Aneair Of Basta

Discussion in 'Character Sheets' started by Beleiver, Jun 18, 2020.

  1. Beleiver

    Beleiver I'm a Believer

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    ♰ * An Imperial Archblood * ♰

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    Birth Name: Aneair Elair od Brukrout

    Current Name: Aneair

    Nicknames: Airin, Aneair of Basta, An Imperial (or Breizh) Archblood, The Gentle Giant.

    Age: 34

    Gender: Male

    Race: Ailor
    - Breizh Culture
    - Bolven Lineage
    - Archblood


    Sexuality: Unexplored.

    Preferred Weapon: Broadsword and Short Sword

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    - Wooden Short Sword strapped to the right of his belt. It's in between being sharpened and dull, an odd medium. It has a steel core also. (Ritualist Implimented)
    - Empty Flask (Fills it with Various Drinks).
    - Knife in his left boot (6 inches).
    - One Small Flask of Water.
    - Leather Coin Pouch with 16 Regals.
    - Unionist Eye Pendant (Made from Pyringnis Metal, and Hematite with a steel Chain Necklace)
    - Unionist Ring (Silver and Painted with Sanktist Script)

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    Total Points: 39 Age Points / 10 Hobby Points / 10 Talent Points


    Core Group Proficiencies:

    - +20 Sword Combat (+20 Age Points)
    - +8 Shielding Combat (+8 Age Points)
    - +5 Bola Combat (+5 Age Points)


    Talent Group Proficiencies:

    - +2 Strength Training (+2 Age Points)
    - +10 Perception Training (+10 Talent Points)

    Hobby Group Proficiencies:

    +5 Dancing Arts (+5 Hobby Points)
    +10 Hunting Arts (+5 Hobby Points) (+5 Boost)
    +4 Cooking Arts (+4 Age Points)


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    20 (Blade) + (5/2) 3 (Dancing) + 8 (Shield) + 2 (Strength) = 33.

    33 Body Stat

    Muscular Body Build

    Average Body Fat

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    Picaron (Parental Tongue)

    Common (Learned in Childhood)

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    Archblood (Primal):

    Archblood Arsenal
    Archblood Hearing
    Archblood Overcharge
    Archblood Repairs
    Archblood Mindwall
    Archblood Landing

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    N/A

    Bolven Lineage Racial Abilities

    [Body Morph I]

    [Super Self I]

    [Super Self III]


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    Eye Color: Violet
    Dimly Lit Archblood Violet

    Hair Color: Black

    Hair Style: Pompadour
    Somewhat Short Hair

    Skin Color: Pale

    Clothing: Steel Half Plate Armor w/ Sanktist x Picron Engravings with a Fur Pelt Around his Shoulders.

    Height: 6’11”



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    Choose your Character Alignment
    -=[♰]=-
    Lawful Neutral. This man follows the law the best he can, but when those he cares of are in danger he will try and work around the law to save those he cares about. He wouldn’t directly break the laws or harm anyone without /major/ reasoning.

    --=[ Interpretation of the Nine Doctorines ]=--

    Never leave a brother behind.

    We swear utter loyalty to the Spirit.

    We shall never raise a blade to a fellow brother and Unionist Ailor unless they have strayed from the Great Way.

    Mercy is for the Spirit to give, for we are its Sword of Deliverance.

    There is no task too difficult and no sacrifice too great in the name of the Holy Mission.

    We know what we are; warriors of the highest virtue. so too in battle, we are divine knights.

    To die in battle against the forces of evil is the greatest, most valiant and honourable death one can receive - salvation found in the Everwatch.

    We shall purge the essence of magic from this realm; for we are its eternal defenders.

    We shall never falter, and follow Flesh, Faith and Steel.

    ---

    --=[ Code of Gosselle ]=--

    To fear the judgement of the Spirit and to maintain his Conclave is the paramount duty of the Knights. To disobey or fail the Conclave’s rulings is treason against the Spirit.

