Closed Strict Roleplay War & Dog City

Discussion in 'Non Canon Roleplay' started by Siphonarii, May 17, 2017.

  1. Siphonarii

    Siphonarii Ignis aurum probat.

    Joined:
    Apr 26, 2013
    Messages:
    2,666
    Likes Received:
    1,233
    [​IMG]
    [​IMG]
    Anyone belonging to Jeroboam who dies in the city the dogs will eat.
    And he who dies in the field the birds of the heavens will eat:
    For the LORD has spoken it.

    Kings 14:11

    An eye, set into a face, of a man. His brows and eyes are firm, set into a scowl, and his scruffy beard extends from his face like the scraggly roots of a tree. The full extent of his body is revealed. Dressed in red feathers and rugby pads, with a fist clad in iron.

    Behind him, a green crack through the sky sends burning radiation into the night. Somewhere, a ghoul howls and basks in the rejuvenating green. The desert storm, casting sand and pain around, is growing stronger, as the cloud of dust pulls in from the East.

    The Denver skyline, shattered and broken and draped in the buildings of the Hanging Dog tribe, dangles so far away in the distance. What a world they were in, this evening.

    The man in the pads and feathers sends his metal cast hand into the stomach of a man dressed in combat gear. He shouts something, and a radio sparks to life. It didn't do so of its own accord, of course.

    Dressed in coyote skin and feathers and pads and feathers still, wielding a machete, the man enters the shed.

    "Salve. Welcome to Dog City, Ranger."



    War. War never changes.

    Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything: from God to justice to simple, psychotic rage.

    In the year 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation.

    But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world - but war, war never changes.

    In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters, known as vaults. But others had withstood the storm of nuclear fire. Those in Denver Colorado, United States of America, withstood it. As hounds and rabid mutants infested their streets, some took to the tops of skyscrapers, where they dangled and survived. The Hanging Dogs Tribe of Dog City. Denver City. This is an alien place. An alien world, and you won't live to learn its intricacies.

    Because, in Dog City, it was eat or be eaten. And the Legion already had teeth in the wound.
    [​IMG]
    An Explanation Of My Dice Roll System
    Alright. So, I use the Fallout game’s SPECIAL system. This means that you have 7 attributes, Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. For SPECIA (Not luck), you start receiving buffs to rolls that involve the stat, but only when the value is above 6. For every value greater than 6, you gain one additional point to dice rolls that you get.

    This means, that if you are rolling to knock down a door, and have a strength stat value of 7, you would gain 1 point to the roll, increasing the success chance of the action. The maximum for any stat is 10, and the minimum is 1. All values less than 6 cause a decrease in your chance of success.

    Strength is used for actions that involve pure muscle or body weight. Examples would be knocking a door down, punching through a wall, or breaking a vase. It also has a minor effect on your total health.

    Perception is involved in searching rooms, looking for traps, and using precision based weapons. The higher your perception stat is, you have a higher success rate to your accuracy with guns or other ranged weapons.

    Endurance is involved in how much health you have, and how many actions you have. Certain actions, like holding onto a ledge for another turn, involve endurance.

    Charisma is used whenever you’re attempting to be charming or intimidating. It is mostly used in conversation and affects how people see you and interact with you. It also determines how attractive your character is.

    Intelligence is a measure of your character’s knowledge and general problem solving abilities. It might also affect how other characters perceive you. Sciences tend to require high intellect to be great at.

    Agility is a measure of how good your character’s speed and hand-eye coordination is. This is involved in both melee weapons and smaller guns with high firing rates. It also affects your turn order and the number of actions you have per turn.

    Luck is really important, because it affects everything. It follows a different system though, in that it starts giving buffs at 5, but only adds 1/2 a point to your success chance.

    Combat
    Combat uses a roll system to determine damage. First, you pick a target enemy and a target body part and I’ll roll a 20 sided dice. If you roll 10 or less, it is a confirmed miss. A roll of 11 will hit a limb, and a roll between 19 and 20 is a head shot. If you are aiming at a body part, and your roll is 2 points or less from the target body part, you hit the body part you picked. If not, the dice determine what you hit. Certain body parts take more damage than others, making aiming for certain specific parts very important to finish fights fast.

    All combat situations will also have a battle map using Google Sheets. It will mark the locations of things, enemies, and allies on the field of combat. It is an environmental map that you use for moving. Each action point allows you to move four squares on the map, interact with something, or attack. Attacking will always end your turn, unless you have a unique trait or skill that stops that.

    At the beginning of combat, I roll initiative based on your agility and endurance stats, then I take the turns for NPCs in the order needed. If your character is supposed to make an action first, I tag and say, “Alright, make your turn,” and then you do so and I do the rolls for it, write it out, and then the fight continues. In those ways, it is very similar to Dungeons and Dragons.

    Inventory
    Inventory space is never more than the basic 9 slots that can each hold a single item. If the item is something that I dub small enough, it can hold several of those items in one slot. Inventory balance will be important. Backup weapons and gear can be held in the inventory.

    Cybernetics/Mutations
    Mutations and Cybernetics are simple in concept: A visual and statistic modification to your character. All Cybernetics and Mutations that add a trait, which is a passive ability, but you lose two inventory slots per benefit. This means that if I have a mutation or cybernetic implant that makes it so each movement action can cover six squares instead of four, I'll have less space on my character for loot.

    Mutations or Cybernetics that give a stat bonus, like adding an extra skill point in agility, must also reduce one other stat. Stat modifiers like these are the only ones that can go above and below the maximum and minimum of stats. That means you can have 11 strength or 0 intelligence, as examples.

    Mutations and Cybernetics immediately result in you having half as much Charisma.

    [​IMG]

    Application

    You probably skipped all the way to the bottom just to find this.

