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Played Character Amelie Solvbekk

This character is actively played.

andluc1

Refugee
Joined
Jan 2, 2017
Messages
29
Reaction score
8
Points
183
Age
20
Character Information
  • Full Name: Amelie Solvbekk
  • Heritage / Culture: Hӧge Velheim Dramarys Dragonkin Ailor
  • Age: 24 years
  • Gender: Female (she/her)
  • Religion: Fornoss (Eili)
  • Occult: Yes - Void Mage (Mageborn)
  • Character Occupation: Nordskag Military Veteran
Core Concept

Amelie comes across as a tough woman, with her normally stoic attitude in combination with her large, physically imposing presence and her ex-military background. In spite of this, Amelie is actually very friendly, and even opens up to people who she trusts quite a bit.

Appearance Information

Amelie is a tall, physically imposing woman with a fit and muscular build, standing at 6'2" (189 cm) with long platinum blonde hair and sky-blue eyes. Her pale skin is covered in purple dragon scales which are mostly covered by her clothing, which mostly consists of luxurious, comfortable dresses. She prefers blue and white tones, but sometimes is seen wearing other colors in addition to head and hair accessories.

Spectriel_Amelie.webp
Artwork drawn by @Spectriel
Skill Information

Hobbies and Talents
  • Magical Talent
  • Athletic Hobby
  • Reading and writing
  • Cooking
  • Playing the violin
Ailor Mechanics:
  • Ailor are masters of languages, which is expected given their habit to culturally divide. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.

  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.

  • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society. They must venture beyond their comfort zone to be able to reach Magic things.

  • Ailor whether by divine intervention or by sheer dumb cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This look can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.

  • Ailor when using Syncretism can worship up to three Gods of their sub-dominant Religion, instead of just one or two. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (breaking cap up to 11) against Characters that have Syncretized their mono-faith.
Dragonkin Mechanics:
  • Dragonkin inherit the Mechanics from the Heritage Trait from whatever Heritage the Character is biologically made. For example, if you want to play an Ailor Dragonkin, you can take the Mechanics from the Ailor Heritage as seen on their page. There are some exceptions: Slizzar, Bralona, Mystech, Orion, and Maraya awoken from a Vault cannot be Dragonkin. Urlan can only be Dragonkin if they were Dragonkin before Urlan.

  • Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Dramarys Dragonkin can control snow/ice and starlight. Aerun Dragonfall can control silver/gold and crystals. Velkaryn Dragonfall can control shadows/darkness and the wind. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.

  • Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.
Languages:
  • Skodje (native)
  • Common (fluent)
Backstory
  • Amelie was born in Hedryll on December 2, 287 AC to her mother Elise Solvbekk and her Dragonkin father Aleksander Solvbekk. She is the youngest of her siblings, those being her older brothers Axel and Rickard.

  • At the age of seven, Amelie's father was tragically killed in a mining accident. At the age of eight, Amelie discovered her ability to wield Void Magic, to the horror of her terrified mother who disappeared, unable to accept the reality that her daughter was a Void mage. The fracturing of her family led to her being raised by her much older brothers, and this experience has made Amelie very apprehensive about discussing or using her magic around others she doesn't know well. It requires a lot of trust for her to become comfortable casting magic around others.

  • At the age of fifteen, Amelie immigrated with her older brothers from Hedryll to Nordskag. A year later, Amelie would attend Skole Militair Nordskag for several years up until the age of 23.

  • Finally, Amelie immigrated from Nordskag to Regalia on June 10, 312 AC, her brothers following days later. Now living on her own, she is looking to expand her interests and find her place in Regalia.
Plot Hooks
  • Amelie's mother is missing. Amelie is unsure of whether she wants to find and reunite with her. On one hand, she desperately wants to repair family bonds and restore what was lost. On the other hand, she is very angry at her mother for abandoning her at a young age, convinced that she is a terrible mother that doesn't deserve anything from her.

  • Amelie doesn't like Unionism. She associates it strongly with purism, and she has already had enough of people condemning her for being born a Void Mage, something she had no control over.

  • Amelie wears a finely cut crenishard around her neck. She claims this is just an innocuous piece of jewelry, but those who are close to her know what its real purpose is and what deep significance it holds to her.

  • Despite being physically strong and having military training, Amelie is not eager to find someone to fight. She believes that just because she is strong does not mean she should be looking for people to beat up.

  • Amelie likes to practice playing the violin on her own time. After dedicating a large portion of her life to learning to fight, she wanted to pick up a hobby that was much more peaceful and allowed her to create something beautiful.

  • Amelie owns a pet glacial drake that she summoned with magic. She calls him Comet.
Relationships
(to be written)

Miscellaneous Info
  • Amelie prefers to speak Skodje, but understands that it's easier to communicate with people in Common. She communicates with her brothers primarily in Skodje.

  • Amelie really enjoys wine and prefers it over other alcoholic beverages.

  • Amelie has mixed feelings about her draconic features. She sometimes wonders if they make her look less like an Ailor, or like some kind of mutant or monster. As a result, she often hides her features to try to look more "normal."

  • Amelie can often be very blunt and straightforward with how she speaks to people. She doesn't mean to offend people, though. This is just how she is.
Combat Proficiencies and Abilities

Attack Stat: Strength
Defense Stat: Magic
[14/14 points spent]

Proficiency Points:

Strength: 7
⚔️ Melee | [Weapon Throw] (Free, from purchasing at least 4 Melee, Bruiser, or Veteran Point Buy abilities)
⚔️ Melee | [Technique Parry]
⚔️ Melee | [Diving Tackle]
🏃 Athletic | [Steady Body] (Free, granted by Dragonkin heritage)
💪 Bruiser | [Bruiser Stance] (Free, required to use abilities from Bruiser Point Buy)
💪 Bruiser | [Bruiser Slam]
💪 Bruiser | [Bruiser Tackle]
💪 Bruiser | [Bruiser Agony]
💪 Bruiser | [Bruiser Feint]
💪 Bruiser | [Bruiser Rampage]

Constitution:
2
🏋️ Training | [Thick Hide]
🐉 Mounted | [Mounted Trooper]
🐉 Mounted | [Cavalry Summon] (Free, from purchasing at least one Mounted Point Buy ability)

Intelligence: 0
🧠 Adapt | [Safeguard Pack] (Magical Variant) (Free, granted by Dragonkin heritage)

Magic: 5
🪄 Magic | [Magic Summon]
🪄 Magic | [Magic Snare]
🪄 Magic | [Magic Warp]
🪄 Magic | [Magic Smog]
🪄 Magic | [Magic Shove]
 
Last edited:
Updated abilities:

- Replaced Debuff Endurance with Rebound.
- Replaced Magic Revive with Magic Shove.
 
Last edited:
Updated abilities:

- Amelie now has Bruiser Stance. Because of this, she no longer has Knockback Sweep, Bruising Strike and Cheap Shot as they are not compatible with it.
- New abilities:
- [Bruiser Slam]
- [Bruiser Tackle]
- [Bruiser Agony]
- [Bruiser Rampage]

- Replaced Magic Trip with Magic Smog.
 
Character sheet updated:

- Added new sections for relationships, plot hooks, and miscellaneous info.
- Updated abilities:
  • Replaced Careful Fighter with Weapon Throw.
  • Replaced Concussive Blow with Bruiser Feint.
  • Replaced Rebound with Mounted Armory.