    To speak a lie is to take the Spirit in the mouth and spit it out. To speak the truth at all times is the natural state of all true Knights.

    The Knights must make war on the infidels without cessation and without mercy, for the cleansing of non-Unionism can only be performed by the sword.

    Each and every Knight shall be generous and give alms to the poor always, to go forth into the ill of repute and harlots and downtrodden, and to provide alms and food for the needy.

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    Choose your Character Personality Type
    -=[♰]=-
    Defender x Campaigner. He is always ready to defend those he cares about, and his beliefs. It wouldn’t surprise those he is close to for him to die for others. However, he also tries to find the hope in all scenarios presented before him, as an optimist- although he is a careful optimist, not a foolish one.


    Choose your Character's Religion
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    Unionism 9/10. His faith was unbending, and undeniable. He believes in the Spirit as any good Unionist does, and nothing can willingly change him. Though he recently began to acknowledge other religions- though he doesn't practice them.

    Dragon Worship 1/10. He believes the Imperial Dragon is a symbol of Regalia, a symbol of hope and power. He began to acknowledge this religion after he became an Archblood, though he doesn’t actively practice it or worship it. He sees it more of 'being there.'

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    Aneair was born within a campsite in Kintyr, to two full-blooded Breizh parents. His father was a bandit, and his mother a weaver and cook. Due to them being known bandits, they were often not accepted into towns or chased out by the guards. Aneair began his life in this harsh lifestyle. As a child, he found himself often dancing to the bandits ‘song nights,’ where they gathered around a campfire and played various instruments. Though it sounded barely decent, Aneair found it enjoyable- an escape to what he felt of constant fear of being arrested.

    By age six, Aneair became old enough to actually help around the place. He was six years of age and began to help cooking. He found it enjoyable and was taught by his mother. However, the bandits soon disbanded, having lost the majority of their members in the six years of being banded together.


    His father killed himself when Aneair turned seven, as he wanted to die with his pride- he said. Aneair found it idiotic- even at such a young age, he blamed his father instead of feeling sad for his death. He felt the entire ideology of bandits was idiotic too- and swore to become a good soldier. He ran away from ‘home’ a week later, leaving his mother behind. As he left, he stole his father's hook swords. At such a young age he wandered and was taken in by a Villiers-Eclaire Man-at-arms. His (the Knights) reasoning for being in Kintyr was to defend a Reverend who traveled there for a wealthy commoners wedding and stayed an extra few days to get to know the area. Although Aneair was raised under the Faith, he didn’t actively practice it- so he was converted by this man. The man fought with broadswords and began training with Aneair. Although trained with the broadsword, he was reluctant to give up fighting with hook swords. However, he couldn’t train himself efficiently with that sword, so he gave it up, and left it in the woods. It was a symbolic thing to him, giving up his father's way of life to better himself. At this same time, he gave up his surname; od Brukrout, and lived as Aneair- no surname for quite a while. The two traveled on foot west, for the next two years- taking many pit stops in towns to do various things. Aneair learned to cook on the road. The trip wasn’t completely on foot, as many waters needed to be crossed. To get off Kintyr for one example. They paid coin to multiple ships to cross. They needed to stop in villages often to take odd jobs for coin. A month before he turned ten, they made it to Basta, and to the Carainthais Monastery a week before. For the following week, Aneair would attend the campfires, dancing with the other townsfolk to the music played there. He still found joy in this, despite having traveled on foot for two years.


    At age ten, he joined the order. There he trained with a Broadsword and Hook Sword combat wise, and became the a devout Unionist, higher than what his belief was prior. Aneair remained here for fourteen years.

