Double Double, Toil and Trouble...
Fire Burn and Cauldron Bubble...
Reasons:
- IT'S FINALLY HERE! After months of whispers that alchemy would be updated "soon".
- Many of the current alchemies were out of date and in need of revising.
- Some of them were too OP, some were too weak, some were just plain unused.
- The system of "this alchemy = looks like this = does this effect" didn't lend itself to any kind of interesting experimentation RP.
- Alchemy now follows a "mix-and-match", "choose-your-own-adventure" format! Pick your base substance, your method of activation, and your effects from the tables of various ingredients. There are plentiful combinations available, and your alchemist can put their own spin on how they make various concoctions.
- Chemicals also exist to make your alchemy stronger, weaker, addictive, and there is a counter to any type of alchemy you can make!
- The history of alchemy has been rewritten and added to the page once more, giving you an insight into how the practice made it's way around Aloria, if you're into that sort of thing.
- Alchemy has been added a few key limitations to hopefully reduce "popping obscura out the ass" and manage potion distribution.
Player Effects:
- If your character has Alchemy points, or intends to use Alchemy sourced elsewhere, reading the page (specifically the Use in Roleplay section) is mandatory!
- Effective immediately, all current Alchemy in lore is considered outdated and will be removed or updated to suit the new system within a couple days or a week max.
- Character application changes shouldn't be necessary unless you're changing the amount of alchemy points they have.
- Allar roleplayers might find the history interesting?!
Be free, have fun!
And please don't abuse them...
And please don't abuse them...
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