Archived An Easy Fix For More Player Interaction

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Boogjangels

Is beans the problem, Doctor?
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So considering the giant exodus that's occurring right now in the name of driving player interaction, I thought now would be a good time to bring this up.

If the world culling is actually being done to coerce faction players to interact with one another, why not take it one step further? Ever since I've been playing (and maybe it's always been a thing, idk) you've always been able to hide yourself on the dynmap, and today I ask the question... why?

Essentially all this does is reduce possible player interaction. Whether you're looking for some scrubs to kill in PvP or just some people to go visit, it's a wild goose chase to find people unless you're already in an existing friend circle. If we did away with /hide completely,
  1. There would be a reason to build defensive structures within factions again (tunnels, forts, etc.)
  2. ALL factions would benefit from having a standing army, which in turn will drive PvP
  3. Roadside banditry could actually be possible again, something I sorely miss from my early days on the server
  4. You would end up seeing many more friendly factions travelling around to visit other factions
  5. More I'm forgetting atm
As of now, I feel like Massive factions are just way too lonely and, let's face it; boring. This change WOULD NOT be a fix all, but it would be incredibly easy to implement and I think it could make some real progress.

I imagine there's going to be a lot of gnashing of teeth over this, but please, if you have valid criticism I'd love to hear your thoughts on this!
 
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I'd like to see this change, though I think players should show up whether they're exposed to the sky or not.

I'm sure some people will feel strongly towards this idea and I hope to see discussion take place. An issue I see is some players will be "focused" or followed around. I don't think this will be a good thing at first but I'm sure it'll die down as time passes- as this does encourage player interaction.

Ask your buddies to come defend you? Sure why not, now there's a fight going on. Looting an unclaimed city? It looks like some people showed up, you should either run, hide, or fight back.
 
So considering the giant exodus that's occurring right now in the name of driving player interaction, I thought now would be a good time to bring this up.

If the world culling is actually being done to coerce faction players to interact with one another, why not take it one step further? Ever since I've been playing (and maybe it's always been a thing, idk) you've always been able to hide yourself on the dynmap, and today I ask the question... why?

Essentially all this does is reduce possible player interaction. Whether you're looking for some scrubs to kill in PvP or just some people to go visit, it's a wild goose chase to find people unless you're already in an existing friend circle. If we did away with /hide completely,
  1. There would be a reason to build defensive structures within factions again (tunnels, forts, etc.)
  2. ALL factions would benefit from having a standing army, which in turn will drive PvP
  3. Roadside banditry could actually be possible again, something I sorely miss from my early days on the server
  4. You would end up seeing many more friendly factions travelling around to visit other factions
  5. More I'm forgetting atm
As of now, I feel like Massive factions are just way to lonely and, let's face it, boring. This change wouldn't be a fix all, but it would be incredibly easy to implement and I think it could make some real progress.

I imagine there's going to be a lot of gnashing of teeth over this, but please, if you have valid criticism I'd love to hear your thoughts on this!
Sounds sick
 
An issue I see is some players will be "focused" or followed around. I don't think this will be a good thing at first but I'm sure it'll die down as time passes- as this does encourage player interaction.
Could give players who die in a PvP-related death a 30-60 minutes period of being hidden on dynmap to reduce this.
 
Could give players who die in a PvP-related death a 30-60 minutes period of being hidden on dynmap to reduce this.

I like the idea, but half an hour seems extreme If we're keeping people hidden when underground. If we're not keeping that, then yeah 30 minutes sounds fair
 
Wouldn't have much an affect on creating more interaction, but it would make the worlds look more populated if every player above ground couldn't hide themselves on the map at the most.

I can guarantee all the things you've listed above wouldn't happen, like this one:
ALL factions would benefit from having a standing army, which in turn will drive PvP
The simple fact that you'd know show up on the map all the time wouldn't magically make factions that previously didn't have any pvpers train a ton. All it would do is make sure faction leaders stress the importance of being aware of your surroundings when being outside, not afking outside, and making sure they know how to get to safety the quickest in the event of a raid.
 
Good way to actually give a use to dynmap rather than hope for some player to have it on
 
I would be down for this IF you could dynmap hide in your own faction territory. How coulds you build and expand your faction when someone can be watching you 24/7? Kinda slows down faction progress, I'd think. Having it on always in wilderness or in enemy territory would be cool though.
 
I really like the idea of this. To be fair, I think new players should have a few hours or few days of hidden dynmap experience, with regular announcements notifying them of this. When they log on, it could say "You're hidden because you have only been on the server X amount of Y (unit of time). After this "grace period" is up, dynmap hide is disabled and they're shown on dynmap.

As Jes said, a cooldown for people who died in PvP should be allowed.
 
I would be down for this IF you could dynmap hide in your own faction territory.


That would more or less defeat the purpose. You shouldn't be safe in the faction worlds, that's why they're so damn boring. Only those who put the time into developing defensive infrastructure and raising armies to combat prospective raiders should have any amount of safety, and even then, there should still be risk.

I realize I might be on the extreme end here, but I just want some challenge again. This game is getting stale, but it doesn't have to be that way, that's all I'm saying.
 
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You only explained the one point, would you care to elaborate as to why the others wouldn't be possible?

There would be a reason to build defensive structures within factions again (tunnels, forts, etc.)
Because raids, mobs, and simply wanting to have structures in your faction wasn't already reason enough? People already build structures in their bases who's primary purpose is defense. It's not like more structures for defense would start being built because you can now be seen on the map at surface level at all times.

ALL factions would benefit from having a standing army, which in turn will drive PvP
Already did this one.

