- Joined
- Apr 12, 2022
- Messages
- 5
- Reaction score
- 1
- Points
- 28
Character Information
Full Name: Zardryl Kroviirn
Heritage / Culture: Kathar
Age: (Minimum 18) 320
Gender / Pronouns: Female she/them/it
Religion Mortis Cultist
Occult: Mage undead
Character Occupation : Cultist/Manipulator
Appearance Information
Eye Color: green
Skin Color: gray
Hair: White with red at the ends
Height: 5ft 4
Body Type: Rotted
Additional Features: Smells constantly of ROT
Skill Information
Hobbies and Talents: Magical Talent
Mechanics:
Kathar power cannot be denied to them. If anyone uses an Ability/Mechanic that would force them to use Radiant instead of Sinistral Magic, they still use Sinistral anyway.Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.Kathar are not affected by the mental characteristics or changes of any Affliction or Affinity and are always in control of their own mind from them.Kathar are able to look at a person and intuit their Corruption Desire, with OOC Consent (see below). Then, the Kathar can act towards this goal.Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
Languages: Katharic
Backstory/Plothooks : Her past unknown to almost all except that in the past she had been killed and burried within the sewers, and recently she rises again, swearing too the god Malefica
Combat Proficiencies and Abilities
Attack Stat: 6
Defense Stat: 4
Proficiency Points: 15/15
Strength: 3
Weapon Throw - Instant Technique - Emote Range - Thrice Per Combat, Once per Health Stage - Target an enemy within Range and make a Basic Attack at Emote Range, but with -2 Attack.
Shattering Strike - instant - Melee Range - Twice Per Combat, Once per Health Stage - Target an enemy within Range and apply the Brittle Status Effect. Additionally, Shattering Strike does not use your Action but can only be used after making a Basic Attack.
Wounded Ego - passive - self - Twice Per Combat, Once per Health Stage - Wounded Ego isn't active until you fail an Attack Roll. When it activates, you can choose to add +3 to the final result of your next Attack Roll.
Breakthrough - Instant Technique - Melee Range - Once per Combat - Target any 1 block thick stone or wood wall, gate, or doorway and break a hole through it, applying the Prone Status Effect to all characters on the other side of the wall within Melee Range. Additionally, your next Attack against an Enemy with the Prone Status Effect from Breakthrough does not consume an action.
Constitution: 1
Rage Counter - passive - Self - Once per Health Stage Rage Counter isn't active until your Melee Basic Attack would be reduced in any way. When it activates, your next successful Melee Basic Attack deals -1HP additional Damage.
Intelligence: 0
Wisdom: 1
Chem Beserk - instant - self - Twice per Combat Target yourself and increase the Damage dealt on Melee Basic Attacks by +1, but also increase the Damage you take from incoming Attacks by +1 for your next 3 Successful Attack Rolls. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack. After those 3 Turns, apply the Weakened and Bloody Status Effects to yourself for 2 Turns. You cannot use Chem Berserk whilst you have the Status Effects applied by Chem Berserk.
Dexterity: 0
Faith: 0
Magic:10
Monster Invocation
Arcane Counter - Counter Power - Emote Range - Twice per Combat, Once per Health Stage - You can only use this when an Enemy within Range uses an Ability from Arcane Point Buy. If it Targets you or an Ally, give the Target +1 Defense for their next 3 Defense Rolls, and remove a Status Effect from them. If it Targets themselves or another Enemy, inflict -1 Defense for their next 3 Defense Rolls and apply the Vulnerable Status Effect.
Arcane Snare - Instant Power - Emote Range - Once per Combat - Target one enemy within Range and apply the Snared Status Effect. Alternatively, reduce the range of your next Move to 1 Block and apply the Prone Status Effect to the Target instead. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Arcane Distortion - Instant Power - 3 Blocks - Once per Combat, Only on Health Stage 2/1 - Apply the Confused Status Effect for 2 Turns to all Characters within Range of you, including yourself. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Arcane Cleanse - Instant Power - 10 Blocks - Twice per Combat, but only during Health Stage 3/2 - Target yourself or an Ally and remove 1 Status Effect of choice. Additionally, if Arcane Cleanse is used on yourself, you can apply the removed Status Effect to an Enemy within Range, but if you do, reapply the removed Status Effect to yourself as well, but with a 2 Turn duration (if applicable). This transferred Status Effect cannot Target the same Enemy that applied the initial Status Effect.
Arcane Shove - Instant Power - Emote Range - Twice per Combat, Once per Health Stage 3 & 1. - Target an Enemy within Range and Displace them 6 Blocks in any direction.
