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Work in Progress Formatting Test & WIP Characters

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Rowet

will carry the team in roblox
Premium
Joined
May 6, 2019
Messages
368
Reaction score
1,236
Points
318
Age
24
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━━ PRIESTESS OF THE BROKEN GODS ━━
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CUSTOM KIT || ART ALBUM || PLAYLIST
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"
If it has to be me, I'll rightly sacrifice this honest livelihood of feebly begging for life. And inflict it onto those
who scoffed at our expense. It's poetic justice!
"
──────────────────────────────────────────────────────────────────────
" So what if they suffer, we suffered, I suffered! It's our God given right to inflict our truth onto others!
If you defy that, you defy natural order. If you defy me, you're defying God!
"
REVOLUTION! | MCKI ROBYNS-P
──────────────────────────────────────────────────────────────────────╯

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───────────────══════════ •◦ ◦• › ══════════──────────────
PARASITIC PURGE 〛&BLAME IT ON THE KIDS
[ LOSE YOUR HEAD || WEIGHT OF THE WORLD || FORBES LIST || RISE || BREAK THROUGH IT ALL || I'M OUT ]
───────────────══════════ •◦ ◦• › ══════════──────────────

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|| CHARACTER INFORMATION || basic & well-known information..ೃ࿐ 》
|| « CHOSEN NAME » | Laure von Rolanthe.
Meaning | Laure is a feminine name of Latin origin, meaning "laurel" or "sweet bay tree". It may also mean "victory" because in ancient Greece & Rome, laurel leaves were associated with victory, honor & accomplishment - crowns of laurel leaves used to honor winners of sporting events & competitions.
Address As | Titles & nicknames.
» Lirh von Rolanthe | Title granted due to their status as a blue-blooded noble in the von Rolanthe house, which they police the usage of in public.
» Doctor von Rolanthe | A title due to their status as medic & doctor, which they do not police the usage of.
» Laurie | A nickname given by family.
|| « HERITAGE » | Ailor.
Culture | Leutz-Vixe, while (secretly) being Sarnan.
|| « AGE » | Twenty-three cycles.
Birthday | March 2nd, 292 A.C.
Star Sign | Pisces.
|| « GENDER » | Nonbinary while presenting feminine.
Pronouns | They & them exclusively.
Preferred Terms of Address | Non-gendered. Person, sibling, child, spouse, partner, et-cetera.
Blurb | Laure is AFAB, and quite frankly there is not a lot to explain here other than they do not prefer gender defining labels. They are nonbinary, considered genderqueer, and prefer non-gendered terms to refer to them. They absolutely loathe Lord or Lady being used to refer to them.
|| « SEXUALITY » | Sapphic.
Preference | Women or feminine individuals.
Blurb | Laure is a hopeless romantic & idealizes the day where they get to have a fancy wedding & meet their soulmate just like in novels, yet has a criteria to really fall head over heels for someone. Magic is also a hard 'no' for them.
|| « OCCULT » | Laure bears absolutely no Occult status, and remains Mundane.
|| « OCCUPATION(S) » | A short but notable list.
Doctor: Laure is a Doctor and has attended medical school to pursue their dream of being one. They practice strictly mundane medicine and do not favor magic.
Technician: Laure is boastful about the devices they have made, and is often seen bragging about them unless their mother is around.
Socialite: Laure is a socialite and absolutely loves hosting gatherings & parties.

