What a foul sounding title, Ey? Accommodating theft, which to the common man, is a ridiculous idea to impose. Theft is so taboo, but with good reason. Nothing is more irritating than losing all your valuables to an individual corrupted by selfish desire.
However, as a well-seasoned player. Who's wealth has been taken by many players, in some cases my entire storage. I come to say that theft really shouldn't be shunned by the server. The players, yes should shun immoral behavior, but not the server.
Here is why I believe theft should be accommodated:
- Player interaction, whether negative or positive has been at an all-time low. Every gameplay style has it's own world for the favoring player to immerse themselves with. Survival, as it stands, is a dying community. Factions as a plugin is old, some would even label it as "Archaic". Pvp is diminishing due to a lack of player interaction with the survival world. Player economics is in a very diluted state.
Players who participate in stealing another player's belongings, although is cowardly. Still, involves interacting with another player through the victim's wealth. Stealing other players items drives economic demand, and encourages players to send PvPers after the thief, or in some cases declare war.
- Encourages Gameplay, whether through fighting the person who stole your gear or grinding to replace the lost items. A player will spend more time on the server trying to reclaim their wealth. More hours of gameplay means a better daily player count. A better player count means more newcomers and potential voters for server advertisement.
Here is how I believe theft should be accommodated:
- Theft plugin, by having appropriate ingredients and the proper amount of regals (Ex. 10 regals, 1 Blazerod, 1 diamond, and 1 gold ingot) the player can do /lockpick create. Lockpicks allow players to have a chance of breaking into a MassiveLocked block and overriding faction permissions. Embellishment is encouraged for a plugin of this caliber.
- Repealing and replacing current rules on theft, requesting that a player does not join a faction to steal should be removed from the rules. All it has done is created more of a negative player atmosphere when things go south. Players should be punished by being blacklisted from factions, and being hunted down. From my own experience, when friends have been stolen from in more recent times. No action has been taken by staff to apprehend thieves. So I push for the motion to remove it entirely from staff responsibility, things should be dealt with the old fashion way. I feel it is reasonable for a player to be stolen from if they cannot fit their valuables into One backpack and an ender chest of space.
Here is how theft should be shunned by players:
- Implementing a bounty and alignment system, players who have shown consistent "Immoral" behavior will get closer to a Chaotic Evil alignment. By placing individuals on a lower alignment bracket you can then allow individuals with a more Lawful Good alignment to hunt and kill the player with a bounty. Reciving the money placed on the individuals head.
- Blacklisting, Players with records of theft or bad alignment should have it shown on their player info accessed via /seen. Which will show an account of past behavior and allow faction leaders to make more informed decisions on players who'd wish to join their faction.
Again this is coming from a guy who has lost over 100,000 regals worth of materials, gear, and weapons due to theft in the past 3 years of gameplay. If your valuables can't fit inside your backpack and enderchest, you are too rich for your own good.
However, as a well-seasoned player. Who's wealth has been taken by many players, in some cases my entire storage. I come to say that theft really shouldn't be shunned by the server. The players, yes should shun immoral behavior, but not the server.
Here is why I believe theft should be accommodated:
- Player interaction, whether negative or positive has been at an all-time low. Every gameplay style has it's own world for the favoring player to immerse themselves with. Survival, as it stands, is a dying community. Factions as a plugin is old, some would even label it as "Archaic". Pvp is diminishing due to a lack of player interaction with the survival world. Player economics is in a very diluted state.
Players who participate in stealing another player's belongings, although is cowardly. Still, involves interacting with another player through the victim's wealth. Stealing other players items drives economic demand, and encourages players to send PvPers after the thief, or in some cases declare war.
- Encourages Gameplay, whether through fighting the person who stole your gear or grinding to replace the lost items. A player will spend more time on the server trying to reclaim their wealth. More hours of gameplay means a better daily player count. A better player count means more newcomers and potential voters for server advertisement.
Here is how I believe theft should be accommodated:
- Theft plugin, by having appropriate ingredients and the proper amount of regals (Ex. 10 regals, 1 Blazerod, 1 diamond, and 1 gold ingot) the player can do /lockpick create. Lockpicks allow players to have a chance of breaking into a MassiveLocked block and overriding faction permissions. Embellishment is encouraged for a plugin of this caliber.
- Repealing and replacing current rules on theft, requesting that a player does not join a faction to steal should be removed from the rules. All it has done is created more of a negative player atmosphere when things go south. Players should be punished by being blacklisted from factions, and being hunted down. From my own experience, when friends have been stolen from in more recent times. No action has been taken by staff to apprehend thieves. So I push for the motion to remove it entirely from staff responsibility, things should be dealt with the old fashion way. I feel it is reasonable for a player to be stolen from if they cannot fit their valuables into One backpack and an ender chest of space.
Here is how theft should be shunned by players:
- Implementing a bounty and alignment system, players who have shown consistent "Immoral" behavior will get closer to a Chaotic Evil alignment. By placing individuals on a lower alignment bracket you can then allow individuals with a more Lawful Good alignment to hunt and kill the player with a bounty. Reciving the money placed on the individuals head.
- Blacklisting, Players with records of theft or bad alignment should have it shown on their player info accessed via /seen. Which will show an account of past behavior and allow faction leaders to make more informed decisions on players who'd wish to join their faction.
Again this is coming from a guy who has lost over 100,000 regals worth of materials, gear, and weapons due to theft in the past 3 years of gameplay. If your valuables can't fit inside your backpack and enderchest, you are too rich for your own good.