A Long Rant

This comparison is often made, but it cannot be made. A government rules over people. People on average spend 80 years in a country. People pay taxes their entire lives and contribute to society trough working as the working class or entrepreneurs. Our server "moderates" people who have an average sticking force of 3 months. The vast (VAST) majority of them do not pay taxes (donate). Players on the forum often assume they are representative to the server when they are not. By the time we get the relevant polling tools ready and distribute them across the server/forum/facebook and then get to the implementation and iteration stage, a large chunk of the people who once voted are no longer actually playing by the time it all gets implemented. And then in many situations players have no clue what they are talking about because they lack general statistic tools that we have available to ourselves, when it concerns matters that they aren't personally involved in. It's sort of like asking an a High school Student to have a say in how the mechanical engineering of an electric substation is going to look like.

Conventional input gathering doesn't apply. It slows down the work process largely because players are horrendously divided on many things. Even matters like god apples cause constant arguments, ergo the reason they aren't being brought back or nerfed is because there is no "main trend". Everyone just disagrees with everyone.
What about however those who do pay their taxes, like myself, and those who have a sticking force of 3 years 6 months and counting like myself and as much as we respect your additions. Some of them are amazing, Mon I'm looking directly at you and the new additions to Regalia, some of them are irritating to some of the longer time players. Instead of going 'Most people are idiots' can I just argue that perhaps we should refine the process so that there are special polls accessible to those who are experienced on the server. Or a special focus group is created and regularly consulted (Like the think tanks, even though the PvP one has been really inactive) as well as it being more of a free flowing discussion group (although I would definitely recommend having separate groups for important suggestions, and the common 'blah blah blah' ideas.)
This is because I agree that you guys have to wade through huge amounts of not competent players, but I can name you at least 100 people who have been playing here on and off for over three years, and know exactly how this server works.
 
What about however those who do pay their taxes, like myself, and those who have a sticking force of 3 years 6 months and counting like myself and as much as we respect your additions. Some of them are amazing, Mon I'm looking directly at you and the new additions to Regalia, some of them are irritating to some of the longer time players. Instead of going 'Most people are idiots' can I just argue that perhaps we should refine the process so that there are special polls accessible to those who are experienced on the server. Or a special focus group is created and regularly consulted (Like the think tanks, even though the PvP one has been really inactive) as well as it being more of a free flowing discussion group (although I would definitely recommend having separate groups for important suggestions, and the common 'blah blah blah' ideas.)
This is because I agree that you guys have to wade through huge amounts of not competent players, but I can name you at least 100 people who have been playing here on and off for over three years, and know exactly how this server works.
This can be tricky.. See from my experience with Massive and my IRL job, when a new feature is upcoming... You have the people who speculate it will be good and then you have the people who speculate that it will be bad. BUT then after its implemented... A lot of people switch sides. You never know if you will like something until you experience it. Without actually experiencing it... your imagination goes wild with what could it be or how bad can it be. This is why polls and thinktanks work to gain a general understanding... but not as much for specific changes or plugins.
 
What about however those who do pay their taxes, like myself, and those who have a sticking force of 3 years 6 months and counting like myself and as much as we respect your additions. Some of them are amazing, Mon I'm looking directly at you and the new additions to Regalia, some of them are irritating to some of the longer time players. Instead of going 'Most people are idiots' can I just argue that perhaps we should refine the process so that there are special polls accessible to those who are experienced on the server. Or a special focus group is created and regularly consulted (Like the think tanks, even though the PvP one has been really inactive) as well as it being more of a free flowing discussion group (although I would definitely recommend having separate groups for important suggestions, and the common 'blah blah blah' ideas.)
This is because I agree that you guys have to wade through huge amounts of not competent players, but I can name you at least 100 people who have been playing here on and off for over three years, and know exactly how this server works.
We listen to them, but that presents a problem, elitism. Why should a smaller group be given special privilige? How is that fair? What does that turn the server into when new players automatically know their opinion will not be heard when those of longer time players are heard? That's so unfair. We listen to all players equally, and in ways, we refrain from asking players permission to put something on the server equally. Note we don't just /ignore/ players, we just choose not to ask them on their input before an implementation.
 
This comparison is often made, but it cannot be made. A government rules over people. People on average spend 80 years in a country. People pay taxes their entire lives and contribute to society trough working as the working class or entrepreneurs. Our server "moderates" people who have an average sticking force of 3 months. The vast (VAST) majority of them do not pay taxes (donate). Players on the forum often assume they are representative to the server when they are not. By the time we get the relevant polling tools ready and distribute them across the server/forum/facebook and then get to the implementation and iteration stage, a large chunk of the people who once voted are no longer actually playing by the time it all gets implemented. And then in many situations players have no clue what they are talking about because they lack general statistic tools that we have available to ourselves, when it concerns matters that they aren't personally involved in. It's sort of like asking an a High school Student to have a say in how the mechanical engineering of an electric substation is going to look like.

Conventional input gathering doesn't apply. It slows down the work process largely because players are horrendously divided on many things. Even matters like god apples cause constant arguments, ergo the reason they aren't being brought back or nerfed is because there is no "main trend". Everyone just disagrees with everyone.
oh lmao.. well when you put it that way..

i was just thinking about maybe making a thread in the pvp discussion section asking seasoned pvp'ers and players for their input on what the plugin implementation will do to the server, similarly to how you offer your own input to the pvp staff when needed. While you are correct in your speech, i didn't intend to bring up an issue so complicated.
 
We listen to them, but that presents a problem, elitism. Why should a smaller group be given special privilige? How is that fair? What does that turn the server into when new players automatically know their opinion will not be heard when those of longer time players are heard? That's so unfair. We listen to all players equally, and in ways, we refrain from asking players permission to put something on the server equally. Note we don't just /ignore/ players, we just choose not to ask them on their input before an implementation.
I appreciate this Monmarty, but Elitism is hard to trumpet when Premium exists. I am a huge advocate of Premium being a way to help the server, and its features are just, but surely in the same way you give Premiums special rights, long time players could and perhaps should be entitled to have their opinions heard more than MinecraftGuy999 who just joined from Minecraft forums?
 
I appreciate this Monmarty, but Elitism is hard to trumpet when Premium exists. I am a huge advocate of Premium being a way to help the server, and its features are just, but surely in the same way you give Premiums special rights, long time players could and perhaps should be entitled to have their opinions heard more than MinecraftGuy999 who just joined from Minecraft forums?
Premiums already sort of have extra rights in terms of being heard. But it's all a bit floating up in the air and not strictly written down. There's a general consensus in the staff to go a bit easier on premiums and pay more attention to them, but it's not really recorded anywhere specifically to avoid pissing off the usual anti-Premium non-Prem.
 
