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Drawing of the death & destruction on the Isle of Mull, created by Ser Jonatan af Fenikstörn.
A Call of Arms
to all Darkwald, Hexenjäger, and Hunters of Aberrants!
This newly approved building shall serve as not only a headquarters for Knights of Darkwald outside the Isle of Tirgunn, but as a place of training for those who wish to learn how to best defeat these unholy enemies of the Spirit. Here, a new generation of Hexenjäger [Witch Hunter in Common] shall rise without the restriction of secular rulings that have once held those with a true burning passion to slay the unholy bound and silent. All with the Spirit in their heart will find a place within these hallowed halls to train, live, and serve.
Requirements
Yet, this holy cause is in need of not only candidates, but funds as well. The following requirements and request are to be met for all who wish to serve the Spirit in such a capacity:
I. One must be a devout Unionist.
II. One must have prior training in any combat school or knowledge on Aberrants, Magics, or the Unorthodox.
III. One must be willing to pledge themselves to the eradication of all Aberrants, Mutants, and Monsters.
IV. One must not have any ill will or deceitful intentions.
V. One should be able to donate a minimum of 15 regals to the cause of building or have skill in Architecture, Carving, Sculpting, or Smithing.
II. One must have prior training in any combat school or knowledge on Aberrants, Magics, or the Unorthodox.
III. One must be willing to pledge themselves to the eradication of all Aberrants, Mutants, and Monsters.
IV. One must not have any ill will or deceitful intentions.
V. One should be able to donate a minimum of 15 regals to the cause of building or have skill in Architecture, Carving, Sculpting, or Smithing.
Black and white sketch of a Daarkwald Knight, created by Set Jonatan af Fenikstörn.
Application
Pen a letter to Ser Jonatan af Fenikstörn [ @onlyathot ] with the following information:
I. Name [Character Application and IGN]
II. Skills [Combat Proficiency/School and/or Knowledge Proficiency/School]
III. Unionist [Y/N]
IV. Aide in Construction of Castle [A requested minimum of 15 regals (additional funds accepted and encouraged!) and/or Building Proficiency/School]
V. Any additional information you think should be considered.
This page may or may not be expanded in the future.II. Skills [Combat Proficiency/School and/or Knowledge Proficiency/School]
III. Unionist [Y/N]
IV. Aide in Construction of Castle [A requested minimum of 15 regals (additional funds accepted and encouraged!) and/or Building Proficiency/School]
V. Any additional information you think should be considered.