Arcane Sap - Instant Power - 10 Blocks - Once per Combat - Target an Enemy within Range, and apply a Stat Reduction based on Health Stage, but also to yourself, until the end of the Target's current Health Stage. Stage 3/2: -2 Attack or Defense for Enemy, -1 Attack or Defense for you. Stage 1: -1 Attack or Defense for Enemy. Multiple instances of Arcane Sap, even from different people, don't stack with each other. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Arcane Invocation - Mind School
Arcane Invocation - Strings School
Arcane Puppeteering - Link Power - Melee Range - Once per Combat - Target an Enemy at 0HP within Range and Revive them back at 4HP, forcing them to be your Ally. They can only make Basic Attacks at Melee Range, and their Attack is set to 5. Additionally, apply a Link Power on them. If the Link Power breaks, deal -2HP Damage to the Target affected by Arcane Puppeteering. If the Target leaves Range of you, they can no longer take their Action until they move back within Range. Multiple instances of a Revive Ability, even from different people, don't stack with each other.Arcane Eruption Pack
Magic Schools - Necrotic School, Gateway Magic, Fated School, Familiar School
Charisma: 0
Full Name: Zardryl Kroviirn
Heritage / Culture: Kathar
Age: (Minimum 18) 320
Gender / Pronouns: Female she/them/it
Religion Mortis Cultist
Occult: Mage undead
Character Occupation : Cultist/Manipulator
Appearance Information
Eye Color: green
Skin Color: gray
Hair: White with red at the ends
Height: 5ft 4
Body Type: Rotted
Additional Features: Smells constantly of ROT
Skill Information
Hobbies and Talents: Magical Talent
Mechanics:
Kathar power cannot be denied to them. If anyone uses an Ability/Mechanic that would force them to use Radiant instead of Sinistral Magic, they still use Sinistral anyway.Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.Kathar are not affected by the mental characteristics or changes of any Affliction or Affinity and are always in control of their own mind from them.Kathar are able to look at a person and intuit their Corruption Desire, with OOC Consent (see below). Then, the Kathar can act towards this goal.Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
Languages: Katharic
Backstory/Plothooks : Her past unknown to almost all except that in the past she had been killed and burried within the sewers, and recently she rises again, swearing too the god Malefica
Combat Proficiencies and Abilities
Attack Stat: 6
Defense Stat: 4
Proficiency Points: 15/15
Strength: 3
Weapon Throw - Instant Technique - Emote Range - Thrice Per Combat, Once per Health Stage - Target an enemy within Range and make a Basic Attack at Emote Range, but with -2 Attack.
Shattering Strike - instant - Melee Range - Twice Per Combat, Once per Health Stage - Target an enemy within Range and apply the Brittle Status Effect. Additionally, Shattering Strike does not use your Action but can only be used after making a Basic Attack.
Wounded Ego - passive - self - Twice Per Combat, Once per Health Stage - Wounded Ego isn't active until you fail an Attack Roll. When it activates, you can choose to add +3 to the final result of your next Attack Roll.
Breakthrough - Instant Technique - Melee Range - Once per Combat - Target any 1 block thick stone or wood wall, gate, or doorway and break a hole through it, applying the Prone Status Effect to all characters on the other side of the wall within Melee Range. Additionally, your next Attack against an Enemy with the Prone Status Effect from Breakthrough does not consume an action.
Constitution: 1
Rage Counter - passive - Self - Once per Health Stage Rage Counter isn't active until your Melee Basic Attack would be reduced in any way. When it activates, your next successful Melee Basic Attack deals -1HP additional Damage.
Intelligence: 0
Wisdom: 1
Chem Beserk - instant - self - Twice per Combat Target yourself and increase the Damage dealt on Melee Basic Attacks by +1, but also increase the Damage you take from incoming Attacks by +1 for your next 3 Successful Attack Rolls. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack. After those 3 Turns, apply the Weakened and Bloody Status Effects to yourself for 2 Turns. You cannot use Chem Berserk whilst you have the Status Effects applied by Chem Berserk.
Dexterity: 0
Faith: 0
Magic:10
Monster Invocation
Arcane Counter - Counter Power - Emote Range - Twice per Combat, Once per Health Stage - You can only use this when an Enemy within Range uses an Ability from Arcane Point Buy. If it Targets you or an Ally, give the Target +1 Defense for their next 3 Defense Rolls, and remove a Status Effect from them. If it Targets themselves or another Enemy, inflict -1 Defense for their next 3 Defense Rolls and apply the Vulnerable Status Effect.
Arcane Snare - Instant Power - Emote Range - Once per Combat - Target one enemy within Range and apply the Snared Status Effect. Alternatively, reduce the range of your next Move to 1 Block and apply the Prone Status Effect to the Target instead. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Arcane Distortion - Instant Power - 3 Blocks - Once per Combat, Only on Health Stage 2/1 - Apply the Confused Status Effect for 2 Turns to all Characters within Range of you, including yourself. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Arcane Cleanse - Instant Power - 10 Blocks - Twice per Combat, but only during Health Stage 3/2 - Target yourself or an Ally and remove 1 Status Effect of choice. Additionally, if Arcane Cleanse is used on yourself, you can apply the removed Status Effect to an Enemy within Range, but if you do, reapply the removed Status Effect to yourself as well, but with a 2 Turn duration (if applicable). This transferred Status Effect cannot Target the same Enemy that applied the initial Status Effect.
Arcane Shove - Instant Power - Emote Range - Twice per Combat, Once per Health Stage 3 & 1. - Target an Enemy within Range and Displace them 6 Blocks in any direction.
Arcane Sap - Instant Power - 10 Blocks - Once per Combat - Target an Enemy within Range, and apply a Stat Reduction based on Health Stage, but also to yourself, until the end of the Target's current Health Stage. Stage 3/2: -2 Attack or Defense for Enemy, -1 Attack or Defense for you. Stage 1: -1 Attack or Defense for Enemy. Multiple instances of Arcane Sap, even from different people, don't stack with each other. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Arcane Invocation - Mind School
Arcane Invocation - Strings School
Arcane Puppeteering - Link Power - Melee Range - Once per Combat - Target an Enemy at 0HP within Range and Revive them back at 4HP, forcing them to be your Ally. They can only make Basic Attacks at Melee Range, and their Attack is set to 5. Additionally, apply a Link Power on them. If the Link Power breaks, deal -2HP Damage to the Target affected by Arcane Puppeteering. If the Target leaves Range of you, they can no longer take their Action until they move back within Range. Multiple instances of a Revive Ability, even from different people, don't stack with each other.Arcane Eruption Pack
Magic Schools - Necrotic School, Gateway Magic, Fated School, Familiar School
Charisma: 0