I love the anti premium non-prems who act as if their existence isn't paid for partially by the premiums (Although I am perfectly aware that this unfortunately makes me sound like a prem su'prem'acist xD
 
I love the anti premium non-prems who act as if their existence isn't paid for partially by the premiums (Although I am perfectly aware that this unfortunately makes me sound like a prem su'prem'acist xD

PREMIUM MASTER RACE! Ok got that out of my system. I have nothing productive to add to this thread tho, sorry.
 
Example #1 we have the ratio of PvP : PvE/other events there are on the server. The number of random server events/PvE invasions the server hosts heavily outweigh the number of PvP oriented events. Why are they rare? Who knows. Why is there usually only one PvP tournament for every season of the year? Who knows. You know how happy PvPers would be if there was one every 2 weeks or month, even in doing that it would be a turn in the right direction.

I will take a minute to answer this too since i also know the reason.

PvE events are more frequent because it caters to both pvp and pve players. We always see alot of pvp'ers having fun in them and that is also the reason why PvE events with monster fights and such are more frequent then say dancy chairs, it is to cater to the pvpers who like to kill things. As for why we dont have PvP events more frequently the answer is quite simple. The reason is actually that last time we had about 30-50 signups and then the day before it started they all saw 1 player (Sirvan) they dont like or that they believe to be hacking sign up so they all pulled out and we were left with 10 people, this makes a terrible event, when this player (Sirvan) didnt show up almost 15 people privately messaged us to be put back in! At that point it becomes a nightmare, an event has failed that several hours of thought, building an arena, brackets, preparation, and getting enough staff to be available is just lost. The nightmare situation with many many screaming pvpers refusing to participate altho they signed up simply because this 1 player was there and boikotting a PvP event leaves a bad taste in staff who spend this time setting this up and makes them feel like they failed, making them not want to host another one of them.
 
I'm in that awkward spot of being very new to the server (2 months & still no approved character or an active faction) and having premium. I don't really consider myself an elitist, but that's probably due to the fact that most non-premiums could probably knock me out in two seconds.

Back on point, I agree with what MonMarty has said. I was staff on a few servers so I have some experience with player resentment over new additions and the like. I'm more or less taking a neutral stance on the issue, since my lack of experience on Massive prevents me from throwing a solid argument on here. I'm not a fan of the new anticheat plugin's particle effect bug, but I'm just gonna have to wait for it to be tweaked.
 
I think this turns into a matter of memory and perspective. I recall clearly spectec's never ceasing complaints about how everyone jumped at the chance to accuse him of admin abuse, ergo the 3/5 complaints reports against him, as well as the fact that he said numerous times pvp'ers made his life hell as soon as he became staff. On Gethelp's regard, he refuses to PVP on his main account because of incessant accusations of the same nature to the point where he uses alts to PVP. When a staff member is forced to PVP on an alt, that says enough.
I didn't dispute the fact that these things happened to spectec. I simply stated he was the embodiment of PVP'er turned staff that vastly helped in the improvement on PVP on the server. I am completely aware of the frustrations he had in regards to abuse and hacking accusations stemming simply from his reputation he had on the server before becoming staff.
 
I will take a minute to answer this too since i also know the reason.

PvE events are more frequent because it caters to both pvp and pve players. We always see alot of pvp'ers having fun in them and that is also the reason why PvE events with monster fights and such are more frequent then say dancy chairs, it is to cater to the pvpers who like to kill things. As for why we dont have PvP events more frequently the answer is quite simple. The reason is actually that last time we had about 30-50 signups and then the day before it started they all saw 1 player (Sirvan) they dont like or that they believe to be hacking sign up so they all pulled out and we were left with 10 people, this makes a terrible event, when this player (Sirvan) didnt show up almost 15 people privately messaged us to be put back in! At that point it becomes a nightmare, an event has failed that several hours of thought, building an arena, brackets, preparation, and getting enough staff to be available is just lost. The nightmare situation with many many screaming pvpers refusing to participate altho they signed up simply because this 1 player was there and boikotting a PvP event leaves a bad taste in staff who spend this time setting this up and makes them feel like they failed, making them not want to host another one of them.
It sucks that this happens, and it's all for fun really. I'd really like to be in one of these some day, maybe at a festival or something. Well I guess we could host our own pvp event, but a staff hosting it would be a lot more enjoyable. It sucks that this is the case, but what can you do.
 
Before I reply to anything here I would like to say this is wonderful, it's not quite the level of back and forth understanding that I believe we need but to see a thread that is entirely free of flame with multiple different communities participating for the better of the server is great, it is just a shame that it needs a rant post to bring it about.
I do think it brings up some of the major issues with the server however, and I want to at least briefly and maybe a tad belatedly put forth my two cents (I replied to MonMarty's posts as I feel they bring up the most valid counter arguments but this generally applies to the thread as a whole)
Nothing in here is meant as an attack either, it's simply me venting about what I see, whether wrong or right. Personal viewpoints are just as important as fact when it comes to community relations.
Player base consultation requires a lot of bureaucracy and is unnecessary.
I would partly disagree, I see that coming to the players for every single decision would be completely futile and a complete democracy is nothing more than an uneducated mob rule which I am sure no one would want but the opposite end of the spectrum is hardly desired either, some level of consultation will always be necessary to keep up happy player-staff relations.
I could talk for hours about this sort of stuff, but I generally assumed nobody particularly cares to hear my road map.
The replies are also very minimal which always gives the impression nobody really cares. The amount of hours I put into posts seems kinda pointless if I only get 3 replies out of it and I don't see any particular trend changes in the community as a result of it.
Au contraire! I would be very interested in said road map, maybe the issue is not the content itself but how it is presented, I know I personally don't check the forums on a daily basis and I can imagine it is similar for quite a few other players.
Even then engaging in this way kind of feels like throwing the ideas out into a sea of other posts and suggestions, maybe a page on the website with a 'projected future projects' list would be appreciated and if possible a small amount of detail on what is currently being worked on or a rough due date. This may seem like more work than would be warranted but it would be an easy and quick way to show us that work is being done.
We have an iron willed codex which strictly regulates how open we can and will be with regards to dispensing information. It's the same codex that causes disgruntled ex-staff members to effectively get ahead by spewing whatever bullshit they want, and because we aren't allowed to contradict them or engage them in arguments about it, they are generally assumed correct. Please understand that despite these drawbacks, this codex makes MassiveCraft hugely professional and clean of any corruption, a day and night comparison to many other servers. We have our reasons for keeping the codex and enforcing it as strictly as we do.
This is also highly appreciated, any steps made toward a higher level of professional conduct are always welcomed but it is frankly too strict on its disclosure policies. We need some level of transparency or it begins to feel like an us and them scenario. I understand entirely that even though we cannot see the work being done it doesn't mean that it is not there but it can also be incredibly frustrating for us when all we see from the staff is punishments being handed out and broken plugins being added with no word as to why or no warning as to their implementation.
From a rotten core of some PVP'ers I only get shit by being called the Antichrist and a whole bunch of slurs against homosexuals, down to being called "The source of everything that is wrong on MassiveCraft". From those in the mid ranges of toxicity I have to deal with them trolling in Regalia because "hey let's show those roleplayers what losers they are". Squarely put I've never receive any words of encouragement, recognition or appreciation from any PVP'er, even when I jump into the fray to try and help out due to some vague sense of obligation.
This of course is entirely unacceptable. I however don't think that the "hey let's show those roleplayers what losers they are" accusation is entirely true, there are certainly PvPers who despise the RP community and vice-versa but when people go and clown around in regalia it is not I feel a personal attack to make the RPers seem foolish it is a bored rebellious affront in response to the seemingly elitist style of seclusion that can be shown there.
I know Raptum in the opening days of the Qaliphate attended multiple events in Qadir skins and did nothing to cause disruption but were still treated as outsiders and were kept at arms length. I can see why as the history of RP disruption by non RP players is very apparent but I feel something could have been made of this. Instead of pushing away any possible intrusion try and utilise it, allow the standing of Raptum and the Qaliphate in the faction worlds to be apparent and treat them as such, include it into the rp instead of trying to keep a calm status quo.
The insults back and forth only act to perpetuate this of course and it is only a product of a larger issue, the growing gap between the RP and PvP communities which also feeds into things such as this:
Ofcourse. You will have to get over the whole community castration issue. As soon as any PVP'er joins the staff, they become outcast among the PVP'ers and part of the enemy. It would be nice to see someone from the PVP community step up to the challenge, put some hard work in place to get done what they want done, and to defy the constant vicious cycle.
Yes, there are examples of ostracisation among PvPers to the new staff members from their ranks and examples of behaviour that show the contrary but it all once again leads back to the much larger problem that needs to be fixed, the apparent disconnect between the staff and the players that is only growing wider as of late.

