesting to add.
Basically, if you are on a cliff, and have a sword/axe/fist, you can jump down on somebody. If you hit them right before you land, it will negate/reduce the fall damage, as well as increase the damage that you dealt on that attack. The damage and fall damage can be dependent on how far you far. For example, the higher you far from, the more damage the attack does, but you will also take more fall damage. If any of you are confused on what I am suggesting, think Assassin's Creed. That's where I got the idea from.
EDIT: This is not a race ability, it's something that everyone would have. It could possibly fit into acrobatics, maybe be more powerful the higher acrobatics level you have, but I was thinking more just a solitary power. Also, I know this will probably be hard to code, although I'm no coder so I can't say for sure. It was just something I thought might be interesting to add.