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Played Character Arnold Balmer

This character is actively played.

minimaxis

Refugee
Joined
Sep 22, 2024
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Character Information
  • Full Name: Arnold Balmer
  • Heritage / Culture: Ailor
  • Age: 26
  • Gender / Pronouns: He/Him
  • Religion: Draconism (Consolidation)
  • Occult: None
  • Character Occupation: Blacksmith
Appearance Information
  • Eye Color: Blue
  • Skin Color: Caucasian
  • Hair: Dirty Blonde
  • Height: 5' 8"
  • Body Type: A skinny man, with small toned muscles
  • Additional Features: Has bags under his eyes that never seem to go away.
Skill Information
  • Hobbies and Talents: Athletic Hobby (Smithing)
  • Mechanics:
    • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
    • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
    • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
    • Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
    • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Languages: Common
Backstory/Plothooks
  • Raised by a blacksmithing family, he learned the trade.
  • Loved pretending to be a commander in an army as a child.
  • He loves playing strategy games.
  • He works as a blacksmith hoping to be

Combat Proficiencies and Abilities
Attack Stat: Intelligence
Defense Stat: Dexterity
Proficiency Points:
  • Strength: 1
    • Building Scale
  • Constitution: 2
    • Bulwark
    • Status Endure
    • Iron Will
  • Intelligence: 0
  • Wisdom: 7
    • Command Stance
    • Degrading Command
    • Chase Command
    • Attack Command
    • Defend Command
    • Overwhelm Command
    • Shield Command
    • Resist Command
    • Mobile Command
  • Dexterity: 4
    • Sharp Reflexes
    • Close Save
    • Escape Artist
    • Nimble Bola
  • Faith: 0
  • Magic: 0
 
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