I understand that there is a lot of work that goes on behind the scenes and that there are things being in production that we could have no possible inclination about but the longer things continue on as they are the worse things are going to get, PvP has been in a state of decline for months now and I don't see it having some incredible revival any time soon under the current climate but there are still so many people that do not want to see it die!
We complain and I suppose in some cases play up due to a considerable amount of built up frustration, we love this server and want to see it do as well as it possibly can.

Final Words
We bring forth issues with things that are presented to us such as the state of RP-PvP relations, the issues with the vampire plugin or the possible imbalance of traits or the ridiculous censorship shown in things such as the Afrovia sanctioning incident and further bans, mutes and jails following it.
These issues, whether they are being worked on in the background or not feel like they have gone almost entirely ignored due to the nature of the staff codex and its nondisclosure rules, this then leads to the players feeling like we are being shunned in a 'we known what is best for the server and are going to do it no matter what' sort of way, I have heard a lot of incredible suggestions from players that have been repeated for months now, inclusions to the factions plugin, current prices of factions, ways to boost the economy and such and yet when we bring them up with staff it is either hushed up or straight up refused.

This same theme of disconnect continues with the PvP/RP situation again, where it has become yet another us and them scenario as the server slowly breaks down into its own niche sectors.
Hearing from the older players of the times when things such as the Viridian Crusade was a thing is amazing and only makes me wish there was a minecraft server like that out there now because massive is certainly no longer applicable although it has all the tools and ample potential to be that once again, yet the complete lack of consequence to PvP be it in the factions worlds, in RP or in a general survival sense means people are becoming more and more disillusioned to the idea of fighting.

I can think of at least three incidents in the faction worlds that could have been utilised to the benefit of the community as a whole; Mags latest war and the rise of the Wolves resistance, the Deldrimor Dominion rising again and the Qaliphate emerging which could have tied in incredibly with the earlier Qadir invasion of Regalia, even the animosity of the re-inclusion of the vampire plugin could be used to bring about another war with actual emotional intent behind it.
People in factions, specifically PvP factions I assume would not mind changing their faction slightly (name, theme, goals) to fit a current RP event at all (such as the aforementioned Qaliphate and the Qadir invasion) if it meant for a continued interesting PvP experience with some obvious impact on the server itself and/or some small change in RP, something to make people feel more connected and something to actually get behind that isn't standing and talking in the tavern (nothing wrong with this if that is what someone enjoys) or a PvE event every so often.

I also however feel the answer of 'Join the staff and be then change then' if a bit of a cop out, yes it would be a good way to get our ideas recognised but for some of us it is unreasonable or impractical due to time constraints or simply not wanting to, this is hardly a bad thing on our part mind you. We come to this server to enjoy ourselves after work/uni/school whatever it may be and simply want to play it for what it is, a game.
The unfortunate attitude of the staff of treating it too much like a business (even though I am in complete realisation that it is a business) is possibly making this seem like a completely fair point to make, but we come here to enjoy ourselves in hopes that the people running the server will try and cultivate that entertainment to the best of their ability, having to rise through the ranks to fix it ourselves seems rather counter intuitive.

tl;dr
I believe there is a growing disconnect between the staff, the PvP and RP communities leading to an 'us and them' mentality in which none of the groups want to associate with each other and don't feel the need to which is only dwindling the community as a whole, the main reason why the vast majority of us stuck with massive for so long and still do to this day, even if that tie is becoming rather fraught.

Okay, maybe not so briefly.
Also, excuse spelling and grammar I didn't the post to be this long and don't have the willpower to comb over it all now to polish it up.

Hell, a lot of points may have already been addressed in the time I was writing this!
 
Before I reply to anything here I would like to say this is wonderful, it's not quite the level of back and forth understanding that I believe we need but to see a thread that is entirely free of flame with multiple different communities participating for the better of the server is great, it is just a shame that it needs a rant post to bring it about.
I do think it brings up some of the major issues with the server however, and I want to at least briefly and maybe a tad belatedly put forth my two cents (I replied to MonMarty's posts as I feel they bring up the most valid counter arguments but this generally applies to the thread as a whole)
Nothing in here is meant as an attack either, it's simply me venting about what I see, whether wrong or right. Personal viewpoints are just as important as fact when it comes to community relations.

I would partly disagree, I see that coming to the players for every single decision would be completely futile and a complete democracy is nothing more than an uneducated mob rule which I am sure no one would want but the opposite end of the spectrum is hardly desired either, some level of consultation will always be necessary to keep up happy player-staff relations.


Au contraire! I would be very interested in said road map, maybe the issue is not the content itself but how it is presented, I know I personally don't check the forums on a daily basis and I can imagine it is similar for quite a few other players.
Even then engaging in this way kind of feels like throwing the ideas out into a sea of other posts and suggestions, maybe a page on the website with a 'projected future projects' list would be appreciated and if possible a small amount of detail on what is currently being worked on or a rough due date. This may seem like more work than would be warranted but it would be an easy and quick way to show us that work is being done.

