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Work in Progress WIP Marken sheet

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

jono_98

Something?
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Nov 16, 2013
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Character Information
  • Full Name: Sinuhe
  • Heritage / Culture: Half Aber Ailor (Remet Asha recessive)
  • Age: ?
  • Gender / Pronouns: She/They
  • Religion: Broken Gods
  • Affinity: Claw Marken
  • Character Occupation: ???

Appearance Information
  • Eye Color: Brown
  • Skin Color: Pale
  • Hair: Light Grey
  • Height: 5'7"
  • Body Type: Slim
  • Additional Features: Has patches of fur and a vestigal tail from being half-Asha,. When in Marken form the fur turns black and eyes turn gold.

Skill Information

Combat Proficiencies and Abilities

Attack Stat:
Defense Stat:

[0/14 points spent]
Proficiency Points:
  • Strength: 0
  • Constitution: 0
  • Intelligence: 0
  • Wisdom: 0
  • Dexterity: 0
  • Faith: 0
  • Magic: 0
  • Charisma: 0
Hobbies and Talents: Athletic, Alchemy?

Mechanics:
  • Can speak normally while transformed (From Aber culture)
Mixed Heritage (Ailor/Remet Asha) Mechanics:
  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
  • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
  • Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
Religious Mechanics:
  • Broken Gods borrowed mechanic: Any Believer of Khama, even non-Asha, gains access to the Remet/Savent Asha Heritage Mechanic regarding Living Metal. Living Metal is also called the Blood of the Gods among Khama believers and has great religious significance to them as a result. For more information about Living Metal, refer to the Asha Page. Additionally, Khama Believers, due to their access to Living Metal, gain the Living Metal variant of the Shapeshift Pack for free. For rules on Living Metal Shapeshifting, see the Page. Re-buying this Pack with Proficiency results in the normal variant being given instead, or the Magical variant if it is chosen.
Languages:
  • Common
  • Gallwech
  • Ibeth

Backstory/Plothooks

To be written​
 
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