• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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[USER=249]@LumosJared[/USER] Scouting Ølovomm

  • Silver, Arahael, Cyran, Elisen and Eletha travel to Ølovomm hold and attempt to scout the outside from the sky on Wyverns.
  • There is nothing to be seen on the outside, just frozen wastes and snow, the hold has clearly been abandoned (at least on the outside) for centuries, and much of the stonework has started decaying from lack of maintenance. The Dwarven statues outside that double as watch towers have no lights in them, and some even were knocked over and cracked on the ground, meaning clearly, that if there were Dakkar inside, they didn't care enough to keep watch outside.
  • Which brings them to the next point of making scouting difficult: Ølovomm is covered by a massive mountain-sized coverstone of a Dwarven relief. From what they can tell by shortly landing, the outside mechanism has completely degraded as all the metal has rusted away and caked the nearby ice red from disintegration. The inside mechanism is probably still functional, but the Dwarves here were never killed from the outside, but from the inside, and the fact that the Dakkar don't care enough to leave scouts outside, probably means they feel very secure that there is no way in from the outside.
  • The group eventually concludes that they probably need 10 Wealth Tokens worth of excavation equipment or explosives to blow out the capstone. Though remark that the capstone is massive and a piece of art in itself, showing the founding legend of Ølovomm in decorative stone carving, and is far too large to move or salvage.
  • The group finds no Primal disruption in the area. If there was any, it passed hundreds of years ago.

[USER=13082]@AtticCat[/USER] Support

  • House van Hal pulls their army back from Torse and Arlora and positions it inside du Poncaire land. House van Hal is forced to pay 3 Wealth Tokens in this move, as redeploying the army to a non-combat zone where they cannot use right of salvage or pillage to upkeep wages is expensive.
  • House van Hal also sends a wedding gift to the du Poncaire capital: A large, ornate statue carved from marble of a Cheval du Ciel with a peacock resting atop its back; both figures staring into the distance together. Brambles and roses are cut into a band along the base, supported by other motifs of Ithanian sensibilities. It was perfect to top a fountain or some other space to be seen by all, made by Corathella Sireillan.
  • Corathella is paid 2 Wealth Tokens.

[USER=20008]@NoctisUmbra[/USER] Gishkim

  • House Gishkim has to pay 3 Wealth Tokens to upkeep their army in peace time mobilization in du Poncaire lands, for much the same reason as House van Hal.

[USER=15922]@Simslp[/USER] Kintyr Stuff

  • House Guentyr pays 3 Wealth Tokens for the rapid remobilization of their army.
  • Lynmard, Aldane and Alduir travel to the Ostyr Isles.
  • The Seer they speak to is asked "why they changed faith", to which the priest goes on a long moralistic and theological rant, stating that the question is an ignorant one bereft of the simple realities of cognizant drift. By this he means: Contact with new people and new beliefs and new customs lead one to expand one's own beliefs, and this should be a most basic and simple to understand concept. No particular event caused them to convert, they just learned new information from contact with lots of new people, and modified their beliefs based on what they learned.
  • The Seer did not receive a vision of the Old Gods, and above all refuses to be subject to wanton use of powers to extract his memories, and seems quite offended by the suggestion even that he should be read like a book. The group then departs from the Seer.
  • The group then travels the rest of Kintyr and receives much the same response from the other Kintyr Weards: Paragon Unionism is heresy, but a relatively harmless form of heresy. The Kintyr Seers are not interested in hearing the Paragon version and remind the group to be careful about spreading the words of heresy, because they might accidently infect a group of people with a new faith through something as accidentally naive as just trying to "compare notes". They remind the group there was a reason why the Regalian Empire repressed information on Magic and Vampirism.

[USER=11377]@RaggedyGrace[/USER] Payout

  • House di Civita pays 5 Wealth Tokens to Briareth Sylphryalhn for the completion of a bounty.

[USER=11368]@Halsi[/USER] Suvial Diplo

  • Fabien, Kiyana and Lisette travel to the Suvial Principalities to inquire about the ongoing war.
  • The Suvial seem not particularly thrilled to see them, and send only a low level diplomat to talk things out.
  • The low level diplomat tells them "the campaign against the Allorn is going splendid, the Allorn have no defenses against the Suvial mastery of Magic, nor can their generals compete with Suvial marshal skill." The diplomat refuses to discuss casualties, captures or current occupied territory however.
  • Regarding the Kathar, the diplomat simply states that the Kathar have been dulled into placidness to not attack the Suvial from behind while they invade the Allorn. The diplomat states that the Kathar know quite well that mutual assured destruction through fire-scars and void-outs prevents both states from going to war with one another as it would mean total annihilation on both sides.