Season 2020 Progression Week 2

Discussion in 'Progression Events' started by MonMarty, Dec 2, 2020.

  1. MonMarty

    MonMarty Thotdodger Staff Member Server Owner

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    Digmaan Vyzal
    - Finds nothing in Duerrstein
    - Is now participating in the race for Sol Elleia's Noonh Sphere, on the heels of House Duviri. House Duviri is one week ahead. Next payment to move ahead to next week will be 5,000 Regals.

    House Peirgarten
    - The body of the Knight of the Black Mantle could not be found where the note pointed, but the expedition did learn of another clue that would lead them deeper into the forest yet, on a spindly trail down a deep valley. Harassment from the Ravens had gotten so thorough that one might almost imply that the Ravens were specifically coming for the expedition, and so they had to halt before continuing, asking for more supplies for about 5,000 Regals to continue this expedition.
    - The Expedition to La Coutance reveals a Claw Earring of Taal, a Dragon Mythic Artifact of low value that is brought to Amelina Peirgarten. (@Birdsfoot_Violet please register Amelina Peirgarten as owner of the Claw Earring of Taal). This concludes this Expedition.

    House Eledhwen
    - Finds nothing in Angsley
    - Finds nothing in Zalmere

    House Viduggla
    - House Viduggla's expedition to Ostyr reveals a strange and very old defense mechanism of the island, numerous towers with massive chains, each link larger than a grown man, digging deep into the mountain, and towards the ocean. The seas are too rough to figure out where the chains lead, but inner walkways and corridors leading into the mountains reveal some sort of strange mechanism that the expedition does not fully understand. There are some old Ceardian runes on it, but none of it even really makes sense from a historical linguistic point of view. Further clues point to the interior of the island, giving the group a new clue for the next expedition. The next continued expedition will cost 10,000 Regals.
    - Finds nothing in Zastorzy

    House Latimer
    - Latimer's Expedition leads to a mine somewhere in the hills, a lapis mine to be precise. Signs of habitation exist on the edges of mine, leading the group to cautiously enter the innards. Various mindless undead attack the group, attracted to the Totem of Axiom. As soon as all the undead are slain, the expedition retrieves the Totem of Axiom (Mythic) which is brought to Abelhard Latimer. (@Birdsfoot_Violet register Totem of Axiom ownership to Abelhard Latimer). This concludes this expedition.

    Hexenblood & Ariramorel
    - Both Hexenblood and Ariramorel expedition groups initiate a ratrace in the Forriesta Natal region, home to the Holy Herebrand Order, catching wind of a Void Artifacty that has come into circulation in a deep-forest cannibals' cult. The two groups race to find clues, one after the other, but neither is able to out pace the other in discovering the next clue to the where-abouts of the seller. Both groups conclude they should invest 15,000 Regals next week, in the final showdown of who acquires the Artifact.
    - Hexenblood Finds nothing in Matanarca
    - Ariramorel's Expedition to Coltyr eventually leads to a Knights of Fae sepulcher that has long since been abandoned and even destroyed. Whatever or whoever broke in used some really excessive force, blasting their way in from the front and destroying much of the interior (though obviously not the artifacts since they do not get destroyed so easily). What is more curious about the whole ordeal is that the explosion must have occurred from above, at a high angle in fact, as any artillery or gunpowder weapons on the ground would not have made that kind of explosion so high up on the building. Notably, folklore among the locals speaks of Fallen Angels and ravens that came to steal something from the Sepulcher the day the Fae Knights died defending it. Further clues point in the direction of Mannanhfort closer to the coastline, where these Fallen Angels supposedly operated from. The next step would cost 5,000 Regals.

    House Sorenvik
    - Finds nothing in Zavoria
    - House Sorenvik's expedition travels to the necropolis of Irvainvik, the cliffside Helbolwen on the stormy west coast. Traveling between these networks, Sivrid Kensley keeps seeing a ghostly apparition of a woman in wispy white clothes walk between the burial mounds from her peripheries. While the rest of the group continues clue searching, Sivgrid follows the ghostly apparition, until she eventually reaches a cave. Inside the cave, the floor is littered with skeletons. Attempts to reach out to them only finds anger in their whispers, cries of battle, and misery of death. Treading on as the lady beckons however, Sivrid enters a cave hollow with a crack in the ceiling, letting in snow. Lit in the center of the room lies the skeleton of Vaarda av Rikefjell, slumped atop a small hill inside the cave, with the light of the sun illuminating the snow arranged around her, still clasping her Greatsword. Here, unlike the other skeletons, the wind whispers peace and absolution, a life duty and soldi fulfilled, but the sword still hungers to protect and be wielded, and so with permission from the Spirit, Sivrid collects the Greatsword of Vaarda (Mythic), bringing it back to the group, and later Kaya Sorenvik. (Secret unlock - brought a Valsung to Irvainvik, instant success). This concludes this expedition. (@Birdsfoot_Violet register Greatsword of Vaarda Kaya Sorenvik).

    House Drachenburg
    - The expedition in Drachenwald leads to a small lake with a ruined tower at the center. Many boats have tried to sail to the center, but somehow always ended up stranding. Yet with the map showing the clear navigation, the group is able to steer to the center, where they explore the tower. The tower is indeed connected to some sort of underground cavern network, and while the group maps out quite a bit, it is deemed too dangerous to venture much further to where the central chamber is supposed to be, as strange bestial noises ring out from there. The next expedition would cost 20,000 Regals to cover the security concerns of the expedition.
    - Exploring the small village just out of Calemberg, House von Drachenburg's expedition stumbles upon a small chapel with the sigil of the Wardens of the Pinetall. Digging in their archives, it appeared as though after Cadar's death, some of the Wardens of Pinetall radicalized and started hunting down members of their own organization that betrayed their Dragonblood to Rikkira. The last member who visited the chapel of old pinetall left behind three names, each of them one of the 14 families of Calemberg. (Dm me for the names). This concludes this expedition.

