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Massivecraft, like The Elder Scrolls and The Legend of Zelda, encourages travel a lot. But I often see no reason to travel sometimes. I like to stay inside my little dwarven fortress where I an invincible. Here is my ides on how to encourage travel...
Massivecraft has the Slime and Magma Ancient, however, each continent should have it's own boss or bosses. Maybe Ellador could have a dragon. (I know dragons are extinct. This is just an idea.) Maybe the new nether continent could have a wither that doesn't destroy blocks.
Another idea I have is , each day, around 25 random chests will spawn. These chests will have random loot in them. These chests will spawn anywhere in the wilderness at the beginning of each day.
Also, I have noticed that instances are somewhat rare. I think that adding more to all of the continents will help greatly. They don't need to be anything fancy. An abandoned mineshaft could just be prettied up and be called a dungeon. Maybe a bandit hideout in a cave.
Those are my ideas on how to encourage travel more.
Massivecraft has the Slime and Magma Ancient, however, each continent should have it's own boss or bosses. Maybe Ellador could have a dragon. (I know dragons are extinct. This is just an idea.) Maybe the new nether continent could have a wither that doesn't destroy blocks.
Another idea I have is , each day, around 25 random chests will spawn. These chests will have random loot in them. These chests will spawn anywhere in the wilderness at the beginning of each day.
Also, I have noticed that instances are somewhat rare. I think that adding more to all of the continents will help greatly. They don't need to be anything fancy. An abandoned mineshaft could just be prettied up and be called a dungeon. Maybe a bandit hideout in a cave.
Those are my ideas on how to encourage travel more.