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So lately I've noticed quite an increase in combat logging, which in my history has been rather lacking in Massive. I'm not really entirely sure for the reason for the change, but nonetheless, something should probably be done to stop it. The current procedure for combat logging currently just flat out sucks, because you basically have to be recording it in order to have proof, and recording 24/7 is unrealistic for a lot of people due to lag, and a pain in the ass even towards those who do. Honestly the only half-way decent argument I've ever heard against a combat logging plugin is the fact that some people lag out. And that's unfortunate. However, I've rarely ever seen anyone actually log out or crash in combat. And by rarely, I mean maybe 3 or 4 times the entire time I've played on Massive. And if you end up losing your stuff from lagging out, yes it sucks, but I really do think the benefits far outweigh that one scenario which might happen once in a blue moon. I personally don't care how it's implemented, whether through killing the person automatically or spawning an npc, I think it would result in pretty much the same thing 99% of the time, so I'd personally just be happy with whatever's easier tech-wise. Yeah.