    House Slumberwood
    - Has their investigation in Bulvakia bounced. The order states to take money from the Crown Bank, but Murdoc Slumberwood is not the Master of Finances, and as such cannot take money from the Crown Bank.

    House Typhonus
    - The expedition to Maraisburcke leads once more to the castle of Kalnebverd bearby Kaiburck, where they definitely identity the creature as living. The location is marked on a map and given to House Typhonus, allowing them to lead a Great Beast Hunt event (for up to 7 players). This concludes this expedition.
    - The Expedition to Koningsberg leads to the appropriately named Crown Hill just outside the city of Köningsberg, upon which sit a series of monoliths. The mystery of Köningsberg has never been solved, ever since the Opper Calembergers drove the Velheimers out. The location is now marked on a map, and is available as a Mystery mini-event (with an unlimited amount of players, though it may take me a while to set this up since I would need to actually build it, contact me next monday to start working on it).

    Gallovian Court
    - Finds nothing in Avoya
    - Finds nothing in Uttgart

    Goretaan Throng
    - Goretaan expeditionists follow the tracks deep into a mountain valley, a large Altalar looking structure perched on a slope. The structure looks badly damaged from centuries of un-use, and sure enough, whatever had been feeding on the bones or using them seems to have made its home inside that building. The group marks the map as a location for a future Great Beast Hunt (mini-event for up to 7 players). This concludes this expedition.
    - Finds nothing in Hardowayle

    House Black
    - Finds nothing in Narlas
    - Finds nothing in Baarlowe

    House Avalorn
    - Finds nothing in Sol Avalorn
    - The expedition to Sol Yllesse yields clues to a lost ship, shipwrecked somewhere off the south coast supposedly bearing one of the last descendants of the Princes of Laylaaman, an old principality long lost to the Wildering. This brings particular interest to the expedition, because the last Prince of Laylaaman supposedly owned a Mythical Artifact, which was lost at sea. Still, records of the shipwreck lead to a very dangerous and treacherous strip of water, that may also include underwater caves. The expedition asks for 10,000 Regals for the next continued attempt before they will be satisfied with security measures.

    Rowena Kade 5k
    - The Expedition of Rowena Kade stumbles upon an old fort built a few dozen miles away from Axfort near the river Meusselwaal. The fort itself bears distinct Kade insigna, but more specifically belonged to the Wardens of the Clawshield. Even though the location contains several red herrings and traps, Rowena Kade is able to decipher part of the hidden mechanisms due to recognizing verses on the wall from an old nurdery ryme her governess used to sing to her and his siblings. (Secret unlock - instant success, bringing a Kade to Axfort). Rowena discovers a ledger of the members of the Wardens of the Clawshield, and even though the organization is marked as having perished, at least a few members are still marked alive on the document. (Dm me later about this, I don't have time to compile the list right now). This concludes Axfort's expedition.
    - Finds nothing in Isla Sornara

    House Mac Conall
    - Finds nothing in Circenhall
    - Finds nothing in Lickenhall

    House du Triege
    - Expeditions in North Folk lead to a large temple complex deep in the inner forest of the sparcely populated island. In a grove hidden within, the expedition finds this large white marble temple complex with a set of wells emanating Exist energies. Further exploration of the temple complex reveals that is an ancient Allorn Light-Well, specific constructions made to deter the arrival of the Void in the area, and to harm any Void presence. The group activates the Temple complex, causing lights to erupt from the wells, like fountains into the sky. The provinces of South Folk and North Folk are now immune to any Void infestations, Vampires, Flying Vampire Castles or Void Cults.
    - Found nothing in South Folk

    House Cadieux
    - The Cadieux expedition to Vixe Sur leads to the Academy Royal de Chevaux-de-l'air, or more commonly known as the Flying Horse Knight school in Vixe-Sur. A curiosity of this Academy was always the gateway, which contained an emblem of a two-pronged bident above the port cullis. Indeed, a riddle was hidden inside the gatehouse's brickwork, which the group set out to translate. Upon hiring one of the Chevaux Knights to mount their flying horses and fly high up in the air, the horseman was able to verify that combining the riddle and the way the buildings were built, that they became directions for a supposed hoard of treasure somewhere deeper into the interior of the Loiree river bassin. The group would need 20,000 Regals more to acquire the necessary permits to enter the property lands of the rich and very privately minded Loiree nobles however.
    - House Cadieux's expedition continues on to a small chapel called the Notre Dame de Protegé, overgrown with rose bushes and vines and seemingly abandoned for decades. The Wardens of Featherlight had been present here a long time ago, but seemingly died out with their holy charge. Records remain of the "last stand" of the Wardens of the Featherlight when "Rikkira came for the Dragonsoul". The only remaining document that the last Warden was seemingly guarding, was a lineage of the Dragonsouls in House Ivrae, ending with the last one where the line was extinguished. The family lineage, marking which members were Dragonsouls is delivered to House Cadieux (dm me about it some time later, I don't have time to make it today). This expedition is now complete.

    House Duviri
    - House Duviri's expedition pilfers through a coastal settlement that was abandoned following a mountainside mudslide, burying many of the houses. Some of them remain remarkably intact, one of them containing a mummified corpse still clutching onto a stack of papers, seemingly having gotten cut off from the outside by the mudflows, surviving just long enough to suffocate from the lack of oxygen. The scrolls reveal a location high up in the mountain that may allude to the next clue. Continuation will cost 5,000 Regals next week.

    Got orders from Delmotte, Reinard and GT that were too late. They will knock over next week.
     
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