- Joined
- Jan 30, 2021
- Messages
- 1
- Reaction score
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- Points
- 26
Hello, I'm _MC_Builder (IGN)
I'm working on my first Character for RP, and I'm looking for some criticisms, reviews, and advice.
Please tell my what you like, what you don't like, what you would remove, and what you would add.
any and all options are welcome.
Character information
Attack stat: 1d17 [1d10+Faith (7)]
Defense stat: 1d15 [1d10+Wisdom (5)]
Points spent: [14/14]
Proficiency Points:
Optionals
I'm working on my first Character for RP, and I'm looking for some criticisms, reviews, and advice.
Please tell my what you like, what you don't like, what you would remove, and what you would add.
any and all options are welcome.
Character information
- Name: Asbjorn Brynjar Hvalvik Ulvid-son
- Heritage & Culture: Ailor / Velheim(Hedri)
- Age (min 17): 27
- Sex: Male
- Religion: Fornoss
- Occult: Magegiven (God Magic) (Fornoss) (shaman/cleric)
- Character Ocupation: Wood Carver
- Eyes: Turquoise
- Skin: Pale like Snow
- Hair: Blonde
- Hight: 6'3"
- Body Type:
- Additional Features: [A full beard kept trim, mid length hair with a twin braid down his back and close shave on the sides] [large broad shoulders, {barrel} chest, toned waist, large well formed and defined muscles] [wool button shirt and underclothes; leather and fur pants and jacket; thick rope belt with metal buckle and leather satchel filled with reagents, herbs and vials; leather and fur boots and gloves with embroidered steel bracers and grieves] [A full body tattoo of a Tree, its trunk covering his back; its branches and leaves covering his shoulders, arms, and neck, wrapping around frame his face and chest; roots framing his waist and reaching down to cover his legs and his feet. Across its trunk and limbs are inscriptions from Fornoss religious legends and sagas] [Tattoo glows and emit flame like whisps when using magic; strong emotions or heavy use of magic can cause his eyes to glow and emit the same flame like wisps]
- Hobbies and Talents:
- Cleric Talent (Fornoss)
- Alchemy & Medicine
- Herbalism & forestry
- Wood chopping and carving
- Note taking on the various customs and traditions of different Velheim Cultures and their variations in Fornoss worship
- Cooking
- Mechanics:
- Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
- Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
- Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub- dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
- Languages:
- Common
- Dasigyl
- Childhood (0-12)
- Born in the Kingdom of Hedryll, in a rural trading village
- Second born son, third born child
- Loved every new sibling he got
- Met his childhood sweetheart
- Lost his father to the sea, felt lost in life soon after
- Adolescence (13-16)
- Found renewed {meaning when his childhood sweetheart confessed to him}
- Started delving in to the teachings and religious practices of his faith
- Learned medicine and herbalism
- Swore to be a shield of the village
- Adulthood (17)
- Found his love emotionally broken, having been claimed by the sanguine curse and devoured her own family, before she ended herself via use of his axe
- {felt lost for a second time}
- {found outlet for his pain when he helped slay a beast attacking his village}
- Threw himself at his physical training, and scoured his religion's and nations teachings and history looking for anything to give him the advantage against monsters
- Dedicated himself as a blade and hunter of the gods
- When his siblings where strong enough to protect those around them, he left to travel the north and learn many different ways on how to fight monsters
- Studied worship of the Fornoss gods from Hedryll to Hvitskag
- Learned Rune craft from Dwarves in Tryllelande
- Had Fornoss legends and sagas tattooed on his body in rune script
- Learned of an order of knights in Regalia dedicated to fighting monsters
Attack stat: 1d17 [1d10+Faith (7)]
Defense stat: 1d15 [1d10+Wisdom (5)]
Points spent: [14/14]
Proficiency Points:
- Charisma: 0
- [N/A]
- Constitution: 0
- [N/A]
- Dexterity: 0
- [N/A]
- Faith: 7
- [Shaman:Shaman Stance]
- [Shaman:Shaman Aura]
- [Shaman:Shaman Pounce]
- [Shaman:Shaman Quake]
- [Shaman:Shaman Brutality]
- [Shaman:Shaman Fury]
- [Cleric:Sacred Burn]
- [Cleric:Sacred Siphon]
- Intelligence: 2
- [Adept:Safegaurd(god magic)]
- [Adept:Sealing(god magic)]
- Magic: 0
- [N/A]
- Strength: 0
- [N/A]
- Wisdom: 5
- [Chem:Chem Clense]
- [Chem:Chem Purge]
- [Chem:Chem Berserk]
- [Chem:Chem Revive]
- [Chem:Chem Mend]
- Free Packs (Ailor)
- [Training:Rage Counter]
- [Adept:Wardrobe(god magic)]
Optionals
- Spell Theming (I chose to mix some)
- The religious scripture tattooed into his body is written in Runes
- When using magic his tattoos glow and emit flame like wisps that match their various colors
- The tattoos channel his gods magic, the flame like wisps are that magics manifestations
- Particularly powerful exertions of magic or strong emotions can cause his eyes to flash or even glow and emit the same flame like wisps as his tattoos
- Mixes: Rune, Fire, and Air aesthetics
- Relationship charts
- W.I.P.
- Trivia and facts
- Character Theme: "Avenger of the Faith"
- Avenger as in someone who seeks vengeance. Not as in marvel's Avengers
- Weapon: Hunts and fights using a large Great Axe
- Spins axe when impatient. Adjusts axe grip when anxious or nervous. Twirls axe when excited.
- Will drink any form of alcohol, for any reason, commonly knocking himself out after consuming vast quantities, going from partying to out cold in seconds
- Spends his free time chopping wood and making wood carvings of plants and animals. Has a collection of carvings of his family.
- Character Theme: "Avenger of the Faith"
- Likes and dislikes
- Like: the cold, woodlands, the sea, family, hearths, alcohol of all kinds (ale and mead especially), wood carving
- Dislikes: hunger, the dark ("Bleat'n cr't doe née ore ta'ges"), fighting amongst civilized people, disrespecting the gods
- "In-depth" personality
- Gimmick: what "trope" they follow/adhere to/align with
- priestly brawler
- shamanistic brawler I gues due to being Fornoss. Basically a teacher and adherent of the faith who is always down for throwing hands.
- Conflict: what they struggle with
- lost a lover one and their family to vampirism
- Want: what they hope and aim to achieve
- to extinguish the sanguine curse
- Gimmick: what "trope" they follow/adhere to/align with
- Art gallery
- W.I.P.
- Theme music
- Ruinous - from album "The Masquerade" by artist Go! Child
- Religious worship: how they follow their god(s)
- Primary is active worship, secondary is passive worship
- (1) is worship with ferver, (2) is worship with passion, (3) is worship with deep respect
- Primary
- -E
- (1)Bard:
- (3)Fenra:
- (2)Dauw:
- (3)Meadrvrid:
- (2)Halfvel:
- -V
- (3)Sharnel:
- (3)Nyxil:
- (1)Ubhan:
- Secondary
- -E
- Tadhg:
- Norn:
- Leif:
- Eirny:
- -V
- Kael:
- Thirun:
- Aedan:
- Helvard:
- Blodruna:
- Taran: