Alchemy Update Now Live!

Discussion in 'Roleplay Discussion' started by Eccetra, Jan 27, 2020.

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  1. Eccetra

    Eccetra Rat Mumther

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    [​IMG]
    Double Double, Toil and Trouble...
    Fire Burn and Cauldron Bubble...

    Reasons:
    • IT'S FINALLY HERE! After months of whispers that alchemy would be updated "soon".
    • Many of the current alchemies were out of date and in need of revising.
    • Some of them were too OP, some were too weak, some were just plain unused.
    • The system of "this alchemy = looks like this = does this effect" didn't lend itself to any kind of interesting experimentation RP.
    What's been changed?:
    • Alchemy now follows a "mix-and-match", "choose-your-own-adventure" format! Pick your base substance, your method of activation, and your effects from the tables of various ingredients. There are plentiful combinations available, and your alchemist can put their own spin on how they make various concoctions.
    • Chemicals also exist to make your alchemy stronger, weaker, addictive, and there is a counter to any type of alchemy you can make!
    • The history of alchemy has been rewritten and added to the page once more, giving you an insight into how the practice made it's way around Aloria, if you're into that sort of thing.
    • Alchemy has been added a few key limitations to hopefully reduce "popping obscura out the ass" and manage potion distribution.
    Source links:
    Player Effects:
    • If your character has Alchemy points, or intends to use Alchemy sourced elsewhere, reading the page (specifically the Use in Roleplay section) is mandatory!
    • Effective immediately, all current Alchemy in lore is considered outdated and will be removed or updated to suit the new system within a couple days or a week max.
    • Character application changes shouldn't be necessary unless you're changing the amount of alchemy points they have.
    • Allar roleplayers might find the history interesting?!
    Be free, have fun!
    And please don't abuse them...
    [​IMG]
     
    • Winner x 11
    • Educated x 4
    • Thank You! x 2
    • Constructive x 1
    • Cuddles! x 1
    • Powerful x 1
    • Informative x 1
    #1 Eccetra, Jan 27, 2020
    Last edited: Jan 27, 2020
  2. Bunemma

    Bunemma guinea pig gremlin Staff Member World2

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    thank you holly eccetra for your hard work
     
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    • Thank You! Thank You! x 1
  3. Emkaloua

    Emkaloua Regalian Senator

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    YES! Potion time...
     
  4. onlyathot

    onlyathot the thottiest of them all

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    ty ty i love the update uwu
     
  5. leafnosedbat

    leafnosedbat juice thought. Supremium

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    I'm a little unclear on how some of these effects interact. For example, let's say I make a Liquid Lady's Shine potion, with Vocalitic Dust as a modifier. Does someone have to drink it, then drink Vocadine in order for the effects to be triggered? Do you mix them together first?

    If I have Gaseous alchemy, is it a gas after it's activated? Or Before? Do gaseous effects require inhalation? Or do they apply on contact?
     
  6. Eccetra

    Eccetra Rat Mumther

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    1. You would add Vocadine to the potion first to activate it, then get the person to drink it / apply it to their wound.
    2. It's a gas before it is activated, but inert. It depends on the alchemy whether it requires inhalation or on contact; Shademarsh for example requires inhalation, as it affects a person, but Iceleaf is on contact as it affects the ground.
     
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  7. Eccetra

    Eccetra Rat Mumther

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    Minor Post-Release Balance Changes

    It came to my attention that while trying to limit dangerous alchemy, I also accidentally limited potions that were intended to be available to all. A few minor changes have thus been made:
    • Vocalitic Dust and Fermanic Acid modifiers now have a small 'window of effectiveness' wherein they can be used (20 minutes and 5 minutes respectively), meaning an alchemist can activate it ahead of time for someone else to use, so long as it's quick.
    • A couple ingredients have had their proficiency costs changed. Ogrebait, Aetyton, and Selectoid have been lowered to 5 points, while Blackgrass and a few specials have been raised to 15 points (because fire is dangerous).
    • Poppy milk is now able to numb pain sustained during use, but makes the person slow and lethargic, making it unusable in combat.
    • Hagaan blood now has the option of nightvision OR an increased ability to see long distances (to the maximum distance of optifine zoom).
    • Aetyton and Cloudberry now have their Controid equivalents built into the base ingredient. Meaning anybody can now use contraceptives without needing an alchemist present. Go wild! (Consensually, via fade to black please...)
    • Two terminology changes: Bitterspear to Bitterbean, and Nulltoid to Antitoid (just because it sounds better).
    • A few other minor things on the page, like bolding important sentences and adding an extra trivia
     

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