- Joined
- Nov 20, 2013
- Messages
- 666
- Reaction score
- 2,404
- Points
- 763
- Faction
- Khetsura
- Kingdom
- Dominion
- Roleplay Guilds
- I like to wander around a lot. Yep.
❀Basic Information❀
"Rise and shine sleepy head, tomorrow is a new day with new things to explore!"
Birth Name: Azëlloa Hállëvandëia.
Aliases: Zaan Haaven, Zaos Heiwynn, Dandelion (Preferred).
Age: 348, Born on April 2nd.
Gender: Agender.
Race: Yanar.
Sexuality: Not Interested.
Preferred Weapon: Tooth & Claw (Magic)
Azelloa's general inventory he always carries around with him consists of;
Misc; Bag of freshly collected sticks, rubyflower seeds, trailmix (peanuts and almonds), Two Water Skins.
Three Empty unlabelled Vials for Shape essence.
One All-Purpose Hatchet with Hunting Knife.
An old, partially rusted compass with a Regalian map that has definitely seen better days. Parts of the compass overgrown a little, still works!
Two Wooden Rings with topaz gems, engraved with decorative floral markings. Has an amber-like sheen to the rings.
Bear-claw necklace, decorated with scrimshaw.
Hand carved walking stick decorated with runes in Olt'vven, ribbons and wind chimes.
An old iron pot.
Travel bag made of well taken care of leather and Elastan, built to weather the storm and go underwater if need be.
Alchemy pouch, with protective leather casing (Holds 3 Vials and a bottle of Vocadine activator.)
Mortar & Pestle, alembic, Retort. Average quality and dinged up a little.
Recipe Journal (Azel's known recipes, conveys knowledge of what Azel actually knows.)
Worn Shears.
Clockwork Gauntlet Green Core + Green Core, Made by Amir.
Various: Herbs, animal tokens (claws, feathers, antlers, etc) Foraged berries, mushrooms, sparse flowers, seeds.
❀Skill Information❀
"I love the forest and all its little inhabitants, they're my friends!"
❀Proficiency Points: +60 due to age total.
>Proficiencies
+5 Carpentry Arts (+5 Hobby Points)
+5 Culinary Arts (+5 Hobby Points)
+15 Alchemy Sciences (+15 Points)
+6 Lightgiver Ritualism (+6 Points)
+14 Sorcery Points (+14 Points)
+4 Natura Care Sciences (+4 Points)
+21 Magic Points (+21 Points)
Character does have weaknesses that negatively impact rolls and certain scenarios. See weaknesses section.
>Magical
Sorcery Spells; Nature-Locked
1. Soothe the Beast (+4) "Can soothe animals under the size of deer. And afflict beast transformations with a curse of -10 Bodystat."
2. Wood Singing (+8) "Can shape recently deceased or living wood."
3. Creeptastic (+10) "Can make an environment a little more.. interesting."
4. Wardrobe of Feeling (+12) "Clothing changes dependent on environment and circumstance."
5. Conning Familiarity (+14) "Can bestow a doll with emotions or parts of themselves they wish to be rid of."
Mage Spell Grimoire
❀Body Build
Shape: Ripped (Yanar Ovalation, changes frequently)
Body Stat: 0
Fat: Low
❀Mutations from Ritualists
Pagan Maw (Wolf-like Teeth) By Torcath.
Pagan Touch (Wisps of green light follow his finger's movements.) By Torcath.
Pagan Rooting (Can shift his limbs to appear truly made of wicker and bramble.) By Torcath.
Pagan Sight (Wolf-like Eye Shape.) By Torcath.
Pagan Spring (Strands of vines lurk in between locks of ivy and leaves.) By Torcath.
Pagan March (Hooves, Digitigrade Legs.) By Torcath.
Exist Carry (Consistently smells like Lavender.) By Himself.
Exist Hallow (Whenever the individual speaks, their voice echoes as if they were in a large spacious room.) By Himself.
Exist Ocular (Bright Silver Iris) By Himself.
Exist Sight (Misty and Cloudy Eyes) By Himself.
❀Languages:
Plains Elven Learned)
Common (Learned)
Olt'vven (Ritualism)
❀Visual Information❀
"Like branches on a tree, we all grow in different directions, and yet our roots remain as one."
"And as nature does, I change with the seasons."
Eye Color: a lovely Silver.
Hair Color: Autumn.
Hair Style: Long, drapes over their back and shoulder in a messy manner.