|| PERSONALITY INFORMATION || their eccentric demeanor..ೃ࿐ 》
|| » FAITH | It is through Mother Ness that I learned forgiveness.
Overall Outlook | Laure is a Unionist, and has adopted Ness as their primary Patron yet gives worship & respect for the Pantheon. They hold Ness' nurturing spirit & forgiving nature in high regard, and aim to stride to become like Ness - professing to even enemies of their Faith that it is never too late to turn to the Great Way, to be reborn in virtue. It is through Ness that Laure has learned kindness, and empathy - yet they do not go out of their way to reform Occult criminals, partially because of their family's stance on Occult.
Personal Patrons | Ness.
|| » IDENTITY |What's the plan for today? What are we doing? How can I help?
Who am I? | Laure is an eccentric Noble of House von Rolanthe, being a hopeless romantic & idealist despite their family's line of work(s). They are observant and act as a support branch of the Lothar Order & by extension their family, often found mending wounds or supplementing alchemical remedies in battles. Despite this, they are a socialite and much prefer talking someone's ear off rather than getting their hands dirty with blood or alchemy.
What are my goals? | Laure's goals are simple: Provide technological devices to the Lothar Order & medicine, while also acting as a therapist for the Lothar Order in general and ensuring they remain in line with no risk of defecting from the Order. One does wonder why they aren't a Lothar...
MBTI Type | The Consul | ESFJ-T.
Alignment | Lawful Good.
Enneagram | The Hostess | 2w3.
|| VISUAL INFORMATION || their ordinary but eye-catching appearance.ೃ࿐ 》
|| » TYPICAL APPEARANCE |You don't need Magic to catch someone's eye.
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Oddities & Mutations | Laure bears absolutely no mutations, yet their left eye made of non-functioning Gothitech is an oddity in itself.
At a Glance | Laure is Ailor & feminine in appearance, possessing short yet wavy ginger hair that barely brushes their shoulders. They have a strand of dyed blackened hair that drapes over their left eye, deliberately styled to be eye-catching & to draw attention to themselves. Their body type is spindly and thin, yet is a healthy weight. The doctor commonly dresses themselves in shades of blue or teal, and seldom wears silver - only some type of rose or dull gold. They are a member of the Peerage & a socialite at heart, so their gowns or attire in general are always expensive appearing & eye-catching in some manner.
|| » SUMMARY OF APPEARANCE | ❝I loathe summaries, let me overexplain everything.
Eye Color | A darkened teal, with a non-functioning Gothitech prosthetic replacing their left eye.
Hair Color | Ginger, with large black bangs.
Hair Style | Short & barely brushes their shoulders, but long bangs drape over their left eye.
Skin Tone | A fair tone, with a beauty mark beside their right eye.
Clothing Style | Expensive & somewhat practical, some manner of blue or teal weaved in their attire.
Height | 5'9", or 175.25 cm.
Art Albums | Not available yet!




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" They asked me if I'm sick or tired. The question came from someone at the top,
and was directed to the underground. It's kinda sweet, in the BIRD -
DRINKING GLASS link. I've found a branding, and a stifling air.
"
————

РЕБРА | FERRY
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  • POINT ALLOCATION
    Attack Stat: Intelligence, 1d15 | Defense Stat: Wisdom, 1d15
    || Attack Stat: Intelligence, 1d15 (N/A if Medical Stance)
    || Defense Stat: Wisdom, 1d15


    || Intelligence: 05
    Tech: Exchange, Shelter, Livewire, Bungee
    Adapt: Wardrobe

    || Wisdom:07
    Medical: Buff, Revive, Extension, Resist, Rescue, Sweep
    Bardic: Elegy of Headwind

    || Charisma: 03
    Speech: Hosting, Undisclosed, Political
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    Laure is spindly & thin, possessing little to no
    combative bones in their body. They are a doctor
    first and foremost.

    They favor keeping fit because of having to run around
    the battlefield to patch up others, but other than that,
    they dutifully try to keep out of the line of fire.

    Truly remarkable how they can cross the battlefield
    within a number of seconds, due to a sense of urgency.
    ━━━━━━━━━━━━━━

    ━━━━━━━━━┓ ┏━━━━━━━━━

  • HERITAGE TRAITS
    Laure is fully Ailor of the Leutz-Vixe & Sarnan Cultures.
    Ailor
    Mechanic 1
    Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
    Ailor
    Mechanic 2
    Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
    Ailor
    Mechanic 3
    Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.

