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Needs Help/Review Abraham Hofmann

This sheet needs additional review by staff or community members. Please respond to the thread with tips!
Joined
Apr 1, 2021
Messages
4
Reaction score
0
Points
26
Character Information
  • Full Name: Abraham Hofmann
  • Heritage / Culture: Ailor (Human) | Wirtem Ailor
  • Age: 19
  • Gender / Pronouns: Male | He/Him
  • Religion: N/A
  • Character Occupation: Scientist/Researcher (Invertebrate Biologist)
Appearance Information
  • Eye Color: Gray
  • Skin Color: Caucasian
  • Hair: Brownish Gray
  • Height: 5'9
  • Body Type: Mesomorph, though on the slimmer side
  • Additional Features: N/A
Skill Information
  • Hobbies and Talents: Being a scientist, he is extremely knowledgeable in his field (whilst being fundamentally idiotic in others) having an almost encyclopedic knowledge on invertebrates and various minor related subjects. He's a nomad, travelling across the world to document the insects, arachnids, and crustaceans in the land. That's just his hobby, however, as his true passion lies in knowing all there is about them, dreaming of one day having his own laboratory to conduct his research and publish his findings.
    Possesses alchemical knowledge.
  • Mechanics:
  • Languages: Common, Wirtem
Backstory/Plothooks

Combat Proficiencies and Abilities
Attack Stat:
Dexterity (3)
Defense Stat:
Constitution (1)
[14/14 points spent]
Proficiency Points:
  • Strength: 4
    • [Careful Fighter]
    • [Technique Parry]
    • [Pinning Throw]
    • [Building Scale]
  • Constitution: 2
    • [Rebound]
    • [Iron Will]
  • Intelligence: 1
    • [Wardrobe]
  • Wisdom: 5
    • [Chem Hyperfocus]
    • [Chem Berserk]
    • [Chem Hyperfocus]
  • Dexterity:
    • [Ability Name]
  • Faith: 0
    • [Ability Name]
  • Magic: 0
    • [Ability Name]
  • Persuasion: 2
    • [Stubborn Presence]
    • [Undisclosed Presence]

[Appearance Information]
  • Physical Description: A young man with a rather serious face, with tapered eyes, slanted eyebrows, and a frown that make him look permanently focused. This does not betray his personality, and his physical appearance is very much a reflection of his personality, though someone as tidy as him has unexpectedly long hair, bangs covering his forehead and his hair reaching down his back, tied at the end.
  • Typical Clothing: Can usually be seen wearing an outfit consisting of a buttoned light gray great coat, a gray cape, a black sash on his abdomen, tall black boots, and baggy dark-gray pants. Some accessories he wears consist of a gray beret with a white visor and shaded circular glasses.
[Life Story / Plot Hooks]
Born to a military family, Abraham was expected to follow in his fathers footsteps by joining the regalian military. He was personally trained by his father and raised quite strictly; However, this was simply not the future that Abraham desired. No matter how much his father wanted him to be, he was not going in to the military. His attention was drawn elsewhere, always distracted during his workouts and spars by the various insects and arachnids that surrounded him. At one point, his father gave up, sitting Abraham down and conceding, knowing that he could not prevent his child from pursuing this passion. So, from then on, he studied to be a scientist instead. No longer was he concerned with how well he could fight in combat, even though he retained his skills purely for self defense. For the last 3 years he has been conducting his own experiments, writing his own books, and generally retaining all the knowledge he can, and for the foreseeable future he intends to do the same, with the hope that he can make breakthroughs in science.
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I am aware that there are unspent points in wisdom, I just don't want anything else from the wisdom packs. The points there are simply to represent the character, and maybe to be used in the future.

Now, for the wardrobe pack, it doesn't specify how a character is able to conceal weapons, etcetera, so I'm wondering if I can flavor the wardrobe pack as something else? I want this character to have large invertebrates that they can use as weapons (EX: A giant insect with blade-like mandibles used like a sword, clamping on the forearm) and flavor the wardrobe pack as them calling the invertebrates to them, and the invertebrates equipping themselves on to them. These large invertebrates would have been created using alchemy and scientific knowledge.

If this needs to be a custom pack or I need to do something else in order for me to achieve this, let me know.