Skin Color: Mossy Green.
Clothing: Loose flowing Robes or Wraps, usually blue, made from Allu'torne seed pod fibers. Resilient to weather damage and water damage. Usually practical clothing.
Height: 6'0.
❀Personality and Abilities❀
"Harm revisits those who harm!"
"Rise and shine sleepy head, tomorrow is a new day with new things to explore!"
Birth Name: Azëlloa Hállëvandëia.
Aliases: Zaan Haaven, Zaos Heiwynn, Dandelion (Preferred).
Age: 348, Born on April 2nd.
Gender: Agender.
Race: Yanar.
Sexuality: Not Interested.
Preferred Weapon: Tooth & Claw (Magic)
Art of Azelloa by @Patsie
Nadina and Azelloa by Annju!
Azelloa by LadyTeddington!
Art of Azelloa by nightingalesweet (still miss you.)
Azelloa using Mu-allar shape essence! by @BirthFather
Nadina and Azelloa by Annju!
Azelloa by LadyTeddington!
Art of Azelloa by nightingalesweet (still miss you.)
Azelloa using Mu-allar shape essence! by @BirthFather
Azelloa has a spotted black and white horse he uses on his travels about Regalia and the countryside. His horse is a Stallion and is named Cellëssaloa.
Azelloa has numerous yanils, his being a; sheep, goat, cat & corgi and buns. He generally always has a lot of pets and loves smaller, innocent and docile animals. He doesn't quite get along with larger predatory animals like some dogs.
Azelloa has a squirrel yanil named Apricot that accompanies him everywhere.
Azelloa has numerous yanils, his being a; sheep, goat, cat & corgi and buns. He generally always has a lot of pets and loves smaller, innocent and docile animals. He doesn't quite get along with larger predatory animals like some dogs.
Azelloa has a squirrel yanil named Apricot that accompanies him everywhere.
Azelloa's general inventory he always carries around with him consists of;
Misc; Bag of freshly collected sticks, rubyflower seeds, trailmix (peanuts and almonds), Two Water Skins.
Three Empty unlabelled Vials for Shape essence.
One All-Purpose Hatchet with Hunting Knife.
An old, partially rusted compass with a Regalian map that has definitely seen better days. Parts of the compass overgrown a little, still works!
Two Wooden Rings with topaz gems, engraved with decorative floral markings. Has an amber-like sheen to the rings.
Bear-claw necklace, decorated with scrimshaw.
Hand carved walking stick decorated with runes in Olt'vven, ribbons and wind chimes.
An old iron pot.
Travel bag made of well taken care of leather and Elastan, built to weather the storm and go underwater if need be.
Alchemy pouch, with protective leather casing (Holds 3 Vials and a bottle of Vocadine activator.)
Mortar & Pestle, alembic, Retort. Average quality and dinged up a little.
Recipe Journal (Azel's known recipes, conveys knowledge of what Azel actually knows.)
Worn Shears.
Clockwork Gauntlet Green Core + Green Core, Made by Amir.
Various: Herbs, animal tokens (claws, feathers, antlers, etc) Foraged berries, mushrooms, sparse flowers, seeds.
❀Skill Information❀
"I love the forest and all its little inhabitants, they're my friends!"
❀Proficiency Points: +60 due to age total.
>Proficiencies
+5 Carpentry Arts (+5 Hobby Points)
+5 Culinary Arts (+5 Hobby Points)
+15 Alchemy Sciences (+15 Points)
+6 Lightgiver Ritualism (+6 Points)
+14 Sorcery Points (+14 Points)
+4 Natura Care Sciences (+4 Points)
+21 Magic Points (+21 Points)
Character does have weaknesses that negatively impact rolls and certain scenarios. See weaknesses section.
>Magical
Sorcery Spells; Nature-Locked
1. Soothe the Beast (+4) "Can soothe animals under the size of deer. And afflict beast transformations with a curse of -10 Bodystat."
2. Wood Singing (+8) "Can shape recently deceased or living wood."
3. Creeptastic (+10) "Can make an environment a little more.. interesting."
4. Wardrobe of Feeling (+12) "Clothing changes dependent on environment and circumstance."
5. Conning Familiarity (+14) "Can bestow a doll with emotions or parts of themselves they wish to be rid of."
Mage Spell Grimoire
❀Body Build
Shape: Ripped (Yanar Ovalation, changes frequently)
Body Stat: 0
Fat: Low
❀Mutations from Ritualists
Pagan Maw (Wolf-like Teeth) By Torcath.
