- Joined
- Jul 3, 2012
- Messages
- 324
- Reaction score
- 443
- Points
- 0
- Age
- 26
I started to think of this idea when Jom and fav posted their ideas on raiding. A typical raid on the server goes:
Offense- Are the raiders, Defenses- are the faction being raided
Offense: kills a few members of defenses' faction.
Defense: Hides in their base and almost never comes out.
Offense: gets really bored
Defense: still doesn't come out
That is basically the typical raid. My idea however is a way to get a "breach" within their faction. The idea is using TNT OR cannons to shoot down walls. For example, if a TNT blast goes off outside a building, it will only destroy glass. Using a cannon however, depending on the material will destroy certain materials. For example, an enemy shoots a cannon loaded with cobble stone. The cobble stone ammo can destroy glass and wood planks. The ammo type and what it destroys can be changed. Medieval wise, their would be sieges and cannon balls flying around an enemy base. Which destroys enemy walls and buildings. This idea will hopefully bring more of a "Role Play" feel during raids.
Offense- Are the raiders, Defenses- are the faction being raided
Offense: kills a few members of defenses' faction.
Defense: Hides in their base and almost never comes out.
Offense: gets really bored
Defense: still doesn't come out
That is basically the typical raid. My idea however is a way to get a "breach" within their faction. The idea is using TNT OR cannons to shoot down walls. For example, if a TNT blast goes off outside a building, it will only destroy glass. Using a cannon however, depending on the material will destroy certain materials. For example, an enemy shoots a cannon loaded with cobble stone. The cobble stone ammo can destroy glass and wood planks. The ammo type and what it destroys can be changed. Medieval wise, their would be sieges and cannon balls flying around an enemy base. Which destroys enemy walls and buildings. This idea will hopefully bring more of a "Role Play" feel during raids.