    LANGUAGES
    || Native Languages
    Lëtz | ⬤ ⬤ ⬤ ⬤ ⬤
    Native Language, learned through their family.

    || Studied Languages
    Common | ⬤ ⬤ ⬤ ⬤ ⬤
    Studied amongst peers to learn the most common language of Regalia.
    Calem | ⬤ ⬤ ⬤ ⬤ ⬤
    Studied, so they may study alongside Lothar & the Wirtem people.
    d'Ithanie | ⬤ ⬤ ⬤ ⬤ ⬤
    Studied among the courts, so they may mingle with the Ithanians freely.
    Altalar | ⬤ ⬤ ⬤ ⬤ ⬤
    › Studied, because one must know the common language of their enemy.

    HOBBIES & TALENTS
    Alchemy Hobby
    Filler filler filler filler filler filler filler filler filler

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━━━━━━━━━━━━┛ ┗━━━━━━━━━━━━
" We've got the right to choose, & there ain't no way we'll lose it!
This is our life, this is our song, we'll fight the powers that be, just -
Don't pick on our destiny, 'cause you don't know us, you don't belong!
We're not gonna take it! No, we ain't gonna take it! "
——

WE'RE NOT GONNA TAKE IT | TWISTED SISTER
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  • PLOT HOOKS
    || PLOT HOOKS || suspect's background..ೃ࿐ 》
    || DAY TO DAY: Commonly seen things.
    » I play Carmelita as a stoic & reserved woman who seldom expresses herself, yet she is very capable of fostering deep relations if you are willing to go the long road in terms of things. Poking & prodding at something that bothers her will improve character relations, and she has her own unique way of expressing care.
    » I enjoy exploring religious rhetoric and prodding other characters of their viewpoint of things as Carmelita. Carmelita is willing to sit down even with her worst enemies to dive into religious rhetoric & what it means to them, because I OOCly enjoy that kind of roleplay.
    » Carmelita is negatively inclined to Eili Fornoss, but most of all, Estelley. Her hatred of Estelley is deep & personal, which I enjoy exploring with other characters. However, this means that she is more combative with Estelley Faithful & views people who associate with them as complacent to their ideals. She considers herself an advocate against Estelley Faithful, and velhemently believes that they do not have a place in her home (the underground) because of the slights they have committed against her & her Goddess. Yet, there's something curious about this - those who she deems friendly enough, she aims to convert them away.
    » I play Carmelita as stiff & neutral when it comes to Asha, as well as the Khama Faith. She loves her people, but she does not like that most of them are complacent in repressing people like her. This is a complicated view of things, and she usually keeps Khama Faithful at arm's length because of this (unfortunately). Asha who are Khama Faithful or not take more time to build relations with Carmelita.
    »
    Carmelita runs Something's Brewing in Crookback, and she's usually found there whenever I want to do alchemy RP. I'm always available to be contacted if you'd like to RP there!
    »
    Carmelita is all for body enhancement with alchemy. It should come as no surprise that she's in the Ascendant Society (but does not favor magical enhancement, for whatever reason). You're always welcome to contact me to discuss her view points regarding this!
    || BACKGROUND: A short history.
    » Carmelita as a character is deep-rooted in religious trauma, both from a personal & historical context. Her mortal mother is a half-Teled woman who was born into the Tierraveran culture, and was a devout of Estelley. Carmelita was given to her mortal mother as a form of "penance" from the Rejection Arken, which there's a rumor surrounding her mortal mother that something horrible would happen if she gave that infant up. You can imagine her ire when she held a Void Arkenborn infant who was nevertheless half-Asha.
    » Carmelita is from Regalia but migrated to Girobalda in her youth, where she struggled in poverty. Her mortal mother began an unhealthy lifestyle of theft, and fell out of love with Estelley. Characters from Girobalda are welcome to have seen Carmelita in her adolescence stealing to make a living. She has existed in shady organizations in the past, which you're welcome to reference in-characterly.
    » Carmelita has a positive view of her Arkensire, and by extent, her God Refraction - the Scornblood. She does not seem to care that her Arkensire was never there, and professes that it was the Scornblood that saved her to begin with.