Roadside banditry could actually be possible again, something I sorely miss from my early days on the server
I remember going out and finding a lot of players alongside the roads and killing them, or just showing up to random factions and enemying them and doing quick hit and runs because their noobs forgot or didn't know to hide. So yah, this /might/ bring it back, but you've got to be sure there are still even people that want to go out and hunt random people else this point is moot.

You would end up seeing many more friendly factions travelling around to visit other factions
This is one of those ideas were it's assumed the premise already exist and there needs to be a solution to make the thing happen again. I'm curious how many factions there are on the server who wish to roam around the worlds visiting factions but say "oh drat, we can't see anyone on the map so our plan is foiled."

More I'm forgetting atm
Remember them and I'll respond to them.

Look, I support the removal of /dynmap hide. In survival worlds, where the goal is to survive against other players and etch a name out for yourself, it confuses me that the server offers a command that just makes you disappear from the map. People in the past had suggested removing the dynamic map all together, and I personally think that's going a little too far. Beyond finding players, the map is useful for looking for areas to settle, which makes creating a faction and a base easier for any player, which in turn increases the amount of people playing in the faction world.

Had your original post just been "Hey, I think we should remove /dynmap hide because it'll make survival a little harder and a bit more realistic while also keeping the balance for finding an area to settle" and then possible elaborated a bit, you'd have no criticism from me. I only commented because a lot of people get an idea in their head and think for some reason it'll fix a lot more than it actually will, and often times out of all the things that need to be fixed, the person choose to focus in on by far the smallest thing out of the bunch. And then they try to sell it as a huge fix, and it's not, and it's misleading.

So yah, I agree with the general premise of this thread. Remove /dynmap hide. I just don't agree that it'll bring about all the things you listed in the way you listed them. But yah you've got my support.
 
Because raids, mobs, and simply wanting to have structures in your faction wasn't already reason enough? People already build structures in their bases who's primary purpose is defense. It's not like more structures for defense would start being built because you can now be seen on the map at surface level at all times.

I often AFK outside within my claims and I haven't been ganked by a PvPer in years, I'm sure many others could say the same. If anyone can see anyone else on the map at any time, I'm certain this would change. You'd see tunnels, traps, watchtowers, and walls return as viable defense structures, and that in turn would lead to a stimulus in the building community. Right now, faction builds are either art builds or bunkers and I want to see a return of the practical yet beautiful cities that Massive was once famous for.

I remember going out and finding a lot of players alongside the roads and killing them, or just showing up to random factions and enemying them and doing quick hit and runs because their noobs forgot or didn't know to hide. So yah, this /might/ bring it back, but you've got to be sure there are still even people that want to go out and hunt random people else this point is moot.

I'd think there's plenty of people who'd be interested in this, but even if there weren't, this would encourage more to start partaking in roadside PvP.

This is one of those ideas were it's assumed the premise already exist and there needs to be a solution to make the thing happen again. I'm curious how many factions there are on the server who wish to roam around the worlds visiting factions but say "oh drat, we can't see anyone on the map so our plan is foiled."

I'll admit, this one is a stretch. The core of this point was to try and argue that it would be better for everyone to "know where the party's at", for better or for worse. This is by far is my weakest point, but take it as you will I guess.

So yah, I agree with the general premise of this thread. Remove /dynmap hide. I just don't agree that it'll bring about all the things you listed in the way you listed them.

Hey, fair enough.
 
I would enjoy this. Or at least more capability in finding individual players in the factions worlds.

Some limited tracking system might be better, I've seen several servers with differing versions of player tracking.
 
you've always been able to hide yourself on the dynmap, and today I ask the question... why?

Boogey boog boog boogz - well done on this mate. My first reaction was "no" (because of the jerks who trawl the landscape looking for noobs to kill for the hell of it)... but then I stopped and read your post... and thought a bit more on it... and you completely changed my mind. This may actually help. Well done old mate.
 
Completely agree!!! Currently massive has a famine of great structures and castles, this could turn the tide on that, every point you mentioned I'd love to see happen, I miss the days of tunnels and defences
 
Nope, not what attracts me to survival.
PvP isn't what I'm looking for. I enjoy scavenging ruins, not fighting with other players.

Let people that like PvP fight each other and leave the ones that don't like PvP alone.
If /dynmaps hide is disabled, I would just abandon the surface world and perhaps survival worlds altogether.
 
Nope, not what attracts me to survival.
PvP isn't what I'm looking for. I enjoy scavenging ruins, not fighting with other players.

Let people that like PvP fight each other and leave the ones that don't like PvP alone.
If /dynmaps hide is disabled, I would just abandon the surface world and perhaps survival worlds altogether.
Survival is not all about PVP, allot of survival players are actually builders in fact, disabling Dynmap would add to the excitement, the excitement massive once did have!
 
Survival is not all about PVP, allot of survival players are actually builders in fact, disabling Dynmap would add to the excitement, the excitement massive once did have!

I too want to help the server and improve survival but you would have to see that from my perspective the proposal does not add enjoyment to my gameplay. People that don't like to PvP don't gain much from being made vulnerable to raids... if they wanted that, they could just use "/dynmaps show" while exploring or building.

In this sense the proposal is one sided; it increases the ability to raid (which benefits people that like PvP) and reduces the ability to hide (which affects negatively the people that don't like PvP).
 
Challenge brings out the best in us most of the time. Remember this!
 
I too want to help the server and improve survival but you would have to see that from my perspective the proposal does not add enjoyment to my gameplay. People that don't like to PvP don't gain much from being made vulnerable to raids... if they wanted that, they could just use "/dynmaps show" while exploring or building.

In this sense the proposal is one sided; it increases the ability to raid (which benefits people that like PvP) and reduces the ability to hide (which affects negatively the people that don't like PvP).
Naturally then, this would cause you to build fortifications to protect yourself, considering this is a medieval server, this is a healthy step seeing as we have a lack of castles atm