• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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[USER=6667]@AlphaInsomnia[/USER] Carrhen refugees

  • House Sorenvik sends its fleet to Carrhen to aid with any civillian evacuation of Velheim families. They are unable to pick anyone up however, as the Southmark Marshal has declared a blockade on Rutgher, and no ships may pass without their express approval, as they were given orders to prevent the locals from entering the seas. The Sorenvik fleet holds in the area just beyond the blockade.

[USER=19584]@Axronix[/USER] Blockade

  • The Northmark Marshal Fleet led by Ark'ai, supported by Sihn-Birrani, Ward Dalmos, travels to the north to block the seas between Javdryll and Falsemarr and Tryllejag and Ellador.
  • The blockade is ostensible required to prevent Vampires from passing, however the ships that move in these waters are purely Velheim rigged, so there is no way to tell whether a Vampire is on board without actually stopping all ships and searching them manually.
  • The group does indeed find a few Vampires and slays them post haste. Some slaves are freed, and the ships are sunk. However, because of the aforementioned fact that there is no such thing as a "Vampire ship" that signals that a ship has Vampires on board, they also end up stopping a bunch of ships from Javdryll, Tryllejag and Falsemarr, who lodge plenty of complaints with the Regalian Empire. While Tryllejag is used to this treatment (they are not a Naval Act signatory), Javdryll and Falsemarr are not (as they should be exempt from this kind of treatment by Regalia), and lodge plenty of complaints with the North Consul that this is a violation of Regalia's own treaties.
  • It should also be noted that the amount of Vampires caught is miniscule. There are more ships stopped than Vampires caught, and even less slaves saved, only a handful. The Vampires are seemingly not using ships to travel around.