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So this is something that crossed my mind one day.
You see the a occasional tomb for nobility lost, but there aren't any cemeteries or catacombs
or something, for deceased commoners, or any other nobles for that matter. When you think of that...
I don't know about you, but I doubt they are simply sitting in piles along the roads,
And there isn't anything even outside the city walls... Bodies need to go somewhere!
So with that I make these suggestions.
Reason for Catacombs:
So whats your opinions?
(I hope I got this in the right section)
Thanks for reading!
So this is something that crossed my mind one day.
You see the a occasional tomb for nobility lost, but there aren't any cemeteries or catacombs
or something, for deceased commoners, or any other nobles for that matter. When you think of that...
I don't know about you, but I doubt they are simply sitting in piles along the roads,
And there isn't anything even outside the city walls... Bodies need to go somewhere!
So with that I make these suggestions.
Reason for Catacombs:
- Takes up less space.
- It also may be used as an attempt to prevent undead from roaming the streets so commonly.
- Its well, a place for the dead to rest.
- A replacement for the sewers in a way, as I know of many who miss them.
- Adds a new place to roleplay of course!
- Adds a bit to the other side of Regalia's tracks. Its not all fields of flowers and butterflies. . . As well as ale from the tavern! With the whole new bloodlines feature out with the vampire rewrite, even though vampires technically aren't dead, I imagine it would be a hang out... So it would be fun for gaurds too. . . When time comes to slaughter them all!
- Adds a basic location that Regalia could probably use with its long history... and stockpile of bodies.
- Safer than the catacombs roleplay-wise, less likely to get murdered.
- I'm a little biased with catacombs and couldn't think of anything else that wasn't listed in catacombs.
(I hope I got this in the right section)
Thanks for reading!