Pagan Touch (Wisps of green light follow his finger's movements.) By Torcath.
Pagan Rooting (Can shift his limbs to appear truly made of wicker and bramble.) By Torcath.
Pagan Sight (Wolf-like Eye Shape.) By Torcath.
Pagan Spring (Strands of vines lurk in between locks of ivy and leaves.) By Torcath.
Pagan March (Hooves, Digitigrade Legs.) By Torcath.
Exist Carry (Consistently smells like Lavender.) By Himself.
Exist Hallow (Whenever the individual speaks, their voice echoes as if they were in a large spacious room.) By Himself.
Exist Ocular (Bright Silver Iris) By Himself.
Exist Sight (Misty and Cloudy Eyes) By Himself.
❀Languages:
Plains Elven Learned)
Common (Learned)
Olt'vven (Ritualism)
❀Visual Information❀
"Like branches on a tree, we all grow in different directions, and yet our roots remain as one."
"And as nature does, I change with the seasons."
Eye Color: a lovely Silver.
Hair Color: Autumn.
Hair Style: Long, drapes over their back and shoulder in a messy manner.
Skin Color: Mossy Green.
Clothing: Loose flowing Robes or Wraps, usually blue, made from Allu'torne seed pod fibers. Resilient to weather damage and water damage. Usually practical clothing.
Height: 6'0.
❀Personality and Abilities❀
"Harm revisits those who harm!"
Neutral Good, capable of both acts of evil and acts of kindness depending on circumstance and necessity. Embodies the benevolence and cruelty of nature and strives to be a paragon of it.
The Champion - ENFP, ENFPs have an Extraverted, Intuitive, Feeling and Perceiving personality. This personality type is highly individualistic and Champions strive toward creating their own methods, looks, actions, habits, and ideas — they do not like cookie cutter people and hate when they are forced to live inside a box. They like to be around other people and have a strong intuitive nature when it comes to themselves and others. They operate from their feelings most of the time, and they are highly perceptive and thoughtful.
Fated Faith, 9/10 Loyalty, Truly believes in the codes and purpose of his people and the existence of the Fated Ones, and words of the Goddess and mother, Estel.
Cielothar Pantheon 5/10 Loyalty, Hearkens more closely to the Cielothar version of the pantheon, with Ellea as his patron God.
Cielothar Pantheon 5/10 Loyalty, Hearkens more closely to the Cielothar version of the pantheon, with Ellea as his patron God.
Personal Tents which Azel follows, they are here for others to view and reminders to myself. These are inscribed upon the wall of Azel's house, a daily reminder.
1. Do not kill for the sake of it, partake in no violence for the sake of violence. Any violent action must be an action taken with good, valid reason. Attacking something purely upon the merit that it is 'evil' is forbidden.
2. Defend those in need, but within reason. Use words before raising your hand to anyone, person, or animal. An enemy is just a friend you do not know yet.
3. Treat others the way in which you would expect to be treated, be not malicious nor malevolent in nature towards anyone.
4. Do not lie nor commit deceit, even to enemies. Do not lie even if it is to protect those you care for, lest you fall victim to the things which you swear to one day destroy.
5. You cannot kill fire with fire, because in the end there will still be fire. You cannot solve violence with the inclusion of yet more violence. The most powerful tool or weapon in your arsenal are words, kindness, and compassion. Praise strength and benevolence above all else.
6. You are more than simply a protector, you are a guide and teacher. Be cautious of what words you say, what actions you undertake, you are the example to others.
7. Never take up arms willingly against another, even if they deserve it. Seek only to protect others from danger or harm. Do NOT EVER bring steel nor flame upon thy enemy. You are not the fire, you are the water.
8. Pacifism until deserved.
1. Do not kill for the sake of it, partake in no violence for the sake of violence. Any violent action must be an action taken with good, valid reason. Attacking something purely upon the merit that it is 'evil' is forbidden.
2. Defend those in need, but within reason. Use words before raising your hand to anyone, person, or animal. An enemy is just a friend you do not know yet.
3. Treat others the way in which you would expect to be treated, be not malicious nor malevolent in nature towards anyone.
4. Do not lie nor commit deceit, even to enemies. Do not lie even if it is to protect those you care for, lest you fall victim to the things which you swear to one day destroy.