  • IN-CHARACTER PLOT HOOKS
    soon

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━━━━━━━━━━━━┛ ┗━━━━━━━━━━━━
" You don't have to be like everybody else,
You don't have to fit into the norm, you are not here to conform.
I am here to take a look inside myself;
Recognize that I could be the eye,
the eye of the storm. "
——

ANCIENT DREAMS IN A MODERN LAND | MARINA
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Spite keeps the memory fresh, the resolve strong. It is a shield against
complacency.

|| INVENTORY INFORMATION || suspect's stolen goods. .ೃ࿐ 》
|| › DAY TO DAY: Consistently found on Carmelita's person, unless she is donning her Disguise.
» A pouch, which contains the following in a disorganized manner:
» At most, 100 Regals.
» A Living Metal pen that is infused with an alchemical solution to remove stains from clothing.
» A deck of
playing cards.
» A belt, which allows Carmelita to carry the following:
» Three vials with alchemical concoctions, though it is unknown what they do as of now.
» A handkerchief, red in color and with Tierravera-inspired designs.
» A glasses case, with reading glasses in them.
» A
set of three keys, all for her property listed below.
» A
pouch with numerous alchemical ingredients, organized in little bags & labelled obscurely.
»
Four matching golden arm bands, which are always on her person in some manner. Carmelita wears these with pride, and it is rumored that she stole them back in Girobalda.
»
The Hilt of Hiseyaal, a relic of the fallen Allorn Arkenborn State of Lasaal which transforms into a weapon of her choosing. This is not a stealable item and is given through Carmelita's Custom Kit.
|| › PROPERTIES: Where Carmelita resides.
» forestcabin13: Carmelita's property situated along the outskirts of Crookback that she fixed up all by herself. She grows plants she uses for alchemy here, and rarely lets anyone into this abode without them prodding, or her inviting them personally. She pays rent for the spot of land every month either way, which isn't worth a lot, but she doesn't mind. She has no noisy neighbors, so it's a plus for her. This is not known IC information unless Carmelita brings your OC here.
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Commission by illxyena!

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━━━
━━ MAIDEN OF MANY FACES ━━
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ART ALBUM
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"
Full,

the blow to a gong
— gone blind.

with the sight of white
Silk, O milk
of my reason—

sun reseen in
My mad mad mirror.
"
PHRASES OF THE MOON | ANDREW JORON
─────────────────────────────────────────────────────────────────────╯

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|| «
CHOSEN NAME » | Mona Leclair
ㅤ ㅤ › Preferred Address | Mona, or miss Mona
ㅤ ㅤ ›
Aliases | Not known aliases.

ㅤ ㅤ » Lunalia | New Moon alias; not known.
ㅤ ㅤ » █████████ | Chosen Slizzar name; not known.

|| «
HERITAGE » | Delayed Lonestar Surya Slizzar
ㅤ ㅤ › Raised As | Ailor.
ㅤ ㅤ ›
Culture | Ithanian Ailor.
|| « AGE » | Twenty-five cycles
ㅤ ㅤ › Birthday | 1st of March, 291 A.C
ㅤ ㅤ › Star Sign | Pisces
|| « GENDER » | Female
ㅤ ㅤ › Pronouns | Strictly she & her
ㅤ ㅤ ›
Preferred Terms of Address | Feminine. Lady, madame, sister, wife, et-cetera
|| « SEXUALITY » | Bisexual & biromantic
|| «
OCCULT » | Anima & Dictat Mage, with ??? Origin
ㅤ ㅤ Schools of Magic | Mind, Script, Codex, Counter, Holding, Evergrowth, Fate, Mend
|| « OCCUPATION(S) » | A short but notable list.
ㅤ ㅤ Freelance Event Planner | Mona allows people to pay her to host dazzling events for them.
ㅤ ㅤ General Secretary | Mona is the hand behind the pen that keeps Perennica Labs up & running.
ㅤ ㅤ Attendant Armament | Mona works with the Viridian Order, with Henrik Osmont as her attendant.



