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Played Character Anichka Mekrov

This character is actively played.

Platesy

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image.webp Full Name: Anichka Templier Mekrov
Nicknames: Ani
Race: Ailor (Krainivaya)
Age: 25
Gender: Female
Affliction/Affinity: Unionist Nolven Godborn
Occupation: Herebrand Lothar Knight


Character Concept
Personality:
Anichka is a troubled individual. She keeps up a cold and stale front to most people that she is unfamiliar with, though privately struggles with a great deal of loss and torment that she refuses to acknowledge as anything other than a weakness she must overcome and cut out. She is known for her brutality against the occult, and is quick to anger.

Faith: Anichka is an absolute zealot of Purism and Unionism, her faith coming first above all else. She is quick to spring to violence at any insult to such, and to label anyone in disagreement as a heretic.

Appearance
Anichka stands tall at 6'2, with a lean but muscular build. Shoulder length dyed white hair frames her face, but the roots show through auburn whenever her head isn't covered. Her face lacks any blemishes or marks, due to the helmet she wears in combat, but her body has its share. She has bright yellow eyes, and has taken to a splash of dark makeup to accent her brighter features in recent times. Her right hand has been replaced with a hallowtech prosthetic, which she proudly bears.


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  • STR Attack, CON Defense (7,5)
    STR [7]

    CON [5]
    INT [2]
    WIS [0]
    DEX [0]
    MAG [0]

    FAI [0]

    Strength:
    Veteran:

    Veteran Stance (Free), Veteran Antimagi, Veteran Impurity,
    Veteran Demonspite, Veteran Tri-Slash, Veteran Swiftstrike, Veteran Parry,
    Melee:
    Diving Tackle
    Constitution:
    Training:
    Interception Pack (Ailor Free)
    Shielding:
    Shield Wall Pack, Shield Snare, Shield Taunt
    Shield Deflect Pack, Shield Block,
    Shield Cover (Free)
    Intelligence:
    Adapt:

    Safeguard Pack(Magic), Wardrobe Pack
    Dexterity:
    Roguery:

    Escape Artist Pack (Ailor Free)


  • DEX Attack, INT Defense (7,5)
    STR [0]

    CON [0]
    INT [7]
    WIS [0]
    DEX [7]
    MAG [0]

    FAI [0]

    Constitution:
    Training:
    I
    ron Will (Ailor Free)
    Intelligence:
    Adapt:

    Safeguard Pack(Magic), Wardrobe Pack
    Puretek:
    Puretek Blessing, Puretek Wrath, Puretek Sanction,
    Puretek Reload, Puretek Burn
    Dexterity:
    Roguery:

    Escape Artist, Smokescreen
    Cutthroat:
    Cutthroat Stance(Free), Cutthroat Backstab,
    Cutthroat Target, Cutthroat Dodge, Cutthroat Reversal, Cutthroat Evasion


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Mechanics
Herebrand Lothar Mechanics
I) Herebrand Knights can burn a captured Greater Vampire at the Pyre, which does not kill them (ported back to a safe base), but turns them into a Fledgeling Vampire.

Ailor Mechanics
I) Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.

II) Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.

III) Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.

IV) Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.

V) Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.

Nolvan Godborn Mechancis
I) Nolvan Godborn can have 2 distinct Proficiency sets and appearances that they can swap between, featuring different Proficiency Packs, Body Shape, or even Gender Presentation. The idea is that they embody the contrast between the values of Nolvan and Neall, and can swap between these two distinct Forms (Art and War) so long as they are outside of Combat, and do not currently have any Abilities on active Cooldown.

II) Nolvan Godborn can will anyone to not die. They can sustain a person through mortal wounds, and can even reach into their chest to re-start their heart if they have died in the last hour and their soul has not yet passed on (this may not work on Event Characters). Additionally, Nolvan Godborn themselves, if they die in Battle, do not pass on to to the Afterlife, but instead become Burning Choir Undead.

III) Nolvan Godborn gain access to the Solvaan Mist Forms, except they only have two variants, the black with golden glowing Divine Mist Form, and the white with golden glowing Doubt Mist Form. When they are secure in their mission and faith, they can produce a black-golden glowing Mist, but if they waiver from Unionism or their purpose, this Mist is white to indicate their aimlessness.


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  • Languages
    Common [10/10]
    Kriv [10/10]
    D'Ithanie [8/10]
    Wai-Ian [8/10]
    Letz [7/10]
    Calem [5/10]

  • Trivia
    Anichka keeps a pet Rottweiler, which she has affectionately named Artem.

    Her left hand has been replaced with Hallowtech after she was forced to remove it to avoid vampiric infection.

    Anichka trains in mixed Sihai martial arts, competing when given the opportunity and currently holding a regional championship title in her homeland.

    Anichka has a Lothar signet ring on a chain around her neck at all times, though refuses to answer most questions about it.

  • Plot Hooks
    Anichka was raised in a temple in Zemlya Obitovana, before joining the Herebrand Templars, later the Lothar Order.

    She lost her left hand to vampires, which was replaced with a Hallowtech prosthetic.

    Travelled extensively throughout the archipelago, as well as spending a few years living and training in Dexai.

    Anichka was part of the Herebrand Templars during their purging of the Diviner Heretics in Girobalda, being noted as being particularly brutal in her methods, yet remarkably effective and efficient at the same time.
 
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