This is also highly appreciated, any steps made toward a higher level of professional conduct are always welcomed but it is frankly too strict on its disclosure policies. We need some level of transparency or it begins to feel like an us and them scenario. I understand entirely that even though we cannot see the work being done it doesn't mean that it is not there but it can also be incredibly frustrating for us when all we see from the staff is punishments being handed out and broken plugins being added with no word as to why or no warning as to their implementation.

This of course is entirely unacceptable. I however don't think that the "hey let's show those roleplayers what losers they are" accusation is entirely true, there are certainly PvPers who despise the RP community and vice-versa but when people go and clown around in regalia it is not I feel a personal attack to make the RPers seem foolish it is a bored rebellious affront in response to the seemingly elitist style of seclusion that can be shown there.
I know Raptum in the opening days of the Qaliphate attended multiple events in Qadir skins and did nothing to cause disruption but were still treated as outsiders and were kept at arms length. I can see why as the history of RP disruption by non RP players is very apparent but I feel something could have been made of this. Instead of pushing away any possible intrusion try and utilise it, allow the standing of Raptum and the Qaliphate in the faction worlds to be apparent and treat them as such, include it into the rp instead of trying to keep a calm status quo.
The insults back and forth only act to perpetuate this of course and it is only a product of a larger issue, the growing gap between the RP and PvP communities which also feeds into things such as this:

Yes, there are examples of ostracisation among PvPers to the new staff members from their ranks and examples of behaviour that show the contrary but it all once again leads back to the much larger problem that needs to be fixed, the apparent disconnect between the staff and the players that is only growing wider as of late.

I understand that there is a lot of work that goes on behind the scenes and that there are things being in production that we could have no possible inclination about but the longer things continue on as they are the worse things are going to get, PvP has been in a state of decline for months now and I don't see it having some incredible revival any time soon under the current climate but there are still so many people that do not want to see it die!
We complain and I suppose in some cases play up due to a considerable amount of built up frustration, we love this server and want to see it do as well as it possibly can.

Final Words
We bring forth issues with things that are presented to us such as the state of RP-PvP relations, the issues with the vampire plugin or the possible imbalance of traits or the ridiculous censorship shown in things such as the Afrovia sanctioning incident and further bans, mutes and jails following it.
These issues, whether they are being worked on in the background or not feel like they have gone almost entirely ignored due to the nature of the staff codex and its nondisclosure rules, this then leads to the players feeling like we are being shunned in a 'we known what is best for the server and are going to do it no matter what' sort of way, I have heard a lot of incredible suggestions from players that have been repeated for months now, inclusions to the factions plugin, current prices of factions, ways to boost the economy and such and yet when we bring them up with staff it is either hushed up or straight up refused.

This same theme of disconnect continues with the PvP/RP situation again, where it has become yet another us and them scenario as the server slowly breaks down into its own niche sectors.
Hearing from the older players of the times when things such as the Viridian Crusade was a thing is amazing and only makes me wish there was a minecraft server like that out there now because massive is certainly no longer applicable although it has all the tools and ample potential to be that once again, yet the complete lack of consequence to PvP be it in the factions worlds, in RP or in a general survival sense means people are becoming more and more disillusioned to the idea of fighting.

I can think of at least three incidents in the faction worlds that could have been utilised to the benefit of the community as a whole; Mags latest war and the rise of the Wolves resistance, the Deldrimor Dominion rising again and the Qaliphate emerging which could have tied in incredibly with the earlier Qadir invasion of Regalia, even the animosity of the re-inclusion of the vampire plugin could be used to bring about another war with actual emotional intent behind it.
People in factions, specifically PvP factions I assume would not mind changing their faction slightly (name, theme, goals) to fit a current RP event at all (such as the aforementioned Qaliphate and the Qadir invasion) if it meant for a continued interesting PvP experience with some obvious impact on the server itself and/or some small change in RP, something to make people feel more connected and something to actually get behind that isn't standing and talking in the tavern (nothing wrong with this if that is what someone enjoys) or a PvE event every so often.

I also however feel the answer of 'Join the staff and be then change then' if a bit of a cop out, yes it would be a good way to get our ideas recognised but for some of us it is unreasonable or impractical due to time constraints or simply not wanting to, this is hardly a bad thing on our part mind you. We come to this server to enjoy ourselves after work/uni/school whatever it may be and simply want to play it for what it is, a game.
The unfortunate attitude of the staff of treating it too much like a business (even though I am in complete realisation that it is a business) is possibly making this seem like a completely fair point to make, but we come here to enjoy ourselves in hopes that the people running the server will try and cultivate that entertainment to the best of their ability, having to rise through the ranks to fix it ourselves seems rather counter intuitive.

tl;dr
I believe there is a growing disconnect between the staff, the PvP and RP communities leading to an 'us and them' mentality in which none of the groups want to associate with each other and don't feel the need to which is only dwindling the community as a whole, the main reason why the vast majority of us stuck with massive for so long and still do to this day, even if that tie is becoming rather fraught.

Okay, maybe not so briefly.
Also, excuse spelling and grammar I didn't the post to be this long and don't have the willpower to comb over it all now to polish it up.

Hell, a lot of points may have already been addressed in the time I was writing this!
Nioce
 
I'm actually really proud of everyone who posted in this thread. Honestly, I'd assumed it'd take place like many others have before, but I was definitely wrong. The conversation and maturity presented in this thread is very respectable. This is the kind of relationship that many strive to try and build. No small back and forth between the sides and the thread eventually being closed due to flame. All members of the community, roleplayers, pvpers, staff, or whatever have replied and been equally heard. While Massivecraft isn't currently my primary source of entertainment, I take great pride knowing this community. As for this situation, I myself have formed no actual opinion, seeing as I always advocate both parties and see perspectives brought to the table by everyone. I hope from this point on such conversation, such tame conversation, will continue being expressed.

The constructive nature brought upon by a mere rant is very intriguing to witness. I have no two cents to bring to the table, but I just wanted to say that.

Thanks!
 
I'm gonna go ahead and put my views on some things out there:

Informatively speaking:
  • That plugin has never been on the server before.
  • The plugin has not necessarily "failed". It's too sensitive, surely.
  • Player base consultation requires a lot of bureaucracy and is unnecessary.
On my personal opinion: I am not a fan of the anti-cheating plugin, but I support the pvp/tech department in their implementation. It's important to understand the context behind it.
In all honestly I would be more than happy to have participated in a testing on a server. I'm sure several of my friends would, and I have no doubt quite a few Deldrimor/Raptum members would be willing to as well. And I really do highly suggest that this occur if the anticheat is not fixed soon. As in, very soon. If this is truly not an option, might I suggest the "punishment" be changed to a warning, rather than a ban? I'm assuming that wouldn't require too much work, though I might be wrong.