FAITH & CORE CONCEPT
|| » FAITH |Whatever happens, it was always meant to go that way ... so if you're going to do something, do it.
Overall Outlook | Mona finds faith in Unionism, hoping to embody the ideals of Ness, Caan, Elia, Nolven, and Juvin. She also believes in all three Schisms, considering Morgan, Belialus, and Finell to be part of the pantheon she honors. Mona is also syncretic in Draconism, and she honors Nox and Felicula in her worship.
Personal Patrons | Mona feels closest to Ness, Nolven, and Juvin for Unionism, and adores Felicula more than Nox, who she honors out of obligation.
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|| » IDENTITY |Oh, me? Oh, um. I'm just Mona, really. Nothing to write home about.
Who am I? | Mona is the hard-working second fiddle, the dependable person behind the curtain keeping time, and the unseen candle burning through the night. Long burdened with responsibilities beyond her years, Mona makes sure that the people around her are taken care of and that their needs are all met. No matter how it wears on her, the paperwork is done, and the supply orders are submitted on time. She tries to bring warmth and kindness to every interaction she has, but Mona runs on kaffee and the constant fear of impending deadlines alone, so mileage may vary.
What are my goals? | Mona's goals are simple: to take good care of the people she cares about. At some point, she wants proof of achievements and work, but people always come first.
MBTI Type | The Protagonist | ENFJ-T.
Alignment | Chaotic Neutral.
Enneagram | The Host | 2w3.

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"Gibbous,

Sense
Less science: the

Wish-apparition of a perfect fact.
As thought, the war; of one upon one.
"
————

PHRASES OF THE MOON | ANDREW JORON
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──────────━━━━━━━━━━━━───────━━───────────

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|| VISUAL INFORMATION || her wonderful appearance.ೃ࿐ 》​
ㅤ ㅤ || » TYPICAL APPEARANCE |You wanted to see me?
ㅤ ㅤ Oddities & Mutations | Mona appears mundane, with no magical mutations or blemishes in sight.
ㅤ ㅤ ㅤ ㅤ
At a Glance | Mona is an Ailor with blonde hair that falls to her mid-back and blue-green eyes. She is five
ㅤ ㅤ ㅤ ㅤ feet and five inches tall (165 cm), and has fair, sunkissed skin. She often puts her hair up in a ponytail as it's
ㅤ ㅤ ㅤ ㅤ just easier, but has been known to let her hair down once in a blue moon. In terms of clothing, she wears
ㅤ ㅤ ㅤ ㅤ greens and burgundies, and jewelry around her neck and from her ears.
ㅤ ㅤ || » SUMMARY OF APPEARANCE | ❝Summaries will do.
ㅤ ㅤ ㅤ ㅤ Eye Color | Turqoise.
ㅤ ㅤ ㅤ ㅤ
Hair Color | Blonde.
ㅤ ㅤ ㅤ ㅤ
Hair Style | Long & curly, but pulled into a high ponytail most of the time.
ㅤ ㅤ ㅤ ㅤ
Skin Tone | Fair & sunkissed.
ㅤ ㅤ ㅤ ㅤ
Clothing Style | Lightweight & easy to move in while still being pretty.
ㅤ ㅤ ㅤ ㅤ
Height | 5'10", or 177.8 cm.
ㅤ ㅤ Art Albums | Click me.


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━━━━━━━━━━━━━━┛ ┗━━━━━━━━━━━━━━
" Half,

Half a mind; almost mine.