    When he first joined, he was a page. He learned the basics of chivalry here, and also was taught the Unionist Faith in detail. He learned in-depth about their culture and still remembers it to this day. He also learned of lineages- and his own powers. Most in the order were of Archan Lineage- which made Aneair feel out of place. He after all was very tall among them- so he concealed it, and acted as though an Archan- however, he never lied about being one, he always spoke the truth- of how he wished his blood was of Archan origin rather than Bolven. Once his 'basic' education was finished, he became a Squire. He was assigned to a man-at-arms who was skilled with the sword. The man's belief impacted Aneair- as the idea of mages (who were NOT Unionist) were considered to him as a heretic- someone who uses immense power to not support the Spirit and the Faith. Aneair trained under him, using his two swords; short sword and broad sword. He also learned how to ride a horse- though he focused on his blades more than the horse-riding (though he can still ride the horse of course). The two often traveled outside of the Monistary to train, though they never ventured to far from it. He remained in his 'training' for ten years, before getting his Synodical Villiers Seal and joining the ranks of men-at-arms.

    Despite 'graduation,' he remained there for an extra four years. In this time he furthered his training in the blade, and occasionally rode horses to practice. He didn't take any squires in this time, as he left after four years. He took the name- or rather called himself Aneair of Basta after 'graduation.'


    Aneair set out to follow his beliefs and explore the Archipelago. The first stop on his list was back home, to Kintyr. He traveled home on horse and boat converting as many as he could to the faith- and those set against it were met with his swords. On his travels, he encountered a Bloodcast Knight. He fought with shields strapped around the wrists, allowing for swords to be used too, and the wrist shields for deflecting. Aneair adapted this to his own fighting style,- after experimenting with it until he got it right.


    At age twenty-five he returned to Kintyr, being way more efficient than his travel out of Kintyr (as he was but a child). When he arrived back home he encountered an order- known as the Marienritter Order. The ideals of his Knight School and his order were similar- and he joined them, thinking of them as distant brothers. He traveled with them (and stayed living with them) for two years, before continuing his journey. He was now 27 and continued his travels. Aneair practiced often and continued his travels. He never lied once in this time- surprisingly. He traveled around Kintyr as a knight, converting citizens to Unionism and attacking those who wouldn’t- upholding the Gosselle firstly, and the Nine Doctrines Secondly (what he could with being alone, anyway).

    At age 28, Aneair was tasked to defend a Reverend with a few other Holy 'Knights' (Men-At-Arms) in Ithania. Aneair began his trip on a horse to ride there, and sail when waters were reached (he didn't sail himself, rather paid sailors to let him have some hey to sleep on in their ship). Though on his final voyage to get to Ithania - pirates attacked their ship. Few of the sailors and passengers could fight, so they were outnumbered. Aneair fought, however, to protect what he could- though outnumbered he pressed onwards. Of course, he lost. Sword slashes crossed him, he was cut, impaled, and the following- near death. The ship was robbed,- though, in a stroke of luck, Aneair didn't die. His eyes turned violet, and he was given basic healing by a medic on the ship. In and out of it for multiple days, he gained his visions of how to use his powers. By the time they reached Ithania, Aneair was an Archblood.

    He was treated harshly at first, the fellow Knights thinking he was a heretic for having such eyes. He proved his loyalty on this trip, however, remembering all the creeds of Unionism, and fighting alongside them. Despite having turned into an Archblood, he was still a Unionist- but all good things come to an end. Due to his Affliction, Aneair was kicked out of the Knightly order despite only showing loyalty to it his entire life.

    Now 29, Aneair was left jobless and in a depressed state; his life had just changed for the worse after all. Leaving Basta, Aneair traveled to Alberta, Pays-Sud. He remained here for four years, over this time becoming rusty with his former training and skills and focusing upon other things- such as cooking, hunting, and simple jobs he could complete in order to earn enough coin to get on by. Despite not being rich nor a knight, he kept the codes to heart and rarely bought anything that wasn't a necessity, and donated the "surplus" of the coin to those in need. After an entire year of this lifestyle, Aneair took a change once more in their career and became a gladiator- fighting in pits for coin, though he always did so honorably which resulted in many losses. He remained this way until he turned 34, where he began to care about appearances once more, and thus began to stop fighting in pits as often.


