- Joined
- Jul 17, 2012
- Messages
- 618
- Reaction score
- 291
- Points
- 0
I feel war on massiveCraft has gotten so obsessed over raiding a base that some of the more peaceful players get bored and leave or go offline, but when both side want to fight it just bounces from raid to raid and can get out of hand!
Now think back to the old old days when two mass powers clashed in medieval times... They would arrange to meet in the middle to strike each other.
Now then on that basis I would like to suggest a simple solution, that a place in the wilderness be picked and a battle should be had, an official declaration with a format should be announced in faction announcements
Like:
Factions that will show: side 1 + all named allies that want involved, side 2 + all named allies that want involved
Organised time limit to show: should be at least a week from the beginning of the thread but have an official end date.
Should the faction agree to the battle a comment below from the agreeing faction should display a time and date at which they would like the battle to happen.(event like)
Declaring side: side 1
Reason: he called me fat
Wager: (result of winning or loosing ,money resources, players hanging)
Location: so the mods can clean up any mess after
Any other terms or conditions: (specific players wanted to show so you can have there head)
The more factions that get involved the bigger the wager, it could be resources as well as money! But the theory behind this is a really bitter faction will place a wager to encourage the faction out to fight and should they win that then means that they can raid the other faction into surrender until the money sum is paid ( they could have a standard silver for each faction involved on the declaring side as well as anything you want to add to tempt the faction out).
How to win, at the location the two sides pick two portal locations and set it up, the idea being that once you cut off there portal you win, maybe do a best out of 3.
Rules
no trap door portals,
to begin the battle you must be within a ten block radius of your portal
Any factions that show that are not declared on the thread make the battle void no one wins or loses it just becomes a kill fest.
And the only terrain changes can be cannons no ugly forts or anything just kill each other...
Should the declaring faction win the battle they win the right to raid the other faction as and when they please within the bounds of the rules already in place until the opposing faction surrenders and there money sum be paid.
However should the battle be won by the other side the wager be paid and the war stopped and there should be an enforced break on raiding to encourage the faction to actually want to accept the wager.
I also believe that players with honour use this method because its a fair way to wage war, any player that roleplay an honourable character should do something like this.
Now think back to the old old days when two mass powers clashed in medieval times... They would arrange to meet in the middle to strike each other.
Now then on that basis I would like to suggest a simple solution, that a place in the wilderness be picked and a battle should be had, an official declaration with a format should be announced in faction announcements
Like:
Factions that will show: side 1 + all named allies that want involved, side 2 + all named allies that want involved
Organised time limit to show: should be at least a week from the beginning of the thread but have an official end date.
Should the faction agree to the battle a comment below from the agreeing faction should display a time and date at which they would like the battle to happen.(event like)
Declaring side: side 1
Reason: he called me fat
Wager: (result of winning or loosing ,money resources, players hanging)
Location: so the mods can clean up any mess after
Any other terms or conditions: (specific players wanted to show so you can have there head)
The more factions that get involved the bigger the wager, it could be resources as well as money! But the theory behind this is a really bitter faction will place a wager to encourage the faction out to fight and should they win that then means that they can raid the other faction into surrender until the money sum is paid ( they could have a standard silver for each faction involved on the declaring side as well as anything you want to add to tempt the faction out).
How to win, at the location the two sides pick two portal locations and set it up, the idea being that once you cut off there portal you win, maybe do a best out of 3.
Rules
no trap door portals,
to begin the battle you must be within a ten block radius of your portal
Any factions that show that are not declared on the thread make the battle void no one wins or loses it just becomes a kill fest.
And the only terrain changes can be cannons no ugly forts or anything just kill each other...
Should the declaring faction win the battle they win the right to raid the other faction as and when they please within the bounds of the rules already in place until the opposing faction surrenders and there money sum be paid.
However should the battle be won by the other side the wager be paid and the war stopped and there should be an enforced break on raiding to encourage the faction to actually want to accept the wager.
I also believe that players with honour use this method because its a fair way to wage war, any player that roleplay an honourable character should do something like this.