All maps get griefed too much, and have to be replaced. Aloria (the first world) Binral (The second) Ceardia (The third) have all been replaced. Severeal nether maps have been replaced too. The worlds is awesome and we don't like to loose our buildings. Therefore we don't like when worlds get replaced. Daendroc is the oldest map ATM, so it might soon be deleted. Looking at the dynmap it is not as beauty as it was 2 years ago (It was around that time, it came here). Either Daendroc could get reuploaded, so we still have a jungle world (It was extremely awesome when it came out). Or we could try to regenerate unused areas.(talking)
If it should get regenerated, then i have some questions.
Can TerrainControl regenerate the same area, that will look the same?
Do we have an untouched copy of Daendroc that a regenration plugin can use, to regenerate some areas?
Enough of that, what should the conditions be, befoere something gets regenerated.
If it should get regenerated, then i have some questions.
Can TerrainControl regenerate the same area, that will look the same?
Do we have an untouched copy of Daendroc that a regenration plugin can use, to regenerate some areas?
Enough of that, what should the conditions be, befoere something gets regenerated.
- Chunks that doesn't get visited for X amount of days. Gets regenerated (All credit to the team member, (likely MonMarty) that said that on teamspeak ages ago) unless the area is claimed.
- Staff regenerate small and big areas, that doesn't get used. Using something similar to //regen
- All single blocks gets regenerated over time (Using a triple for loop) unless it is claimed.
- Some blocks will automatic regenerate (trees or such)