- Joined
- Jun 29, 2012
- Messages
- 4,429
- Reaction score
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- Points
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- Age
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All information in this post is ICly available to anyone who reads. Knowing where to continue looking is only for the families who initiated the Initial Search however.
House du Triege: Finds nothing in Dumon, Nomia
House Slumberwood: Finds nothing in Rumvalia
House Howlester: Finds nothing in Rumvalia
House Eledhwen: Finds nothing in Calestor, Rhos
House Avalorn: Finds nothing in Sol Athentol, Sol Rivere
House Reinard: Finds nothing in Draghe, Guilde
House Delmotte: Finds nothing in Basta, Isere
House de Azcoissia: Finds nothing in Libertade, San Girobalda
House Ariramorel: Finds nothing in Keval, Valtyr
House Kade: Finds nothing in Jogland, Isla Nublera
House Sorenvik: Finds nothing in Stralsunde, Billund
House Cadieux: Finds nothing in Erendall, however the expedition to Vixe-Bas hits something.
House du Triege: Finds nothing in Dumon, Nomia
House Slumberwood: Finds nothing in Rumvalia
House Howlester: Finds nothing in Rumvalia
House Eledhwen: Finds nothing in Calestor, Rhos
House Avalorn: Finds nothing in Sol Athentol, Sol Rivere
House Reinard: Finds nothing in Draghe, Guilde
House Delmotte: Finds nothing in Basta, Isere
House de Azcoissia: Finds nothing in Libertade, San Girobalda
House Ariramorel: Finds nothing in Keval, Valtyr
House Kade: Finds nothing in Jogland, Isla Nublera
House Sorenvik: Finds nothing in Stralsunde, Billund
House Cadieux: Finds nothing in Erendall, however the expedition to Vixe-Bas hits something.
- The Expedition through Vixe-Bas arrives at the manor Sont-Matrois, a very old estate used by the Ivrae family hundreds of years ago in a dilapidated state. The building supposedly burned down mysteriously with all people inside, but there are no actual signs of burning, and it looks like the estate more-so just rotted away with time. Even more curiously, the basement levels of the building looked in pristine condition, yet empty of any documentation that might have been laying around. Eventually, a secret passage is found, leading to a strange Dragon cult-like chamber, albeit devoid of any cult. Supposedly the basement of the building was used by the "Wardens of the Featherlight"; who claimed to be an extension of the Dragon Wardens and a cousin group to the Wardens of the Clawshield, active in Anglia. Their documents however were stolen some time back, and one of their operatives was still looking for them, giving the expedition a clue to track him down.
- (Next cost: 2500, write on order "Vixe-Bas Continued")
- The Expedition to the Monastery of Castisteron, abandoned for nearly 50 years, leads to the discovery of a small Undead colony in the ruins. The Undead are very skittish and mostly flee, but a few stay behind and talk to the expedition leader, conversing about their presence and anything unusual they have found in the monastery. The Undead say they only recently started living there, but that some of them have been there for decades, and don't remember how or why they turned Undead, but that all of them were drawn to this location for safety. Further investigations lead to a certain artifact called "The Totem of Axion". What this totem exactly is, is not known, but assumptions are made it is some sort of Artifact. Further excavations lead to the next clue.
- (Next cost: 5000, write on order "Athos Continued")
- The expedition to Drachenburg uncovers a small stone hovel deep in the forest that seemed only recently abandoned, with many documents still inside. It belonged to a crackpot researcher that was chasing the so called "Dragon Hoard" in Drachenburg, with all evidence pointing to a large network of tunnels under the Drachenschloss, the ancestral castle of House von Drachenburg. Von Drachenburg family members however never found such a location, and the maps drawn by the crackpot seem mostly skewed. With knowledge of the local area, some of the maps are corrected, discovering that instead, there are supposed to be tunnels under one of the nearby smaller lakes and ponds, leading the group to their next clue
- (Next cost: 5000, write on order "Drachenwald Continued")
- The expedition to Calemberg eventually results to a permitted excavation under the Cathedral of Heiliger Vlaask, a Cathedral built by one of the Calemberg 14 families, dedicated to Vlaas Kade, on a hill in Calemberg that he supposedly enjoyed sitting and reflecting upon. Digs into the catacombs uncover a set of tunnels behind a large disk-like piece of stone that lead to a room that has seemingly been abandoned since the days of Vlaas Kade. It contained records of some meetings between Vlaas Kade and members of House Cadar, through the details are mostly missing since most of the documentation was burned. There are implications of disagreements between the two, and arguments over differences in ideology between the "Wardens of the Clawshield" and the "Wardens of the Pinetall". The last meeting occured in a hurry, and left some clues behind leading to a small town outside of Calemberg called Nestortorp, giving the group a clue where to look.
- (Next cost: 2500, write on order "Calemberg Continued")
- The Expedition to Sol Elleia uncovers an overgrown Altalar Statue to Vallea close to the coastline, which when dug around, revealed an underground chamber complex with pre-Cataclysm documentation. The Digsite's main theme seemed to be a "Noonh Sphere", an artifact capable of warping time, and displacing entire areas into a different frame of time. The Sphere however is long gone, but a trail of evidence is left behind that sets Duviri on the trail of this object hidden somewhere on Solleria.
- (Next cost: 5000, write on order "Sol Elleia Continued")
- While trudging in the deep forests of the Hinterlands, harassed by suicidal ravens, the expedition group reaches closer to a long abandoned burial site with a small Unionist chapel. The place looks abandoned in a hurry, one burial even half-complete with shovels still lying around and a speaking stand for the curate, as if everyone ran away mid-burial, the casket left standing there, the wood half rotten. The burial ground looks mundane to the eye, besides the fact that there is a copious amount of ravens present, that are somehow not suiciding themselves on the expedition anymore after they entered the burial place. Further searching of the place uncovers that the last notable burial here was the Knight of the Black Mantle, a Viridian Knight. After his burial, strange things started happening in the grave tender's diary, but the body was taken away from the place before it was abandoned. A new clue was found in a note pinned to the wall, allowing the group to know where to go next to find the body of the Knight.
- (Next cost: 5000, write on order "Hinterlands Continued")
- The expedition to Carnowayle trudges through the snow for hours (luckily they are all Url), and stumble upon a large crevice high up in the Mollach Mountains, allowing the group to descend an ancient looking set of stairs into the innards of the crevice. At the base, the walls of the crevice are covered in what looks like a necropolis of pre-Empire origins, with mostly Breizh elements to it, leading the group to the assumption that the Breizh had a small colony here at some point, and buried their dead. The graves are mostly empty however, some forcibly broken open, some cleanly opened, with nothing inside but dust and cloth rags, no bones. Whoever dug up these graves took all the bones and left all the riches behind, some of them more recently, leading the group to find a trail leading away from the crevice that they eventually follow for the next hint.
- (Next cost: 5000, write on order "Carnowayle Continued")
- The Expedition to Maraisburcke uncovers a trail of corpses leading to an altar deep in the forest involved in some sort of Void ritual, but all clues of who and what and why have gone. The locals nearby proclaim that some sort of creature has been harassing them for months, and that the local bailiff refuses to do anything about it out of fear. They call it "The Monstrum of Kaiburck", the name of the nearby township. The group continues to track the supposed beast past a number of abandoned hovels where it supposedly stayed for a few days at a time, some of them covered in gore and gibs, eventually leading to a clue of affiliation, the so called Cult of the Red Twilight, giving them the clue to a nearby castle ruin where they might discover the next stage.
- (Next cost: 2500, write on order "Maraisburcke Continued")
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