MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
This would, overnight, ruin the medieval build style of Massive's faction server and would ensure that every base would be a tower of 300 sand walls and 50 obsidian walls. I don't think it's a good idea personally, and I think that we shouldn't even be trying to compete with servers of that kind tbhChest looting during wartime should be more permissible for hostile factions, as that is a key component of raiding itself. Also, the ability for enemies to partially destroy one another's property through TNT and fire when a war declaration has been declared should be considered
Massive for as long as I've been around at least has been a place for factions that doesn't result in your hard work being destroyed. Regular raiding in any extent would remove that and would honestly give Massive no reason to stand out among other servers that quite honesty do regular factions much better than we ever could.
As mentioned above terain destruction is kind of against the ethos of the server but how would you feel about a mechanic where if you kill someone you gain a "buff" timer which unlocks doors, chests and such in their faction? maybe have it scale with member rank or something like that?
I like this idea. Perhaps I didn't go into enough detail regarding my statement on looting and such. Obviously, obsidian walls and destruction in large quantities would deteriorate the identity that Survival has established over the years, partly being what makes it unique from other servers. That was never my intention with the suggestion. What I do recommend would be an idea like this, however. The implementation of combative aspects of gameplay such as chest looting, but with well established limitations so that raiding can be taken at least one step farther from basic pvp.As mentioned above terain destruction is kind of against the ethos of the server but how would you feel about a mechanic where if you kill someone you gain a "buff" timer which unlocks doors, chests and such in their faction? maybe have it scale with member rank or something like that?
As mentioned above terain destruction is kind of against the ethos of the server but how would you feel about a mechanic where if you kill someone you gain a "buff" timer which unlocks doors, chests and such in their faction? maybe have it scale with member rank or something like that?
honestly i go to other servers for that style, i come here to build and/or fund nice-looking, aesthetic+functional facs bases, something more than a glass or obby box with fence gates or no entrance at all, and enjoy other people's base designs.
What I do recommend would be an idea like this, however. The implementation of combative aspects of gameplay such as chest looting, but with well established limitations so that raiding can be taken at least one step farther from basic pvp.
That sort of thing has been discussed.
Personally I'd like a purge meter (like in conan exiles) where mobs attack your base and can destroy doors or whatever.
This was also discussed: https://docs.google.com/document/d/1AxcWPxcxgBF_pH8gLqJCA7buoickvqdk-ajPEANe5WE/edit
That never ends up working. What makes PVP noob friendly is making it easier for them to fight back. Things that have been used in the past have been Elytras, Flywater, MassiveMagic, all of which have been painfully rejected by the PVP community. They disliked these changes because they weren't killing the noobs like they were before. The noobs could either fight back better or had a better chance at escaping and the PVPers didnt like it so they complained about those until they were removed. MassiveMagic was a different case, it wasnt removed for that reason but it was still complained about.
That's because they were not skill based, keeping pvp skill based but less reliant on pots like strength will help a lot imo. There is barely any pvp regardless so I don't see why this friendly peaceful shit is necessary considering it goes against the very idea of factions.That never ends up working. What makes PVP noob friendly is making it easier for them to fight back. Things that have been used in the past have been Elytras, Flywater, MassiveMagic, all of which have been painfully rejected by the PVP community. They disliked these changes because they weren't killing the noobs like they were before. The noobs could either fight back better or had a better chance at escaping and the PVPers didnt like it so they complained about those until they were removed. MassiveMagic was a different case, it wasnt removed for that reason but it was still complained about.
What makes PVP noob friendly is making it easier for them to fight back. Things that have been used in the past have been Elytras, Flywater, MassiveMagic, all of which have been painfully rejected by the PVP community.
None of these things constituted fighting back, you just made that upThings that have been used in the past have been Elytras, Flywater, MassiveMagic
These are the same to me. I get that certain things are "annoying" but its a way for people who have no experience to participate in being raided in their own way.Ridge probably means lowering the grinding and working required for getting involved in PVP,
I fought back with Elytra! I flew around and used my bow. The debuffs for that were that I was down a chestplate, meaning I had a LOT less armor, and I couldn't aim well since aiming the bow was the same thing as flying direction.None of these things constituted fighting back, you just made that up
MassiveMagic was downright a troll mechanic, Elytra was a means of kiting and so was FlyWater
Pilotos wants to know your location.
If people quit after being raided then they are too weak to be playing factions
If you quit the server after dying a few times to some guy then you are weak and that's a fact. The strong players are the ones who become better and get god gear. Very few noobs are killed straight off the bat by experienced players so I don't see why people see it as a major epidemic. Besides it's healthy for the server to have noobs die every now and then as only the strong survive.No. You don't get to call people who dislike being raided into the dirt "weak". The reason people quit the server after being destroyed by another faction who's been around for years is because they have no ties to the server. It would probably help if raiders weren't able to shut down brand new factions so easily, but that really isn't relevant here. The point is, no one is "weak" for handling continual death poorly. In fact, if you need god gear and pots to kill newbies, you are the weak one.
Lol. That's like the definition of an opinion.If you quit the server after dying a few times to some guy then you are weak and that's a fact.
Which is why they endure, and get the necessary gear and stats to fight back, or retaliate in other ways like redstone or archeryLol. That's like the definition of an opinion.
Ridge he's right. If I get raided and die over and over. I don't quit because I've been on massive for nearly 5 years. A new person who's 2 days old would quit after so little because they don't know anybody, they haven't built anything, they don't have a storage, they don't probably even have a farm, and they definitely don't have weapons to fight back.
If this were the real world, yeah. But with so many faction servers to choose from, why would you stay on the one that you can barely even get started on? Especially if you have nothing keeping you hereWhich is why they endure, and get the necessary gear and stats to fight back, or retaliate in other ways like redstone or archery
I see your point, in 2014/15 yea they would have survived and fought back, but times have changed and so has massive, a few weeks grace on noobs would do no harmWhich is why they endure, and get the necessary gear and stats to fight back, or retaliate in other ways like redstone or archery
True, I wouldn't mind a grace at all but only on noobs with less than a month playedI see your point, in 2014/15 yea they would have survived and fought back, but times have changed and so has massive, a few weeks grace on noobs would do no harm
If the noob is too new tho, they have no allies. Even if they do have allies, what allies would go fight for one sole noob.Who actually raids noobs repeatedly, like what do they gain from it? I'll kill a noob to entice their allies to come defend...
Problem is, since factions became free to make they claim their land, don't set an f home, don't accept any ally requests, then get stuck in the mud when a raid happens and quitAnd how hard is it to say, "help I'm being raided".... PVP'ers would jump to their aid cause pvp is scarce
Oblivaify, dragonn and such. People who can only use elytraWho actually raids noobs repeatedly, like what do they gain from it? I'll kill a noob to entice their allies to come defend...
idk about that one
If I could pull up my killfeed and paste it in here I would. Literally don't go and kill anyone under a week/two weeks old, and go after the biggest visible players on the map that I see.
@MonMarty so what happens if they leave? We're just shit outta luck?We're not allowed to share our plugin code from Cayorion with anyone but Geek and Birb, which makes it very /very/ hard to actually hire outside coders, but we're resourceful and in the worst case scenario, we'll think of some way. Here's a quick overview of what's what:
Nay. I have backup plans. Spun has been seeking around, and found some viable alternative(s)@MonMarty so what happens if they leave? We're just shit outta luck?