  • I don't particularly care for the PVP community
I honestly don't blame you. Quite a few of us are assholes to you. I do suggest, however, that you do not take it personally. In all honesty, 95% of the pvp community's flame is really just us joking around, a lot of us who flame each other really do like each other, it really is just "banter," as we refer to it.

I could talk for hours about this sort of stuff, but I generally assumed nobody particularly cares to hear my road map. As for ideas. It's a bit of a stretch to assume staff don't care because of a lack of responses. The reality is that I stopped looking at ideas because I fear either making empty promises that I cannot keep because the Tech department is unable to create more time for something, or rejecting something outright as being inadequate or impossible to achieve. Players often have zero clue how much coding goes into something that they feel is incredibly small and easy to achieve.

If there is more clamor for me to be more outspoken about internal staff mechanics, I can bring this up during the next meeting on Wednesday and we can discuss what can be done. Potentially we can also bring back open Teamspeak meetings but I'm not 100% a fan of that myself as players tend to be disruptive with joining/leaving the channel.

I understand that this is quite a pain, but I truly think it would really improve player-staff relations. We really are very interested in what is going on with the server, but the only real information we get on the future of the server is from the changelog. I do think that the features/suggestions forum changes are quite a great beginning with this though. :)

  • The economy is not nonexistent, supply and demand still operate perfectly fine and the financial boom has shifted to the third and fourth sector. Anyone who still tries to make a buck with diamonds is basically forcing themselves into Indian trash dump sorting child labor. It's very unrewarding because there's so much of it already.
  • I have never seen a solid suggestion thread to remove /fix. I have not seen the amounts of "many people" anywhere. It may have been part of another thread and I might have read over it, but I cannot recall ever seeing that anywhere on the forum.

I honestly could have sworn to you up and down that there was a suggestion on /fix, but I checked and couldn't find one. I will work on a thread specifically suggesting this topic, and the primary/secondary sectors of the economy later.


I'm going to make a very unpopular suggestion to you and @65jes89 now. Both of you have energy and emotion towards the server, I am aware of this. You both criticize the server and try to improve it because you care, instead of just hopping to another, I am aware of this. Sometimes or maybe often though, there are obstacles in the way. Be it for example my disinterest to do anything for PVP'ers or Cayorion not having enough time. In such cases, could you consider actually joining staff? I think if you have the energy to write this, you will have the energy to help us improve the server with the input you provide, as well as work. Mind you, this is not an invitation for you to just toss your opinion directly at us and to require us to work on it. It doesn't work like that. That is how the squire system failed, the squires had a lot of opinions but no motivation to actually work for anything beyond PVP play testing in arenas. If you join staff, you will be expected to communicate with staff members, cooperate with them in a team work environment and make your contributions to make your voice be heard. That being said, it's also not a full-time job, our "minimum" specifications for being rank 1 is 10 hours of work in 10 weeks. That's almost 10 hours on 1680 total. Staff members also take breaks all the time. It's not a continuous obligation. Heck you might even come to realize how much work is done internally in the staff, and see all those vague rumors about the staff internal structure melt away that have been flung into the world by disgruntled ex-staff.

I'm currently 15 until March, however I may consider applying this Summer.

Ofcourse. You will have to get over the whole community castration issue. As soon as any PVP'er joins the staff, they become outcast among the PVP'ers and part of the enemy. It would be nice to see someone from the PVP community step up to the challenge, put some hard work in place to get done what they want done, and to defy the constant vicious cycle.
[/QUOTE]

I don't think this is entirely true. I tried thinking of another way to put this, but in all honestly I don't think a lot of the previous staff members you are referring to were very well... liked, I guess, by the rest of the PvP community. However, the two most recent staff members I'm aware of joining PvP staff, trax and cythyan, I've quite literally never heard anyone accuse them of abuse or flame them since they became staff.

Like I was indicating, in the past 3 days maybe those chats have been occasionally fished for offending content. And the following should also be understood about Hawkeye logging: yes, it logs everything, but it filters. No staff member was just like "oh well going to load up the entire chatlog of Deldrimor and ready trough it!". What in all likelyhood happened in that a staff member specifically searched for a keyword let's say apple. And as such, the following things show up:

1835255604 2016-01-22 14:47:52 ContestedSnow Chat regalia2 2828,82,3001 ~Sitrius Ravenburg asks: Are we all playing stare at Apple?
1835255899 2016-01-22 14:48:03 Absinthe Chat regalia2 2833,82,2997 ? ~Zakiyya Amirmoez says: ...Apple? That's an Ailor you idiot.
1835257197 2016-01-22 14:48:54 Rhubarb_ Chat regalia2 2837,82,2997 ~Karim Amirmoez says: Apple. Huh. Such an odd-...

It should be understood that never is an entire faction log read. Maybe sometimes there is a disconnected conversation and it's important to see what is happening on the other side, but in all likelihood a staff member did a keyword search and found the offending person speaking about the subject. They probably never even read the faction chat at all. We call it word flagging internally.

Unless I misunderstood, or this is simply not the norm, I don't think this is true. Thortuna at one point told me that she on occasion specifically sat in-game with chatspy on in order to look for people engaged in ERP, and occasional other offenders.
I will take a minute to answer this too since i also know the reason.

PvE events are more frequent because it caters to both pvp and pve players. We always see alot of pvp'ers having fun in them and that is also the reason why PvE events with monster fights and such are more frequent then say dancy chairs, it is to cater to the pvpers who like to kill things. As for why we dont have PvP events more frequently the answer is quite simple. The reason is actually that last time we had about 30-50 signups and then the day before it started they all saw 1 player (Sirvan) they dont like or that they believe to be hacking sign up so they all pulled out and we were left with 10 people, this makes a terrible event, when this player (Sirvan) didnt show up almost 15 people privately messaged us to be put back in! At that point it becomes a nightmare, an event has failed that several hours of thought, building an arena, brackets, preparation, and getting enough staff to be available is just lost. The nightmare situation with many many screaming pvpers refusing to participate altho they signed up simply because this 1 player was there and boikotting a PvP event leaves a bad taste in staff who spend this time setting this up and makes them feel like they failed, making them not want to host another one of them.

Honestly I agree that people dropping out of a tournament because of a certain player is really just ridiculous. I do actually have a semi-formed idea relating to this, however. I'll make a suggestion thread relating to said idea later.

