- Joined
- Dec 27, 2016
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Here's a quick little idea for getting the economy flowing within Massivecraft. Upon doing some research over irl international enterprises and international trade, I got the idea of 'What if factions performed such tradings?'
What if factions did tradings upon a large scale trade for resources and income? Perhaps having a plugin that allows faction leaders to buy and sell mass abondances of rescourses like wood and valuable metals.
I could only find a few worrying flaws/issues involving a trade system such as this. The most important issue being the idea that factions may not be popular enough for this trade system to be a success. The trade system would indeed introduce another aspect of realism to our faction worlds and even draw attention from regalians, but would the demand for needed rescources be great enough to actually bring a form of mass trade?
For the demand of large intakes of needed resources to go up, we'd need more factions having a demand for supplies to build new homes and cities. But this idea brought a new light to me that I found absolutely exhilarating. With a form of this kind of economic trade there is the idea of having a risk to it, a risk that makes my bones jitter. There could be a form of trade raids, the raid for needed resources like pots and materials.
This would bring both pvp to our very economy and give this kind of trade system an even greater aspect of realism and RP. For this to work we'd need the trade between factions to be manual however, which brings the fact that this can and will draw attention away from our safe markets. Drawing attention away from the markets, by my own opinion, can prove to be an issue for individual marketing of rescouces. This is a matter I would find important to discuss about with other players/staff if we were to consider having mass trade between factions.
I would greatly consider this kind of trade since it could bring more attention to our faction worlds just like our Crisis of Kings had. With the inclusion of trade raids we can allow factions to raid each other for resources WITHOUT bringing damage to player made builds within our factions while keeping our wonderful vaults safe, at least until one was to decide to do tradings with another faction. This can also allow players to hire pvpers to defend their trades from raiders, which brings a greater flow within our economy while giving the pvpers something fun to do and get more God weapons.
As a merchant I love the idea of having a risk when making trades and making money, so I would be greatly thrilled to have our economy become an exciting experience of battling for both profit and triumph.
I would greatly welcome everyone's ideas on this and hopefully make this a reality if it can be both achieved and make our experience on Massivecraft better than any other server could manage!
What if factions did tradings upon a large scale trade for resources and income? Perhaps having a plugin that allows faction leaders to buy and sell mass abondances of rescourses like wood and valuable metals.
I could only find a few worrying flaws/issues involving a trade system such as this. The most important issue being the idea that factions may not be popular enough for this trade system to be a success. The trade system would indeed introduce another aspect of realism to our faction worlds and even draw attention from regalians, but would the demand for needed rescources be great enough to actually bring a form of mass trade?
For the demand of large intakes of needed resources to go up, we'd need more factions having a demand for supplies to build new homes and cities. But this idea brought a new light to me that I found absolutely exhilarating. With a form of this kind of economic trade there is the idea of having a risk to it, a risk that makes my bones jitter. There could be a form of trade raids, the raid for needed resources like pots and materials.
This would bring both pvp to our very economy and give this kind of trade system an even greater aspect of realism and RP. For this to work we'd need the trade between factions to be manual however, which brings the fact that this can and will draw attention away from our safe markets. Drawing attention away from the markets, by my own opinion, can prove to be an issue for individual marketing of rescouces. This is a matter I would find important to discuss about with other players/staff if we were to consider having mass trade between factions.
I would greatly consider this kind of trade since it could bring more attention to our faction worlds just like our Crisis of Kings had. With the inclusion of trade raids we can allow factions to raid each other for resources WITHOUT bringing damage to player made builds within our factions while keeping our wonderful vaults safe, at least until one was to decide to do tradings with another faction. This can also allow players to hire pvpers to defend their trades from raiders, which brings a greater flow within our economy while giving the pvpers something fun to do and get more God weapons.
As a merchant I love the idea of having a risk when making trades and making money, so I would be greatly thrilled to have our economy become an exciting experience of battling for both profit and triumph.
I would greatly welcome everyone's ideas on this and hopefully make this a reality if it can be both achieved and make our experience on Massivecraft better than any other server could manage!