5. You cannot kill fire with fire, because in the end there will still be fire. You cannot solve violence with the inclusion of yet more violence. The most powerful tool or weapon in your arsenal are words, kindness, and compassion. Praise strength and benevolence above all else.
6. You are more than simply a protector, you are a guide and teacher. Be cautious of what words you say, what actions you undertake, you are the example to others.
7. Never take up arms willingly against another, even if they deserve it. Seek only to protect others from danger or harm. Do NOT EVER bring steel nor flame upon thy enemy. You are not the fire, you are the water.
8. Pacifism until deserved.
❀Weaknesses❀
Past Leg Injuries; During one venture through the woods, Azelloa was confronted by a bear during a late summer afternoon and thrust into a difficult situation. The bear itself was in great pain and as Azel tried to ease the beast's suffering, it bit him on his leg with enough force to crush through a brick wall. It immediately shattered the plant matter that made up his leg. Eventually Azelloa encouraged the animal to cooperate, but not before the damage had already been done. Years later and the issue still persists, never fully healing properly. Then, ontop of that his other leg sustains phantom pains, damage to his nerves inflicted by the bite of a troll that tore off the leg of his construct, the pain was so intense it caused lasting damages to its nerves from the shock. The result of Azelloa's past injuries and mistakes has left him in a position where he cannot ever fully run or climb or perform great feats of athleticism himself. Azelloa is incapable of outrunning anybody, even if their athletic stat is 0. He cannot out run them as they escape, or as he tries to escape which places Azelloa in a lot of 'do or die' situations. Azelloa is forced to treat every confrontation as if he's cornered. The wounds IC are treated as if Azelloa has a persistent -5 Athletics training when applied to running away or chasing, he cannot competently escape or chase anyone in any combat scenario.
❀Life Story❀
"-And where were you, those thirty years ago? Why, I was there of course, I watched on as it all unfolded."
❀Early Life
-Date of birth - Born late on April 2nd. Azëlloa Hállëvandëia (Whom would later be known as Zaos or Zaan) was born in an ancient temple grove, child to one of the old Nenya, Galathi'el of the Grove Anu'riellai, born to warn the people of Aloria of the coming storm and one of the many Yanar who brought Estel's message to the Altalar people. And that was his given purpose that he sought out to do most of his early life. He roamed the lands going from place to place preaching of the coming doom to any who would hear him, any who could hear him.
-Took to spending a lot of time in the local river bend or creek when they did not perform their duty to preach of the end times. Diving, swimming and playing among its gently flowing water like a little otter when matters weren't always so serious or dire. The water played a huge role in his life as he lingered around the ancient temples. Water has always been a symbol of home and healing to him. His later family became talented swimmers with their lifestyle so close to the rivers and streams. Water to Azelloa is a symbol of his childhood, a childhood he barely had but still. To him the river's edge is like home and a home to his seedlings. He made sure all of his future offspring had what he did not. Azelloa even took to using the rivers as a method of travel, going up and down stream in between temples and villages to spread the words and warnings of Estel.
❀Mid Life
-Azelloa was witness to the events of the Night of the Fallen Star early in their life, watching both tree, yanar, priest and Nenya be cut down, burned and slaughtered by those people-- those Altalar who would later become the Kathar. The event marked a horrendous turning point in the Yanar's life, where much of their whimsical nature full of wanderlust died and wilted for many many years after. It was a night that Azelloa would never soon forget, an event that still haunts the Yanar to this very day when he is confronted by flames and steel.
-Even after the cataclysm when him and his people all lost their purpose and way. And with the Nenya gone, his only real purpose was to protect what was left and replant some of the forest which was burned. This taught Azelloa many valuable lessons and shreds of wisdom that; The fire that ravages the forest does so sometimes to cleanse and purify it, that in its stead the ash fertilizes the soil so that new stronger trees might grow. From hence forth on, Azelloa took upon himself to take up the mantle left by the Nenya and full their massive footprint however he could, to help guide his people in the coming darkness.
-Azelloa spent many years helping to build the new colony using Estel's gifts to ward off demons pouring out of the void. Large swaths of his home were overrun and burned but the bastion at the center which surrounded a very old Allu'torne tree withheld, and did so for many years to come. However many of the yanar homes on the ground were laid to waste, many farmers were killed. It was then that Azelloa realized there was a need for a more dedicated protector role in their growing colony-village and began creating a new generation of more hardened yanar built with the intent of safeguarding those who could not defend themselves. Equally, their homes began being built further up in the trees off the ground floor in the canopy of the Allu'torne grove, interconnected with winding bridges.