I can think of at least three incidents in the faction worlds that could have been utilised to the benefit of the community as a whole; Mags latest war and the rise of the Wolves resistance, the Deldrimor Dominion rising again and the Qaliphate emerging which could have tied in incredibly with the earlier Qadir invasion of Regalia, even the animosity of the re-inclusion of the vampire plugin could be used to bring about another war with actual emotional intent behind it.
People in factions, specifically PvP factions I assume would not mind changing their faction slightly (name, theme, goals) to fit a current RP event at all (such as the aforementioned Qaliphate and the Qadir invasion) if it meant for a continued interesting PvP experience with some obvious impact on the server itself and/or some small change in RP, something to make people feel more connected and something to actually get behind that isn't standing and talking in the tavern (nothing wrong with this if that is what someone enjoys) or a PvE event every so often.

This I just want to emphasize and rate agree with over and over. I think that ideas such as these would be incredible fun, for both PvPers and roleplayers, regardless of whether you're any good at PvP or not.
 
Unless I misunderstood, or this is simply not the norm, I don't think this is true. Thortuna at one point told me that she on occasion specifically sat in-game with chatspy on in order to look for people engaged in ERP, and occasional other offenders.

We only use chatspy if we are made aware of something happening in game through a report. Even then, we prefer to use the Hawkeye logs. If she was using chatspy to review ERP or another situation, it was because she was informed of it actively happening at that moment. It is a tool that game staff very seldom use because it spams your chat and you can hardly read anything on it since it's moving so fast.

I can confirm with MonMarty's statement that when we use the logs, we search for specific words which brings up the chat content we need to see.
 
@MonMarty I noticed you mentioned that you don't often post staff work threads or progress because of the little replies it gets. The lack of replies doesn't stem from disinterest in the subject or content, but rather... From no response being needed. Except for questions about the content you posted, but a lot of people don't ask questions about it as most of the time they can't be answered due to the codex.
 
I don't think this is entirely true.
Naw it is. This is what chatspy looks like:

flashing.gif~c200

Imagine seeing every single chat message sent on the server at any point. You receive PM, faction, general EVERYTHING. You get to see every message for about 1.5 seconds.
 
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I also however feel the answer of 'Join the staff and be then change then' if a bit of a cop out, yes it would be a good way to get our ideas recognised but for some of us it is unreasonable or impractical due to time constraints or simply not wanting to, this is hardly a bad thing on our part mind you. We come to this server to enjoy ourselves after work/uni/school whatever it may be and simply want to play it for what it is, a game.
The unfortunate attitude of the staff of treating it too much like a business (even though I am in complete realisation that it is a business) is possibly making this seem like a completely fair point to make, but we come here to enjoy ourselves in hopes that the people running the server will try and cultivate that entertainment to the best of their ability, having to rise through the ranks to fix it ourselves seems rather counter intuitive.

Just a little sidnote here . Please keep in mind that all our staff members are volunteers, while MassiveCraft is certainly structured like a buisness it is also a place for a lot of us to relax and have Fun. The only one that you could call a Full-Time employee is in fact Cay.

So while 'Join the staff and change them' sounds rather lazy, it is not in fact. The more people help us, the better and faster we can work. After all, all these changes and events have a lot of work behind them and the same time constraints apply to our staff like they do to you.

This doesnt really adress your point, but I just wanted to point it out.


PS: I am very happy to see that so many of our players really care for MassiveCraft and try to improve it even more :)
 
To keep everyone informed:

We have made a new iteration of AntiCheat today, this hopefully kicks innocent players less then it was doing previously.
 
Traits are set to undergo a full review and re configuration during the pvp focus of the tech department which is scheduled as soon as MassiveLock is finished.
 
Traits are set to undergo a full review and re configuration during the pvp focus of the tech department which is scheduled as soon as MassiveLock is finished.
I'd like to weigh in on this specifically.

It's great that the staff is going to be taking a focus on PVP for a bit. With that being said, I would hope you guys realize that before you make changes, allowing the playerbase to know what they are before they are implemented would be ideal. Players can spot glaringly obvious issues that the staff might just glance over due to mistakes or lack of general knowledge concerning how these traits will affect PVP overall.

You've literally got a community at your beck and call for feedback. Utilize them. I can guarantee you that they would much rather have implementation of changes delayed for a week or so if they got to see and critique the suggested changes so they get implemented as both the staff and players intend, rather than having to wait months for a reconfigure because something was implemented that was overlooked by staff and causes issues, and now we have to wait on Cayorion to dedicate time to that again.
 
That's a fable, staff members are still permitted to PVP. I just strongly urge them not to. And that is only done because I don't want them to have to deal with over 9000 complaints filed against them and reports of power abuse. Even if an accusation is false, it really slashes into someone's motivation.
*I haven't read many other posts so please let me know if a similar comment has been posted or answered*

From my experience, the reason PVPers are not applying for staff is because they know they will be viewed differently by their fellow PVPers. I am not going to say specific names, but my views on certain individuals have vastly changed when the person had become staff. Others, however, have not caused me to view then differently when they had become staff. Although this change in perspective probably revolves around the individual, I do indeed notice myself developing different perspectives when someone enters the ranks of the staff (and I am referencing developing a rather negative new perspective). I am also certain that I am not the only one who has experienced this, and if I could give personal examples, I would. In any event, the fact that this change in perspective is present shows something has gone awry. The view of the staff by any player on the server should not have a negative connotation. Of course, there will always be people who dislike authority, but the amount of displeasure present in the PVP community (that I have been apart of) is outstandingly high. There is something wrong with how the staff present themselves and their ideas. I am going to make a semi controversial connection: the recent video uploaded by the Fine Brothers (now taken down). Earlier this week (or last week), the Fine Brothers uploaded a YouTube video regarding their idea to trademark their intellectual property of REACT videos. Most of the YouTube audience took this very literally, and a lot of hate spurred from the event. My personal opinion on that video was that the Fine Brothers improperly presented their idea; they made it seem like they were trying to do something very radical (trademarking all reaction videos) when in reality they were simply trying to license their specific YouTube "shows". The connection I am making this in regards to MassiveCraft Staff is that I feel like the staff poorly convey their ideas to the players on the server, and because of this, many people dislike them. I also feel like staff poorly display their views on certain topics causing PVPers to view them negatively. Overall, this entire idea is that the staff have indirectly put themselves in a position where they are disliked by many PVPers (of whom I have been around), and that is the reason PVPers do not want to become apart of that group: they do not want to be disliked or viewed differently by their friends. Is there a solution to this? I would say there is. I am not sure what exactly, but something needs to be done by the staff in order to gain the necessary respect and positivity from the who are against them. This is something that needs to be done to run the PVP side of Massive. Massive, in my opinion, is run like a government, and in order to have a successful government, the people need to be satisfied. As I said earlier, there will not always be 100% satisfaction, but the satisfaction level I am noticing right now is not very good. Bottom line, the staff need to get themselves in a position where they are viewed fondly, and by doing so, more PVPers would apply for staff especially if they knew they could make a difference.
 