Whole fragment, I am
A being from another word.
"
————

PHRASES OF THE MOON | ANDREW JORON
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  • POINT ALLOCATION
    Attack Stat: None | Defense Stat: Wisdom, 1d15
    || Attack Stat: None
    || Defense Stat: Wisdom, 1d15


    || Constitution: 01
    Athletic: Interception

    || Wisdom: 05
    Command: Assault, Forify, Execute, Overwhelm, Endure

    || Magic: 04 (Anima & Dictat)
    Arcane: Arcane Invocation x4 (Holding, Evergrowth, Fate, Mend)

    || Charisma: 05
    Speech: Hosting, Sanctioned, Saving, Fame, Hazard
    ━━━━━━━━━┛ ┗━━━━━━━━━
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    ━━━━━━━━━━━━━━
    Mona is the typical assistant, and is rarely seen in
    combat. When she does fight, she occupies a support
    role during and after the brawl.

    She is often dismissed because of her appearance.
    She is regularly at the office, either
    at the Perennica or Typhonburg.

    ━━━━━━━━━┓ ┏━━━━━━━━━

  • HERITAGE TRAITS
    Mona is a Slizzar.
    Slizzar
    Mechanic 1
    Slizzar are immune to any type of mind control or mind scrying from mortals, particularly Mind Control, but also Mechanics that would result in thralling, emotion-reading, emotion influencing and so forth. Additionally, if someone is actively attempting to do any of these things to a Slizzar, that Slizzar becomes aware of the attempt, and who is attempting it.
    Slizzar
    Mechanic 2
    Slizzar can perfectly mimic Afflictions and Affinities, including Transformations and even the aesthetics of Abilities and Mechanics, even if they do not actually work that way. For example, a Slizzar can perfectly mimic the appearance of a Vampire and then use fake Vampire teeth to engage in fake blood drinking. There is no way to distinguish this from the real thing, meaning Slizzar can seamlessly infiltrate groups. Anyone attempting to call out a Slizzar for not being authentic in their mimicry of something they are not, is engaging in meta-gaming. Note, however, this does not actually give them the Mechanics. They can for example summon Archon-like wings if they are mimicking Archon, but that does not give them flight or the function as described in the Archon Mechanic.
    Slizzar
    Mechanic 3
    Slizzar have an advanced network of off-screen politicians and Nobles under their control. As a result, whenever an Imperial Assembly is called, Slizzar are able to sit in the noble section of the Assembly, and their votes count for 2 Votes instead of one. Votes are always cast as "Aye" or "Nay", in order to use this mechanic, the Slizzar must say "Aye (a: Political Power)" for the vote to work. Additionally, Slizzar can be embedded into Noble Families, attaching to their Family-Leader as either an Ally or Manipulator. So long as both the Family Leader and the Slizzar are present at the same Imperial Assembly (in absentia or proxy voting does not count), the Family Leader may also use this Mechanic (but must be sure to use the formatting described above for it to count). Additionally, for this to count the Slizzar must self-register as embedded into a particular Noble Family through the Ticket Bot. It is not possible to stack this effect multiple times for multiple Slizzar embedded.
    Slizzar
    Mechanic 4
    › Slizzar have an advanced network of bureaucrats, bankers, and other wealthy persons they can call upon, to give them access to the new wealth of the Regalian Empire. Firstly, this means they have access to an off-screen wealth that is close but not equivalent to registered Aristocrats. It essentially means Slizzar are wealthy, and have money to throw around. Secondly, it creates a situation where Slizzar can "claim" Noble Countryside Estates. These claims are not exclusionary, that is to say, we only have a limited number of Estates available, and multiple players trying to "claim" the same Estate. For this reason, we request players make use of the holographic display to indicate if players are already present, and suspend disbelief about who owns what Estate. Chances of multiple players trying to use the same Estate at the same time, is low.
    Slizzar
    Mechanic 5
    › Slizzar are natural Persuaders with their ability to get into the heads of others. Any Persuasion Rolls done by a Slizzar, have their final Dice result increased by +1. This effect does not stack with other Mechanics that have the same effect on Persuasion Rolls.

