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- May 23, 2014
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So considering the giant exodus that's occurring right now in the name of driving player interaction, I thought now would be a good time to bring this up.
If the world culling is actually being done to coerce faction players to interact with one another, why not take it one step further? Ever since I've been playing (and maybe it's always been a thing, idk) you've always been able to hide yourself on the dynmap, and today I ask the question... why?
Essentially all this does is reduce possible player interaction. Whether you're looking for some scrubs to kill in PvP or just some people to go visit, it's a wild goose chase to find people unless you're already in an existing friend circle. If we did away with /hide completely,
I imagine there's going to be a lot of gnashing of teeth over this, but please, if you have valid criticism I'd love to hear your thoughts on this!
If the world culling is actually being done to coerce faction players to interact with one another, why not take it one step further? Ever since I've been playing (and maybe it's always been a thing, idk) you've always been able to hide yourself on the dynmap, and today I ask the question... why?
Essentially all this does is reduce possible player interaction. Whether you're looking for some scrubs to kill in PvP or just some people to go visit, it's a wild goose chase to find people unless you're already in an existing friend circle. If we did away with /hide completely,
- There would be a reason to build defensive structures within factions again (tunnels, forts, etc.)
- ALL factions would benefit from having a standing army, which in turn will drive PvP
- Roadside banditry could actually be possible again, something I sorely miss from my early days on the server
- You would end up seeing many more friendly factions travelling around to visit other factions
- More I'm forgetting atm
I imagine there's going to be a lot of gnashing of teeth over this, but please, if you have valid criticism I'd love to hear your thoughts on this!
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