    One month after he turned 34, he moved to the city of Regalia. (Start of Roleplay). Aneair remained in Regalia for quite a while, doing various things, before he took a trip.
    Aneair went on a self-inspired trip to northern Ellador. Whilst there, he hunted for a rare beast known as a Frosthorn, however, that wasn't the case- the Frosthorn hunted him. Whilst trekking through the snow in his hide armor, a sudden growl caught him off guard as it emerged from the snow and began to club the Archblood. Aneair managed to draw his sword just in time, though due to it being wood it snapped from the sheer force of the Frosthorn. By using various abilities. he managed to fend off the creature without it killing him, though the damage was severe upon himself. Luckily, and somehow, Aneair managed to deal a successful blow to the large creature. The beast charged at him, though he held his second blade (that of Archblood Arsenal) and managed to take one of the horns and eyes of the creature with a strike of sheer chance. As if camouflage, the beast soon retreated into the snow that it blended into, the blood barely notable upon the snow due to the sheer panic Aneair felt. Later he found it retreated due to another hunting party approaching, and with that, on top of a lost horn and eye it chose to live another day. As a trophy, Aneair took the broken horn from the creature and began his trek home. He later healed using Archblood Repairs, though the repairs themselves took a large portion of Aneair's body, making a good portion of his body looking of leystone. The following portions of his body were turned to 'leystone'; his left arm, his upper left torso area, the middle/left portion of his stomach, and the upper left portion of his thigh. Underneath his left eye it scarred, though it was healed leaving it glowing. Aneair learned that proving himself was an honorable thing, but doing such as carelessly as he did would cost one their life.
    Afterward, he returned to Regalia, bringing us to modern times.


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    This art is not mine. Here's a link to where I found it. Boop.
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    #1 Beleiver, Jun 18, 2020
    Last edited: Apr 13, 2021
  2. Aurelian30k

    Aurelian30k The Fashion Knight

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    Peer Review

    Du od Brunkrout is grammatically incorrect, as both words mean of with du meaning a place and od an event


    Hook Swords are Eastern Martial Combat, not Blades


    You've not invested in linguistics for this language a furthermore not explained how he learned Alt-Regalian on an Ithanian Island and in a Ithanian Knightly Order that openly mocks the New Regalain Culture with the Matrais Dames.


    You do not have access to a Drwodan Dire Wolf Pelt, they are rarely seen outside of Drowda as the Sihndar that use them.

    Basta is an ISland and cannot be walked to.

    Villers Eclaire do not have "average" knowledge on Unionism, as Pages they're taught to be on par with Curates in knowledge and require the Unionist Culture Pack as part of their training. In the end, I heavily suggest based off of all this you re-read the Villers Eclaire Wiki Page to better understand the Order and the training of them given the lack of Culture Knowledge and Cavalry Combat in the proficences. While you may focus on the the Sword, A Villers also knows the Horse and Faith.
     
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    #2 Aurelian30k, Jun 18, 2020
    Last edited: Jun 18, 2020
  3. Arhbi

    Arhbi Peacemaker

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    Claimed for review
     
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  4. Arhbi

    Arhbi Peacemaker

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    I believe that @Aurelian30k has summarised most of the key points. However, I have noted a few of my own too. Please heed Aurelian and I's comments and make the necessary changes. Record them in RED and tag me when you're ready for a re-review.

    Picaron.

    This is very contradictory. On one hand, your character is a devout Unionist whose faith in Unionism is breaking. On the other hand your character is also a Dragon Worshipper? You can acknowledge both faiths, but I recommend you go back and rewrite this section.

    Why was there a Villiers-Eclaire knight in Kintyr? Perhaps you could go a little more in-depth and explain this. Otherwise, this idea seems rather unbelievable.

    The Villiers-Eclaire train with "The Sword, the Horse, and the Faith." I do not believe the idea that they would teach the use of Hook Swords, which are Eastern Combat skill.

