──────────────────────────────────────── ┏━━━━>───⇌••⇋───<━━━┓ ┗━━━━>───⇌••⇋───<━━━┛ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ──────────────────────────────────────── Basic Information ⊱Full Name: Zoltan Kaan Halefi. ⊱Age: 32. ⊱Gender: Male. ⊱Race: Qadir. ⊱Preferred Weapon: Duel Short-Swords. ──────────────────────────────────────── ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ Skill Information Total Points: 32 Base + 5 Age + 10 Talent + 10 Hobby | 56 invested. Core. --- ⊱+[20 Finecraft - Points. ⊱+[13 Rapier Combat - Points. ⊱+[4 Sorcery- Age Points. Talent Points. --- ⊱+[10 Perception - 10 Talent points. Hobby Points. ⊱+[5 Circus Art - 5 Hobby Points. ⊱+[5 Theatre Art - 5 Hobby Points. --- Body Shape ⊱[Physical Status: 25. ⊱[Physical Shape: Athletic. ⊱[Physical Fat: Low Body Fat. --- Languages ⊱[Farradi|Native Tongue | Fluid. ⊱[Common | Self-Taught | Partially Fluid. --- Special Traits/Spells/Mutations ⊱[ Werbeastism - Inactive Loyalty of the Uthurrenn Prowl of the Fox Leap of the Miscas Scurry of the Weasel ⊱[ Sorcery Spells Servile Collar I ⊱[Racial Traits: Spirit Force Sariyd Attendant Sariyd Point Defence Sariyd Blank Defence Sariyd Mem Bank Sariyd Forge Vault Sariyd Light Spark ──────────────────────────────────────── ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ Visual Information ⊱Eye Color: Walnut Brown. ⊱Hair Color: Stark Black. ⊱Hair Style: Midlength, curly. ⊱Skin Color: Dark Tan. ⊱Clothing: Adorned with jewelry with set purposes and warm colors. ⊱Height: 5 feet 10 inches. ──────────────────────────────────────── ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ Personality Option Two: The Core List ⊱Alignment Neutral Evil: A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence. Examples of the first type are an assassin who has little regard for formal laws but does not needlessly kill a henchman who plots behind their superior's back, or a mercenary who readily switches sides if made a better offer. An example of the second type would be a masked killer who strikes only for the sake of causing fear and distrust in the community. ⊱Personality Type ENFP-A | Zoltan’s aspirations for adventure drove him since he was young. He seeks to constantly turn the next page in his short book of life. He can always be found dragging his feet toward new experiences instead of against them. He can be found amongst the friends of the peerage, and groupings of criminals- each time creating new friends, and affiliating himself with new missions until he eventually finds his place in Aloria. Something he seeks but never finds is his want to settle down. ⊱Religion Religion: Eshra Alwattah Devotion: 8/10. ──────────────────────────────────────── ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ Life Story ⊱Born in Hadrityas in the year 277 to a humble family, Zoltan began his venture of life. ⊱Began private studies at the age of 5, delving into the need for core classes such as history, literature, and sciences. ⊱Zoltan began to 'tinker' with objects upon entering the age of 8. Here he created his first failed inventions. ⊱At the age of ten, Zoltan found a tutor to assist him in the concept of self-defense. Here he picked up on the usage of dual-blades, starting off with dulled wooden ones. ⊱More tinkering was conducted, this time surrounding the construct of his Sariyd Attendant. Figuring out he could eventually summon tools of all sorts. ⊱Zoltan traveled to a nearby academy, enrolled purely for his advancements in Clockwork, and continued to perfect his knowledge. ⊱During his time in the academy, he learned to hone his eyesight to better work on his fine crafts. Additionally, here he was gifted his first visor. ⊱Graduation came and went, leaving Zoltan to venture out into the world to make use of his skills. ⊱A gang soon approached the Qadir, offering a favor for his clockwork skills. With nowhere to go and a lack of ambition, Zoltan agreed. ⊱While amongst the gang, he learned a singular sorcery spell; Servielle Collar. ⊱The gang eventually decided to move from Hadrityas to other locations, spreading their members. ⊱Zoltan, deciding on Regalia, won his one-way trip with a game of BlackJack. ⊱Upon arrival, Zoltan found himself sanctuary within a nearby werebeast grouping within the ruins of Old Crookback.