- Joined
- Jul 17, 2012
- Messages
- 618
- Reaction score
- 291
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I think a good addition to the faction plugin would be the ability to join a nation
what it will do -
have it as a prefix in the fation titles on /f show and have a nation chat (n: ) and it should also appear in the chats in brackets before your name.
conditions for a nation to be created
- must be a faction leader
- maybe 4 leaders must agree to join for it be an offical nation
how to do it in game -
for example in game i want to start the nation of the "kolablos" (so to do so should cost say 10 silver so every randomer dont make one, price can be adjusted to control the amount of nations there are) so i would type /f nation create kolablos and 10 silver deducted
huzzah a nation begins !
the in game controls
/f nation create
/f nation invite [name]
/f nation join [name]
/f nation leave
/f nation desc
/f nation ally
/f nation truce
/f nation neutral
/f nation enemy
/f nation capital (<-- should appear in /f show as capital as a prefix)
additions but not necessary -
- the offical owner of a nation should be able to set a small fee for joining.
- to leave a nation have a fee set by the server beause chosing one should be a long thought out choice and not one you should change unless all other paths a dead end
- have a nation /f perm added
- being in a nation auto allies any other factions inside the nation when joined
why i have suggested this -
-i believe that this would only add to realism of empires rising and falling and create a real sense of loyalty and unity
- i also think there are currently many factions that band together and call themselve empires and loyalties can get very messy in wartime this would only make war rp easier and more managable from a mod point of view
- because i think having an empire prefix just isnt enough in the /f desc
what it will do -
have it as a prefix in the fation titles on /f show and have a nation chat (n: ) and it should also appear in the chats in brackets before your name.
conditions for a nation to be created
- must be a faction leader
- maybe 4 leaders must agree to join for it be an offical nation
how to do it in game -
for example in game i want to start the nation of the "kolablos" (so to do so should cost say 10 silver so every randomer dont make one, price can be adjusted to control the amount of nations there are) so i would type /f nation create kolablos and 10 silver deducted
huzzah a nation begins !
the in game controls
/f nation create
/f nation invite [name]
/f nation join [name]
/f nation leave
/f nation desc
/f nation ally
/f nation truce
/f nation neutral
/f nation enemy
/f nation capital (<-- should appear in /f show as capital as a prefix)
additions but not necessary -
- the offical owner of a nation should be able to set a small fee for joining.
- to leave a nation have a fee set by the server beause chosing one should be a long thought out choice and not one you should change unless all other paths a dead end
- have a nation /f perm added
- being in a nation auto allies any other factions inside the nation when joined
why i have suggested this -
-i believe that this would only add to realism of empires rising and falling and create a real sense of loyalty and unity
- i also think there are currently many factions that band together and call themselve empires and loyalties can get very messy in wartime this would only make war rp easier and more managable from a mod point of view
- because i think having an empire prefix just isnt enough in the /f desc