Right then, as promised by me last night I have done some research and have come to the personal conclusion of this.
Alchemy is balanced on the whole, but there are a few things which could be edited to make it almost perfectly balanced in my opinion. This is all that this is. What I think.
Alchemy, as most of you know, adds 11 brand new potions to the game utilising already existing potion effects within Minecraft. These, and levels unlocked, are below.
125- Dullness and Haste
250- Absorption and Leaping
375- Health Boost and Hunger
500- Nausea and Blindness
625- Saturation
750- Decay
1000- Resistance
Those highlighted actually have an effect on PVP, the only one which doesn't is haste because to the best of my knowledge it doesn't increase the amount of hits that can occur due to the invincibility given for a small amount of time after being hit so you can't get destroyed by a million people at once.
Basically, how this will work is I will go through all the potions one at a time, editing in those I don't put on the main post.
Another option is limiting the amount of potion effects a player can have at once, to 2 or 3. This really would change PVP forever and would require testing on a massive scale.
Lastly, my least favourite option. Removal of the unbalanced potions. I really don't like this one, as I think all of them have a place and with a bit of tweaking could become balanced and accepted into the PVP community as a whole.
Comments bellow please, and if any of my facts are wrong then please do tell me with evidence so I can edit them.
Thanks for reading!
Also, any flame I will kill the people responsible.
Alchemy is balanced on the whole, but there are a few things which could be edited to make it almost perfectly balanced in my opinion. This is all that this is. What I think.
Alchemy, as most of you know, adds 11 brand new potions to the game utilising already existing potion effects within Minecraft. These, and levels unlocked, are below.
125- Dullness and Haste
250- Absorption and Leaping
375- Health Boost and Hunger
500- Nausea and Blindness
625- Saturation
750- Decay
1000- Resistance
Those highlighted actually have an effect on PVP, the only one which doesn't is haste because to the best of my knowledge it doesn't increase the amount of hits that can occur due to the invincibility given for a small amount of time after being hit so you can't get destroyed by a million people at once.
Basically, how this will work is I will go through all the potions one at a time, editing in those I don't put on the main post.
Dullness
This potion decreases the speed of swinging by what I understand to be 20%. Now those can really be a pain if hit by it, as it basically turns every 5 potential hits into 4 which can be critical in a PVP fight. But this can easily be countered by Milk, pearling, or just dodging the potion or running from the opponent. BALANCED
Absorption
This potion has been technically in the game in the form of golden apples but this allows you to add an extra 2 hearts on top of the 2 from just tier one from a golden apple. As these hearts don't regen, this is pretty balanced as one health pot tier 2 can add the same amount of hearts that this gives your. BALANCED
Leaping
This potions gives the jump boost effect. If anyone thinks this could break PVP, do you even remember the days of bloodlust? Speed 2 and Leaping could be used as a way to avoid hits but could be very easily countered. BALANCED
Health Boost
This is identical to absorption, apart from the fact that the hearts can regen. The only downside to this, is the fact that the hearts don't begin full and need to be regened, as well as having a time limit. This would be useful if you actually potted up before running out,, but then you only have a very small time left on the potion. BALANCED
Hunger
This gives the opponent the same effect as eating rotten flesh. To be honest, this can be countered by just eating at twice the pace for the length of time in effect. BALANCED
Nausea
The beauty that is the shaking screen. My gods this thing is a pain, but to the best of my knowledge is actually much easier to counter as it hardly lasts for any length of time. Alone, this potion is hardly a threat. BALANCED
Blindness
This is the bane of all PVPers. It makes you unable to see and can be combined with potions nausea and night vision and BAM. Black. Screen. This one can be countered by milk, pearling away or just accepting your fate (not really a counter but hey). As such, earns my first UNBALANCED
Saturation
The opposite of hunger, stops food level going down. Really. Not. That. Great. BALANCED
Decay
Poison that can kill. Although thanks to @Kapry I have since learnt that they do nearly half the damage due to hitting half as often. The comparison to poison is 25 ticks to 40 ticks. Thank you Kapry, this gets a BALANCED
Resistance
If this lasted for any decent length of time it would be so op, but it doesn't, only giving you protection 6 if you are in god armour for a few seconds. BALANCED
Time for a few options to balance those that are broken. What I propose is splash milk with a twist, making milk only effect negative potion effects. This would take inventory space, meaning most people would only carry 2-3 per raid. This means people can't just spam you with debuff a without you at least having a chance to fight back. Not actually sure if this is code able, but if it is, then i really think it should be implemented. This would also stop it being used as a weapon to remove buffs from opponents.This potion decreases the speed of swinging by what I understand to be 20%. Now those can really be a pain if hit by it, as it basically turns every 5 potential hits into 4 which can be critical in a PVP fight. But this can easily be countered by Milk, pearling, or just dodging the potion or running from the opponent. BALANCED
Absorption
This potion has been technically in the game in the form of golden apples but this allows you to add an extra 2 hearts on top of the 2 from just tier one from a golden apple. As these hearts don't regen, this is pretty balanced as one health pot tier 2 can add the same amount of hearts that this gives your. BALANCED
Leaping
This potions gives the jump boost effect. If anyone thinks this could break PVP, do you even remember the days of bloodlust? Speed 2 and Leaping could be used as a way to avoid hits but could be very easily countered. BALANCED
Health Boost
This is identical to absorption, apart from the fact that the hearts can regen. The only downside to this, is the fact that the hearts don't begin full and need to be regened, as well as having a time limit. This would be useful if you actually potted up before running out,, but then you only have a very small time left on the potion. BALANCED
Hunger
This gives the opponent the same effect as eating rotten flesh. To be honest, this can be countered by just eating at twice the pace for the length of time in effect. BALANCED
Nausea
The beauty that is the shaking screen. My gods this thing is a pain, but to the best of my knowledge is actually much easier to counter as it hardly lasts for any length of time. Alone, this potion is hardly a threat. BALANCED
Blindness
This is the bane of all PVPers. It makes you unable to see and can be combined with potions nausea and night vision and BAM. Black. Screen. This one can be countered by milk, pearling away or just accepting your fate (not really a counter but hey). As such, earns my first UNBALANCED
Saturation
The opposite of hunger, stops food level going down. Really. Not. That. Great. BALANCED
Decay
Poison that can kill. Although thanks to @Kapry I have since learnt that they do nearly half the damage due to hitting half as often. The comparison to poison is 25 ticks to 40 ticks. Thank you Kapry, this gets a BALANCED
Resistance
If this lasted for any decent length of time it would be so op, but it doesn't, only giving you protection 6 if you are in god armour for a few seconds. BALANCED
Another option is limiting the amount of potion effects a player can have at once, to 2 or 3. This really would change PVP forever and would require testing on a massive scale.
Lastly, my least favourite option. Removal of the unbalanced potions. I really don't like this one, as I think all of them have a place and with a bit of tweaking could become balanced and accepted into the PVP community as a whole.
Comments bellow please, and if any of my facts are wrong then please do tell me with evidence so I can edit them.
Thanks for reading!
Also, any flame I will kill the people responsible.
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