- Joined
- Sep 21, 2013
- Messages
- 761
- Reaction score
- 541
- Points
- 0
- Age
- 11
- Location
- "The Bubble" in western PA
So, before I begin, I would like to mention that I was the guy that really pushed and was at least one of the guys that came up with the idea of a world with no dynmap. I am so glad that you staff have decided to go down that path and I think it is great that you are considering separate inventories with the new world. Here, as someone who had led an active faction for about 4 years now, I would mention a few ideas/opinions I had with "the wipe" that is being discussed.
Thanks! Please let me know of any difficulties or improvements or any suggestions.
I believe that it is certainly a step in the right direction. That, along with no dynmap, should add another layer of interest within the factions experience: exploration and trade.
- First of all, I think that in light of the direction you are heading in, you should consider removing /tp market, and instead try to encourage faction-hosted marketplaces, thus encouraging travel.
- Second, I would like to propose that instead of providing one "safe chest" for each player, you should instead encourage a "shipment" system, where over a long period of time, you can "ship" items to the new world, which would then be a safe world in light of the new reset.
This shipment system should, in light of the direction you area heading in, take a long period of time for a relatively small amount of items. You could optionally only allow a certain "weight" of items, making enchanted diamond armor too heavy, enchanted weapons barely light enough, and mineral blocks fairly acceptable.
I encourage this system to be faction-based, thus encouraging players to pool in stuff together as a faction and overall just giving factions a bit of a spotlight.
Although I understand the problems with coding new things, I also encourage using parts of the vampire plugin for what would basically be "wood and wool altars," making it necessary to create ship-like structures (maybe even requiring them to be in an ocean or river biome) just like you are required structures with the vampire plugin.
Another thing for down the road is to require this system instead of /tp, but only to teleport to factions (like allies and other public teleports) although this is just a wild thought.
Thanks! Please let me know of any difficulties or improvements or any suggestions.