Perhaps you strongly discouraging PVP staff to pvp is all it takes for them to not want to pvp... You've played massive for so long and are one of the top well known staff members, If I were pvp staff member and I were pvping knowing you suggest i shouldn't pvp, i would feel discouraged to Pvp... @MonMarty.
 
Perhaps you strongly discouraging PVP staff to pvp is all it takes for them to not want to pvp... You've played massive for so long and are one of the top well known staff members, If I were pvp staff member and I were pvping knowing you suggest i shouldn't pvp, i would feel discouraged to Pvp... @MonMarty.
It's not like I just say "lol u don't pvp k". I go over the situation with them in detail and explain the consequences and the likelihood of the situation progressing and they make up their own mind. We don't work like that in the MassiveCraft Staff.
 
I know you dont say "Lol u dont pvp k"... you said that before in a different post already, but what im trying to say is all it takes is for some well known higher-up staff to "strongly" not like the idea of them Pvping as PvP staff to make them not fight. @MonMarty
 
Pretty sure Monmarty is just saying he goes over the consequences with the new staff not that he specifically says they shouldn't PvP. At least that's what I pulled from what he said.

Face it when you become staff you're going to get targeted more. For one your head and your loot shoots up in value the second you become staff so that alone will have people gunning for you, but add to that fact that people who lose a fight get salty and look for every reason why they could have lost other than the most likely reason that their performance in the fight just wasn't what it should be so very quickly people will scream and whine about how it wasn't a fair fight and staff somehow cheated even though it's my understanding that most staff don't even have the ability to cheat.
 
Wow, finally done reading all those comments.
I would just lile to say first off that I really, REALLY like the staff-to-player communication on this thread.
I hate that our wonderfull community is so devided... We can still help this though. The PvP and RP communities will never succeed if nobody is willing to step out of their bubble, or lend a hand.
I speak from experience, I've tried both. I tend to prefer RP, simply because PvP is difficult to get into without proper gear, and premium is unbelievably helpful too.
The same goes with RP. It can be hard for a PvPer to walk into this big city and know all the important rules to follow, how to/not to act, having a good skjn/name, etc. One previous PvPer I knew decided he was done leading a fac, quit it, joined mine, and decided to try RP. That made me happy. Without him, I never would have gotten into PvP. He gave me loads of money for a build, which not only set up my faction's balance, but also bought me some shiny new God Armor. And to top it off, he got me a month of prem in Regals.
We helped each other, I offered him advice on skins, names, rules, etc, and he got me setup with gear and prem. If the community as a whole could do this, help each other try the other 'side', we could achieve amazing things.
The PvPers could give some RPers sets of gear, we all know they have plenty, and even go the extra mile and get them prem with Regals.
These once RPers would then be capable PvP competition, and help grow the PvP community.
On the other hand, if RPers would be more open to helping new RPers, instead of shunning them, they could grow the RP community too. Help the PvPers find skins, even make them a skin, help them chose a race, good name, and create a backstory. Heck, even go the extra mile of help on a character application. That would make the once PvPer an RPer who could make a difference, get a job, have fun.
It's all about having fun, so why not help the 'other side' have fun too? Why not invite them to RP, or PvP?
The sane goes with the staff and community, but this is a bit more tricky.
If the community would realize that the staff are spending their own time to let them enjoy their's, they could give them a break. Make their life a bit easier. On the other hand, if staff try to treat the toxic players like all the others, try to converse with them, be more understanding, the players would return the favor.
Everyone just needs to learn to understand each other, hear the other one out, talk about it in a calm manner, much like this thread, and find a compromise that is good for both.
This is the best server around in my eyes, don't let me down guys.
<3
-Lego
 
I can see the issue for both staff and non-staff players, since we are a very diverse community "specialized" in many different areas, e.g. PvP, Surviving, RP, PvE. What I suggest is establishing a system that functions as a short-and-sweet news forum. All opinions count, but to avoid flooding of the threads because of our different perspectives of the topics, I'd suggest to keep the news separate from discussion. This way Staff can announce new implementations of plugins/features etc. and we can then talk about it in a separate thread, perhaps linked via the news thread, for easy access. I'm just brainstorming right now, feel free to adress your thoughts here. Short and sweet: Staff can announce news, we all can discuss and have fun while improving the server experience!
 
I mean, yeah, some points made here ARE great, but removing fix creates issues with not only the PVP community. it also bothers with large scale projects and makes the game more difficult. I'd be almost frustrating to have to continually make new picks because one broke, or the enchants got lost when you repaired it.

The anti cheat was definitely hastily added, that i agree on, but hitting the /fix command that prems pay to have as a benefit and kinda ruins some of the reasons why i got prem. this is in my opinion, but, if they were to take out fix, that's be like taking out other advantages prems have. There'd be an outrage is the keep inv was taken, right? same with any other donator privileges.

I think the /fix should be kept in. I mean, if its removal would hinder more than one thing, and cause issues, and possible server leaving.
 
Notice I named it "A Long Rant", this is much longer than the majority of my school papers so enjoy my essay.

I know this is becoming a common occurrence but this will probably be my last rant post for a long while. There are many things I want to discuss, so I will go paragraph by paragraph addressing what I believe is wrong with the server at this time.

Like I have said this is in reaction to the recent harmful additions of the "new" anti-cheat plugin. I say "new" in quotations because it was added before already and failed pretty miserably. This leads me into my next point which is that I personally believe staff need to consult the player base publicly before deciding on whether adding a plug-in is a good idea to help stop impulsive implementation like the most recent anti-cheat.

Similarly to what I just mentioned, I believe staff need to do much more thorough testing before adding plug-ins. Currently, it seems that there is a common cycle on how plugins are added, which can be seen with the recent anti-cheat as well as vampires and traits. It seems like plug-ins are left unconfigured, thrown onto the server and left to sit until the whole player base, both RP and PvP screams out to finally have it removed or fixed (hint, hint: the traits plug-in). I'm sure I will get an answer about how Cayorian is too busy to manage the plugins on this server or is working on something else way more important, but the fact that dedicated players continue paying the server every month means that we should be entitled to, at the very least, some kind of quick response and eventual fix to large issues, which as far as I have seen, we have never gotten. The only examples I need are 1. Traits 2. Vampires and mostly recently, 3. Anti-Cheat.