    Furthermore, I would like for you to include greater detail about his life as a Villiers-Eclaire upon graduation, as it is said that Villiers-Eclaire knights are usually used as bodyguards for religious institutions.

    I am also going to ask for you to expand upon his transition into an Archblood and how it happened, and how it has impacted him as a Villiers-Eclaire knight. This appears to be inexplicably absent from your character's life story.
     
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  5. Beleiver

    Beleiver I'm a Believer

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    Awesome! Thank you Aurelian30k for the Peer Review! Highly appreciated ^^

    Hi @Arhbi ! I believe I made the changes to Aurelians review and yours too! I made all the edits in red, and added a lot more detail in his backstory and fixed up the profs too! I hope it was enough of a change.

    Thanks again!
     
  6. SignoreScafuto

    SignoreScafuto MassiveCraft's token ethnic

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    Sorry to seem if I'm piling on but Kintyr and Basta are both islands and don't have any land bridges, as a side note. You wouldn't have been able to walk from one or the other!
     
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  7. Arhbi

    Arhbi Peacemaker

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    I'm satisfied with the changes. Approved.
     
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  8. Beleiver

    Beleiver I'm a Believer

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    @Arhbi Hello! In result to the recent changes in proficiency with lineages and all, I made the changes!
    I made him of Bolven Lineage!
    And all edits made in Green!


    I'm keeping his 1 combat bump to +25 as Blades btw.
     
    #8 Beleiver, Jun 24, 2020
    Last edited: Jun 24, 2020
  9. Arhbi

    Arhbi Peacemaker

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    Remains Approved
     
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  10. Beleiver

    Beleiver I'm a Believer

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    @Arhbi Minor change- since society packs dropped in proficiency points, I took the extra (1 prof) and put it into Calvary!
    Because of this body stat also increases by 1, and all.
    Edits made in light green.


    Thanks!
     
  11. Arhbi

    Arhbi Peacemaker

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    Remains approved
     
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  12. Beleiver

    Beleiver I'm a Believer

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    @Arhbi Really sorry for updating it again so soon. I did a few major edits, which are the following:

    - Aged Aneair up from 29 -> 34 (5 Years).
    - Added a few paragraphs to the life story to make up for the 5 years.
    - Life Story adds some details of his personality, and learning Proficiency.
    - Added +5 Squad Tactic Proficiency.
    - Added Minor Detailing Around (All in Violet).
    - Changes all made in violet.

    Thank you!
    I swear this is the last update I'll do for awhile!
     
    #12 Beleiver, Jul 6, 2020
    Last edited: Jul 31, 2020
  13. Arhbi

    Arhbi Peacemaker

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    This is approved, but I will remark that I am really displeased with the fact that you aged your character up and added progression proficiencies right after a progression came out.
     
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  14. Beleiver

    Beleiver I'm a Believer

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    Understandable- to make it more fair I won't use them for the next upcoming progression.
     
  15. Beleiver

    Beleiver I'm a Believer

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    @Arhbi Just to let you know I changed General for Squad Tactics. I feel thats more realistic for a knight. Same proficiency points invested still. That was the only change.
    Also keeping my word on not using him this progression.
     
  16. Arhbi

    Arhbi Peacemaker

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    Approved
     
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  17. Beleiver

    Beleiver I'm a Believer

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    @Arhbi

    I think I made all the right changes. Only edits are the bodystat section and prof section. Oh! And one in aberrancy, a new spoilers for ritualism. Thanks!
     
  18. Arhbi

    Arhbi Peacemaker

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    Fix this

    Bola does not grant any body stat.

    Make these changes and tag me when you're ready.
     
  19. Beleiver

    Beleiver I'm a Believer

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  20. Beleiver

    Beleiver I'm a Believer

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    @Arhbi Hello!
    I updated the application with the Archblood update, and I also added a small "story" of where he has been up until now. I made the changes/updates in green. Thank you!
     
  21. Arhbi

    Arhbi Peacemaker

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    Approved.
     
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