    LANGUAGES
    || Native Languages
    d'Ithanie | ⬤ ⬤ ⬤ ⬤ ⬤
    Learned from her family.
    Common | ⬤ ⬤ ⬤ ⬤ ⬤
    Learned from her family.

    || Studied Languages
    Fluent | Calem, Anglian, Leutz, Altalar
    Somewhat Proficient | Sign Language
    Learning | Daen

    HOBBIES & TALENTS
    Magic
    Talent
    Mona's Magic crosses the schools of Mind, Script, Codex, Counter, Holding, Evergrowth, Fate, and Mend. She is not a terribly powerful mage, as she is self-taught through magical books, but Mona is proud of what she can achieve with her meager talents. She specializes in Script and Codex magic, and maintains a record of paperwork and memories within her own mind to serve as a backup, should anything happen to the original physical files.
    Medical Hobby
    This is through healing magic. Mona has experience in mending simple injuries, but is not experienced enough to call herself an expert or even a doctor. She can get a person up and going, but any finely tuned work is beyond her.

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━━━━━━━━━━━━━━┛ ┗━━━━━━━━━━━━━━
" Crescent,

Bow bent back—to what release?

My lone line, the join of all I am not.

A minor truth betrays
A major one—
A lore
for the lyre.
For it is written: liar with a why.
"
——

PHRASES OF THE MOON | ANDREW JORON
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  • BUSY BEE!
    || BUSY BEE! || the woes of a secretary. .ೃ࿐ 》
    || Viridian Armament: Mona is an Attendant under the Viridian Order, who works under Ser Henrik Osmont - a Nolven Godborn. Mona prepares his paperwork, runs odd errands, and represents him when he isn't available to represent himself. Those wanting an 'in' with the Viridian Order can often find a friend in Mona.

    || General Secretary: Mona works at the Perennica Labratory as an assistant, & she is the unseen hand behind the pen that keeps Perennica Labs up and running, as she does most of Leandre's paperwork in his stead. She is often seen at their kaffee machine, or sometimes even doing tarot readings in her free time there.

    || Freelance Event Planner: If you need a party planned and for it to be absolutely bombastic (or refined!), Mona Leclair is your go-to for party-planning. Mona frequently travels across the Archipelago to oversee events that she plans (as an explanation for my OOC absences), and will also host things for your character if you merely ask her to - or entice her with some form of reward for her time & effort.


  • PERSONAL LIFE
    || PERSONAL LIFE || the life outside of her workplaces. .ೃ࿐ 》
    || Kaffee Lover: Mona is often seen drinking kaffee whenever she clocks in for her shift at the Perennica Laboratory, whenever she is running errands, doing paperwork, event planning, or Hel - even recreational time. She often finds excuses to drink kaffee, and she can even be enticed with kaffee blend recipes or treats as gifts.

    || Vixhall-Born: Mona is from the province of Couronne, which is nestled in Vixhall - the land of forever partying. Ithanians or characters from Vixhall are welcome to have heard of Mona, who planned either the most refined parties for the highest of societies - or downright noisy parties!

    || Political Favor: Mona possesses a vote in the Assembly, and can be contacted for political affairs. Want to sway her to your side? Want her to vote against something? She's just the right person to talk to.

    || Astounding Memory: Mona has an almost perfect memory, able to recall how something in her recollection happened down to the last syllable. It almost makes for good gossip fuel - but rumor has it, her almost perfect memory is due to the Codex School of Magic she has learned.

    || Dictat & Anima Magic: Mona possesses Magic learned from these two Realms, and there's a quiet rumor that she is researching Veilwalking - though this has not been confirmed. Mages that have Veilwalked or are researching it will find an easy friend in Mona, who wishes to someday walk these realms.

    || Draconist Syncretist: Mona is a Dogmatic Unionist, but she has taken up Draconist Syncretism for unknown reasons. She has fascination with Nox - but she adores Felicula because Mona is a Mage, and finds herself utterly enamored with Felicula's compassionate nature.

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