• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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[USER=4938]@MrsCripple[/USER] Finances

  • The Civics Ministry pays 6 Wealth Tokens to the Legal Finance MInistry.

[USER=18703]@Annie_Short[/USER] Moni

  • House Nordhjem pays 1 Wealth Token to the Civics MInistry.

[USER=13465]@KKadoren[/USER] 

  • Sihn-Traeliorn, Vivienne, Sihn-Nilolok, and Steelo Lynch travel to Ostermanh, crossing the border from Hedryll. Before leaving Hedryll, some of the guards wish them luck, saying they haven't seen anyone come in or out of the Ostermanh Kingdom in actual years, and that there is no real reason for them to be stationed there anymore, because the Ostermanh settlements are on the far east, miles away from the border and out of sight.
  • The group travels for a really long time. They pass a few burnt out buildings that have largely collapsed and been buried by snow, all of it looks very abandoned.
  • When arriving at the capital, the front gates are wide open. Snow is piled high up against the buildings, and all the chimneys are empty, the windows dark. They travel to the castle, and eventually enter, only to find the door had been barricaded, broken open and thus let snow blow into the main hall. In the main hall, they find piles upon piles of skeletons in rags and armor.
  • Upon closer inspection, there are skeletons literally everywhere, in the streets (buried by snow they traveled over before), in the houses, in the temples, and the whole of the capital looks in a grand state of disrepair as if it has been abandoned in the snowy winds for literal years. The Sihndar are able to tell, by the state of decomposition, that the people who lived here have indeed been dead for years.
  • They travel along the coast finding village after village with much the same tale, just skeletons everywhere, houses abandoned, and whole fishing villages buried under ice and snow.
  • The Ostermanh Kingdom is completely dead. They haven't found a single person, and eventually return home flabbergasted.

[USER=15266]@festiveCorvid[/USER] Speedboats

  • Avox and Velimir investigate the port town of Carrhen to investigate its logistical capacity. They find that the harbor is quite poorly equipped to deal with the largest of regalian ships, and that constructing the proper facilities would be inordinately expensive. They also comment that while shipping might not be an issue, supply wagons, horses or oxen and other such logistical tools certainly would be. They are fighting a war at the "ass end of the world", and supplying troops this far away from civilized urban centers capable of producing goods is difficult to say the least.
  • Avox then takes a group of disguised warships to sail to the Yervonth Tribedom. Velimir is also with them, but under constant watch by Petrou soldiers who even walk with him to the loo, meant to treat him like a child who cannot help himself.
  • They eventually catch up to some Carrhen civillian ships dobbering in the water. Despite Petrou's efforts to disguise his ship, it sticks out like a sore thumb, being a double decked battleship of Regalian design, versus the Velheim longboats and single decked cutters that are of a very clearly different design. The civillian ships panic and try to make a run for it. Avox's ships pursue but do not attack, simply watching them, until eventually the civillian ships simply vanish, as if they sailed into a wall, but the wall swallowed them until there was nothing left. One of the Petrou ships sails in the same spot where all those ships disappeared, only to find there is nothing there. Many times it tries to turn and approach the same spot at different speeds and angles, but nothing changes.
  • The group eventually returns back to base, after having observed a series of other ships do the same things, even when kept at a distance.

[USER=17275]@NebulaePrimo[/USER] Military Orders

  • Viviwynne Guentyr, Aldane, Lynmard and Alduir travel to Carrhen to take command of Guentyr soldiers and the Southmark army assigned to Viviwynne and invade the Soren Kingdom from the south. While the Soren Kingdom was relatively peaceful up until that point (and following the removal of Petrou), the Marshal's and Noble army together invading from the south overwhelms their defences, as most of their army was moving north to assist against the invasion on the Rutgher side of things.
  • The civilian population panics at the sudden arrival of the Regalian army from an angle they did not expect, and scatter in all directions with refugee caravans.
  • House Guentyr issues orders not to attack any civillians unless aggressed. This leads to serious discontent, as without forcing themselves on the locals, the soldiers are unable to be fully supplied, relying on forage and theft from the population as many feudal armies would. There are cases of violation of this command, and court marshal of those soldiers, with the majority of the army becoming discontent at the seeming arbitrary order issued to them with no explanation that is causing soldiers to go hungry. Increased demands for logistics are soon to be expected, however for now the soldiers make a good headway into the Soren Kingdom.

[USER=14251]@CelestialBoba[/USER] Blockading Rutgher's Coastlines.

  • Elewisa Peirgarten commands the fleet of the Southmark Marshal, blockading the Rutgher coastline. The blockade holds, preventing any ships from passing. All the ships that try are civillian vessels that are blasted out of the water. Eventually the locals stop trying to launch ships, with only an occasional dingy rowboat making it past.
  • Volodymyr is dropped on the coast as a spy, mingling with the locals. Volodymyr eventually reports back that there is a weird level of chaos in the military. He reports that there is opposition between the wolf-men (the same who killed all the Unionists) and the actual Priest Council. The wolf-men want to continue the fight against the Regalians and are mustering their forces in the north to head off the Petrou and Faure invasion, but the priests are also pulling back their soldiers and moving them in erratic directions. No more information could be gleamed with the orders given.

[USER=13647]@seoulmate[/USER] Moni

  • House Peirgarten sends 2 Wealth tokens to the Civics Ministry.

[USER=14931]@slurmancer[/USER] Treaties

  • Trëmannor gladly accepts the Suzerain status and enters the Regalian Empire as is.
  • The Milat Duchy signs the treaties and thus enters the Naval Acts (or some of them) with guarantees others won't be pursued.
  • The NAP is signed with the Connorock, Khittrakhat and Utterann states, who then promptly send an army to invade the Serman Duchy. They send a message to Regalia that they consider the NAP valid for borders as-is, and thus don't intend to take any land from the Serman Duchy, but that Serman and Utterann have a score to settle in silver and gold and blood.
  • This marks the first time that Regalia owns federal land on the Carrhen continent.