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Work in Progress WIP Lurie

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

jono_98

Something?
Joined
Nov 16, 2013
Messages
21
Reaction score
34
Points
443
Faction
Enigma
Roleplay Guilds
Aelriggan Order
Character Information
  • Full Name: Keriaan (insert middle name here) Lurie
  • Heritage / Culture: Half Maquixtl/Isldar (Isldar dominant)
  • Age: 17?
  • Gender / Pronouns: Female - She/Her
  • Religion: Draconism (tentatively)
  • Occult: ?
  • Character Occupation: ???
Appearance Information
  • Eye Color: Icy Blue
  • Skin Color: Deep Tan
  • Hair: Dark Brown
  • Height: 5'10"
  • Body Type: Slim
  • Additional Features: None (yet)
Skill Information
  • Hobbies and Talents:
  • Mechanics:
    • Isldar are natural-born Arctic survivalists who have spent centuries adapting to the cold of Ellador. Not only are they immune to the harm from frost or cold sources, but they do not suffer loss of vision or orientation during a blizzard or weather conditions. Isldar are not affected by Magical Ice Area Effects. Isldar can sing frost into the water, causing ice crystals to form that do not melt when exposed to heat.
    • Isldar hold power over the passage of life and death. If they are near a person who is about to die, they can either ensure that the soul passes into the afterlife and is not stolen by other entities or prevent it from even detaching from their body, thus turning that person into an Undead forcibly (keep in mind, doing either has moral weight and is judged by Religions). Additionally, Isldar can see the Soul Rivers, the natural pathways souls take to reach the afterlife, and can tell if a person has died if they know their true name.
    • Maquixtl can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
    • Isldar have natural suppressants in their own mind against interference and meddling from the outside. Even with OOC consent given, Isldar minds have stronger protection against any form of Mind Control. Their emotions are also not readable by those who can read and change emotions, unless they specifically let their mind be entered. Finally, Isldar minds also hold strong protections against the prying of Spirits. While they are not immune to a Spirit's influence, Spirits cannot easily detect their vices and ambitions to seduce them.
    • Maquixtl may choose one Mechanic from either the Ailor, Fin'ullen, or Eronidas Heritage Traits as a form of personal Genos Editing.
      • Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
  • Languages:
    • Suvaley (learned from mother)
    • Natl (learned from father)
    • Common
    • Altalar
    • Ibeth (barely learned)
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points: (Isldar Free Packs)
  • Strength: 0
    • Oceanic Pack (Free Pack)
  • Constitution: 0
    • [Ability Name]
  • Intelligence: 0
    • [Ability Name]
  • Wisdom: 0
    • [Ability Name]
  • Dexterity: 0
    • Escape Artist (Free Pack)
  • Faith: 0
    • [Ability Name]
  • Magic: 0
    • [Ability Name]
Category Explanations​


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Spoiler: [Character Information Section]
[Appearance Information]
This is where you describe what your character looks like! Under additional information, feel free to describe anything from clothing style to any features such as horns or magical mutations.

Spoiler: [Skill Information Section]
[Life Story / Plot Hooks]
Discuss any parts of your Character's backstory here that you think others might want to know, or just things about them that other people can use as reasons to roleplay with them.

An event from the character's backstory can be a plot hook or an ideal that they might hold can be one as well.

Spoiler: [Proficiency and Combat Abilities]
 
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