-Azelloa would spent many many years of their life overseeing the growth of their colony-village until the Cataclysm and wildering came, two events that tore asunder his world. His home was ripped into and torn asunder by earthquakes and wracked with magical energy. Many of his friends and family died once again, but somehow he lived on-- now forced to find his way in life again after losing everything he built, and everyone he knew. No, Azelloa had enough and gave up, without purpose, friends, family or anything, he began to aimlessly wander the land in search of something but with the death of Estel, he too died in a way.
-Roaming the world aimlessly, Azelloa found themselves taking part in many different events, seeing many different places. Walking through the now ruins of old cities he saw as a child, cities overgrown during the Wildering. He decided to make his new home in one such city in an old ruined library. A place he called home for many years even though he was seldom ever there. It was like a home base he could always return to. Azellloa spent many years as well, riding with Avanthar, visiting and staying with Cielothar, teaching Altalar children. As time went on he began to notice several things; his emotions and being began to slowly return but so too did his magical powers. Magic once more began to return to the world stage and he found himself regaining old abilities. Motivated by this sudden change and the return of his purpose, he set out to his library home nestled in the ruined city and began to rebuild his colony village once again. Sprouting new seedlings to fill it with life, to continue his people's legacy.
-After Azelloa had helped build a new colony and village for their people and usher forth a new generation of yanar, one not scarred by the events of the past, he eventually decided it was time to leave. Leave not for the sake of leaving but to see more of the world beyond what lay across the ocean, further down river, upwind, so he travelled far and wide to see many different places and things. Once again the now weathered yanar found himself on the road, wandering across the backwoods and landscape. Azelloa also found himself to later on be an unintentional participant in the Ranger Crisis as wars broke out, slaughtering whatever orcs crossed his path or wronged him in some way, leaving behind their scarred bodies on the forest floor or lying about in the plains. Azelloa began to develop and further hone their skills and prowess, taking up more direct confrontational approaches to combat. When combat came to greet him. It was his duty after all to preserve the forest, to preserve balance when necessary.
❀Late Life
-Finally, Azelloa found their way to Regalia where they had set their roots. Giving birth to new seedlings every year they could. Azelloa's ultimate motive was to repopulate and spread the seeds of his people where-ever he went. He spawned a new generation of children in Regalia who later became known as the Haaven family, alongside his wife whom he met during his years in the Nenyarina cult. Azelloa has been in and participated in many different events in their life beyond their childhood, and saw many stranger occurences in Regalia. He was party to the Lo Occupation and fought on the front lines, against Deathling and Hellion alike. He was also there during the Dragon Crisis which Rikkira took control over the city, aiding those who were burned in the wake of dragon-fire or maimed by her minions. And Azelloa was forced to return home to their village they spent many years, hard at work helping to rebuild and defend against the Bone Horrors that rose from the long forgotten dead. During his time in Regalia he has led a long and strange life full of adventure around every corner and helped and participated in the Alchemia Order, the Sawbones, The Medical Union, worked in an Apothecary for a long time-- and even took to bar-tending as a pass time. Though Azelloa had gained many new friends, many more were lost. It was during this chapter of his life that he dabbled with the arts of medicine-craft, namely alchemy.
-Azelloa had even went on to join the Greywitch Chapter under the umbrella of the Violet Order, and a gang of clowns before then, exposing himself to the underbelly and crime of the city. He even fell in love again after his divorce. The first formation of the new Shademarsh Colony located in Petalcourt began in earnest. Gaining itself a reputation amongst the other groups as an organization of warriors, healers and mages alike. A haven where all were welcome. Azelloa rose to help lead and safeguard the future of all Yanar, even if it may cost him his very life doing so. A small price to pay for salvation.
-Azelloa finally moved on from troubling times in his past and let go of older memories after the death of Merith- someone whom he both hated but also loved deeply, deep inside. Most of those voidborn he sought to destroy were all gone or all moved on, bigger threats loomed on the horizon. So he turned inward to safeguard his people once more-- sometimes against themselves. Finding renewed love and hope in his family once again as well as discovering a new love interest in another Yanar by the name of Aska, whom he intended to marry. Azelloa has begun focusing and training on more defensive arts as a protector to the colony once more. Especially in the wake of many combatants laying down arms. Azelloa around this time period gained their Pagan mutations through Saffaen through their shared bonds, gifting the man knowledge of the forest in return as well as some of its boons.
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