Onto my next rant "point". Staff do not give any real response to idea posts, as well as the fact that we are never told, in detail, what direction the server is going towards and goals the staff have. We usually get the general "PvP is now our main focus" and then a change is made a month later, to something completely unrelated. Similarly, it feels like the core problems of MassiveCraft have been completely neglected. Like Afrovia leader Mafrorific has told me in the past, there is still no incentive to defend (or raid for that matter). The lag is still here, no matter how much people like to insist that completely removing hopper functionality and cannons has somehow improved the honestly terrible hit registration that I can only find on Massive. PvP and RP are still completely separate, even though they have so much potential to work well together. The economy is non-existent in the survival worlds. I know I will probably be shown a graph on how RP items are the new thing to sell but the fact that items that should be valuable are absolutely worthless means that something must be fixed. On a related note, there have been no changes made to help improve the economy in the survival worlds (where most RP items do not matter for the most part). Despite many people agreeing that /fix must go, nothing has been done or even a simple response given from staff saying "we are working on it" or "no this will not be happening".

Continuing on, I feel that staff are not allowing people to have open conversations in their own faction chats which is a huge problem for a factions server. With a recent member of the community, who will not be mentioned by name, being permanently banned for talking about a competing server, I, along with a huge majority of both Deldrimor and Sunkiss no longer feel "safe" expressing our thoughts in faction chat, which is why we will basically only speak in TeamSpeak, because we do not want to feel like we are constantly being monitored by staff. To give a childish comparison, it somewhat feels like the staff have become the NSA of Massive. This is not to say that people being racist and offensive in chats should not be punished, but banning someone for mentioning a competing server is not just in my eyes. I believe that Massive should simply acknowledge the fact that there are other server that exist and stop being so insecure about what others may think if another server is mentioned. Saying this, if someone goes around spouting the IP in alliance or any other public chat, they deserve their ban because pure advertisement should not be allowed, and I believe most people would also agree.

The only reason I am still making these rant posts is because I still have faith in the server that it can be fixed and made better. This server has so much potential, but it does not matter if nobody, both players and staff, are willing to act upon it. I feel like I have contributed more than my fair share of ideas, and hope that more people will contribute ideas from their points of view. I feel that if staff decided to dedicate more time to giving serious thought to player-made ideas, people would feel much more inclined to share what they think would make the server a better place for both themselves and the people around them. I know some of the things I have said here will come off as disrespectful but I can no longer continue playing with a good conscious when I see so many major problems that have yet to be acknowledged, especially on a server I once considered to be the greatest server I have ever played on.

Your Peer,
BenRekt
Yay I've been mentioned because I am apart of a majority of people! Wait if I'm part of a majority does that mean everyone else are murderers? If not then I'm not in the majority.
 
Notice I named it "A Long Rant", this is much longer than the majority of my school papers so enjoy my essay.

I know this is becoming a common occurrence but this will probably be my last rant post for a long while. There are many things I want to discuss, so I will go paragraph by paragraph addressing what I believe is wrong with the server at this time.

Like I have said this is in reaction to the recent harmful additions of the "new" anti-cheat plugin. I say "new" in quotations because it was added before already and failed pretty miserably. This leads me into my next point which is that I personally believe staff need to consult the player base publicly before deciding on whether adding a plug-in is a good idea to help stop impulsive implementation like the most recent anti-cheat.

Similarly to what I just mentioned, I believe staff need to do much more thorough testing before adding plug-ins. Currently, it seems that there is a common cycle on how plugins are added, which can be seen with the recent anti-cheat as well as vampires and traits. It seems like plug-ins are left unconfigured, thrown onto the server and left to sit until the whole player base, both RP and PvP screams out to finally have it removed or fixed (hint, hint: the traits plug-in). I'm sure I will get an answer about how Cayorian is too busy to manage the plugins on this server or is working on something else way more important, but the fact that dedicated players continue paying the server every month means that we should be entitled to, at the very least, some kind of quick response and eventual fix to large issues, which as far as I have seen, we have never gotten. The only examples I need are 1. Traits 2. Vampires and mostly recently, 3. Anti-Cheat.

Onto my next rant "point". Staff do not give any real response to idea posts, as well as the fact that we are never told, in detail, what direction the server is going towards and goals the staff have. We usually get the general "PvP is now our main focus" and then a change is made a month later, to something completely unrelated. Similarly, it feels like the core problems of MassiveCraft have been completely neglected. Like Afrovia leader Mafrorific has told me in the past, there is still no incentive to defend (or raid for that matter). The lag is still here, no matter how much people like to insist that completely removing hopper functionality and cannons has somehow improved the honestly terrible hit registration that I can only find on Massive. PvP and RP are still completely separate, even though they have so much potential to work well together. The economy is non-existent in the survival worlds. I know I will probably be shown a graph on how RP items are the new thing to sell but the fact that items that should be valuable are absolutely worthless means that something must be fixed. On a related note, there have been no changes made to help improve the economy in the survival worlds (where most RP items do not matter for the most part). Despite many people agreeing that /fix must go, nothing has been done or even a simple response given from staff saying "we are working on it" or "no this will not be happening".

Continuing on, I feel that staff are not allowing people to have open conversations in their own faction chats which is a huge problem for a factions server. With a recent member of the community, who will not be mentioned by name, being permanently banned for talking about a competing server, I, along with a huge majority of both Deldrimor and Sunkiss no longer feel "safe" expressing our thoughts in faction chat, which is why we will basically only speak in TeamSpeak, because we do not want to feel like we are constantly being monitored by staff. To give a childish comparison, it somewhat feels like the staff have become the NSA of Massive. This is not to say that people being racist and offensive in chats should not be punished, but banning someone for mentioning a competing server is not just in my eyes. I believe that Massive should simply acknowledge the fact that there are other server that exist and stop being so insecure about what others may think if another server is mentioned. Saying this, if someone goes around spouting the IP in alliance or any other public chat, they deserve their ban because pure advertisement should not be allowed, and I believe most people would also agree.

The only reason I am still making these rant posts is because I still have faith in the server that it can be fixed and made better. This server has so much potential, but it does not matter if nobody, both players and staff, are willing to act upon it. I feel like I have contributed more than my fair share of ideas, and hope that more people will contribute ideas from their points of view. I feel that if staff decided to dedicate more time to giving serious thought to player-made ideas, people would feel much more inclined to share what they think would make the server a better place for both themselves and the people around them. I know some of the things I have said here will come off as disrespectful but I can no longer continue playing with a good conscious when I see so many major problems that have yet to be acknowledged, especially on a server I once considered to be the greatest server I have ever played on.

Your Peer,
BenRekt
Wait wait wait wait wait. They monitor our faction chat?.. I feel like I'm about to be perm banned for the other things I've said in fac chat. If I can't talk dirty in faction chat then I quit.
 
Wait wait wait wait wait. They monitor our faction chat?.. I feel like I'm about to be perm banned for the other things I've said in fac chat. If I can't talk dirty in faction chat then I quit.
Okay, did you not read anything they said? First off, they don't. Unless they are suspicious of you for some reason. Second off, they can't ban you just for cursing in faction chat, and that was not the case they were even speaking of. He was giving out IP addresses.