• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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[USER=19811]@MyJhintuition[/USER] Tressna Expedition

  • Godrun, Roland, Asger, Valenia and Erland Helvig travel to Fendarfelle along with 30 soldiers and supplies to reach Mount Tressna and perform an expedition to the lone Seraph tower at the volcano's base.
  • The group doesn't even reach Mount Tressna (which is deep in Fendarfelle's jungles) and nearly the entire Nordhjem soldier (npc) detachment is wiped out by the Bone Horrors along the way, massive constructs of magically cobbled together bone and dead animal mass into abominations sometimes as large as houses.
  • The group returns home, with the Barons all penning a letter to the Duchess to "Please stop sending our sons into horribly under-manned expeditions to the most dangerous places in the world that obviously require an army".

[USER=5423]@soggytoenails[/USER] Rehabilitation Capital

  • Iranela, Kayhdin and Demetrius travel to Regalia rehabilitation clinics to discuss the effectiveness of them. They inquire and are answered:
    • There currently are two populations who mostly consume opiates: nobles, and the poor. The nobles are still able to make use of their supplies in their estates, and have "other" means of acquiring opiates on the black market without much issue. While opiates have publicly disappeared from estates, they say that nobles "probably still use opiates as freely as they did before the ban with little impact."
    • The other group, the poor, is faring considerably worse. Since opiate trade largely went underground, smugglers have hiked the prices and are hedging on the poor being desperate to basically extort them and their addiction. The issue is even worse in Crookback, where unemployment is so high that the locals just cannot go to the rehab clinics, as spending any amount of weeks there-in would result in them not being able to make a living, or having their house broken into and contents stolen. The poor often simply don't have the means to go to rehab because they either need to beg/go to soup kitchens to get food for their families, or need to work and taking time off work would just result in them being replaced by one of the many, many other poor workers in the city.
    • The opium ban is largely ignored by vast segments of society. The only ones who seem really in favor of it are the religious and the middle to upper class aristocrats who have quickly changed their business model where necessary and are generally in favor of "decency improvements in the Empire", considering opiates indecent.

[USER=5423]@soggytoenails[/USER]  Rehabilitation Clinic in the North

  • Iranela, Kayhdin and Demetrius travel to the rehabilitation clinic in Drixagh.
    • This clinic is completely empty and the people just kind of sit around waiting for anyone to enter. The workers say that the ban on opiates is pointless in Drixagh because the locals rarely used foreign opiates, but hallucogenics from the local areas. The Velheim Raakr's aren't enforcing the Regalian opiate ban, and the noble families don't have an expansive constable presence in their own lands that would cause them to enforce the ban also. The locals just dig up hallucogenic roots and plants and continue doing whatever they liked. They basically say that the opiate ban has 0 effect in Drixagh, and that the rehabilization clinic was a waste of money so long as the nobles do not push for the removal of hallucogenics from Velheim