    Name:
    Sex:
    Age:
    Profession:
    Weapon: Fists (1d6 human, 1d10 supermutant, 1d4 ghoul)
    Armor: Slave Rags (-1 Blunt Damage, -1/4 Blade Damage, -1 Elemental (Intelligence Rolls +1, Agility Rolls +2), -0 Bullet Damage)

    Stats (At least three must be less than 5)
    S:
    P:
    E:
    C:
    I:
    A:
    L:

    Physical Description: (One paragraph)
    Personality Description: (One paragraph)
    Brief Character History: (One paragraph)

    You can play as a Ghoul, but they follow specific rules and it counts as a trait mutation. Same goes for if you want to play a supermutant. Remember, it's vague, but your character has been captured as a slave for Caesar's Legion because you tried to sneak past a toll road that the Legion had set up. You have nothing on you but your skin.
    QT | My Beash | Power Armor Wearing Lizard | Thing 1 | Thing 2 | KillerKibstar | Wants Parz To Post On 7 Reigns
    [​IMG]
    [​IMG]
     
    #1 Siphonarii, May 17, 2017
    Last edited: May 18, 2017
  2. Last_Link

    Last_Link Dont be that guy

    Joined:
    Jul 10, 2015
    Messages:
    1,843
    Likes Received:
    219
    Name: Simon Rodriga
    Sex: Male
    Age: 87
    Profession: Traveling Scavver, Former Desert Ranger
    Weapon: Fists (1d6 human, 1d10 supermutant, 1d4 ghoul)
    Armor: Slave Rags (-1 Blunt Damage, -1/4 Blade Damage, -1 Elemental (Intelligence Rolls +1, Agility Rolls +2), -0 Bullet Damage)

    Stats (At least three must be less than 5)
    S: 3
    P: 8
    E: 6
    C: 3
    I: 6
    A: 8
    L: 4

    Physical Description: Simon isnt the sexiest thing alive. Yep, hes been a ghoul pretty much since the day the bombs dropped. Radiation burned off all his hair, and turned his once smooth skin all twisted, although only a little has come off. His eyes were once a bright blue, but became black after ghoulification. He stands at around 5'11 and has a lean body.

    Personality Description
    : Simon has a strange moral code, while he doesnt stand for murder or atrocities he has no problem with things like petty theft or even cannibalism if he needs to survive. He is generally calm and collected, having been in danger many times. Hes always planning something, always thinking. He doesnt mind working with others, but tends to work alone. On a side note he has a love for puns and one liners.

    Brief Character History
    : Simon was born in the town of Primm. His upbringing had no problems what-so-ever, despite financial ones. At age 17 he found work as a caravan guard. One day his caravan came into contact with a man selling what he claimed to be a fantastic cure-all, it was just radioactive muck. He drank it. Turns out Caravans dont tend to hire ghouls much. In 2269 he was attacked by a Legion scouting party, but later saved by a group calling themselves the Desert Rangers. He joined their cause and fought against the Legion until the signing of the Ranger Unification treaty, not wanting to become a part of the NCR he went east.
     
  3. Siphonarii

    Siphonarii Ignis aurum probat.

    Joined:
    Apr 26, 2013
    Messages:
    2,666
    Likes Received:
    1,233
    "Yeah... Desert Ranger gear. If you aren't one, you were. You must be slowing down, going feral. Almost slipped through the toll way. Almost."

    And the Legion man beat the ghoul for three days and three nights, before stripping him down of his life, his things, his past. Nothing for him to remember anything by.

    The other slaves in the train of men tied together by their wrists all gave him glares and snarls. A ghoul.

    Then they marched. To Dog City.

    @Last_Link Approved.
     
  4. Cruallassar

    Cruallassar The shadow of power

    Joined:
    Mar 7, 2013
    Messages:
    2,218
    Likes Received:
    196
    I might apply if you do the thing you've so accurately identified...
     
  5. Siphonarii

    Siphonarii Ignis aurum probat.

    Joined:
    Apr 26, 2013
    Messages:
    2,666
    Likes Received:
    1,233
  6. Cruallassar

    Cruallassar The shadow of power

    Joined:
    Mar 7, 2013
    Messages:
    2,218
    Likes Received:
    196
    Then I shall fulfill my end of this bargain.

    Name: Shade
    Sex: Male
    Age: 28
    Profession: Post-apocalyptic nomadic warrior
    Weapon: Fists (1d6 human, 1d10 supermutant, 1d4 ghoul)
    Armor: Slave Rags (-1 Blunt Damage, -1/4 Blade Damage, -1 Elemental (Intelligence Rolls +1, Agility Rolls +2), -0 Bullet Damage)

    Stats (At least three must be less than 5)
    S:4
    P:8
    E:4
    C:7
    I:8
    A:10
    L:2 (Why else would he be in this situation?)

    Physical Description: A medium-tall man with a slim build, narrow facial structure and black hair...or in other words, a post-apocalyptic version of the same character template I usually use. His looks are just interesting enough for him to be able to be quite intimidating if he wants to be, but not so interesting that he can't pass relatively unnoticed in a crowd...or a slave group...if he wants to. Green eyes with narrow eyebrows and a grim expression that makes him constantly look like he's trying to decide whether you are worth leaving alive. Always looks like he's in control of the situation from his face, even if he's on the ground getting hell beat out of him. And you know...when he's in such a situation, it's a pretty good bet that those who put him there are going to remember that look when he's putting a gun to their head.
    Personality Description: Decidedly self-interested.

    To put it less briefly, he's a soldier of fortune. He goes where he finds it expedient to be, he leaves when somewhere else is better. If you irritate him, he will leave you. If you threaten him, he will kill you. If you are of interest, value, or negligible detriment, he will treat you accordingly. And if you pay him, he will kill things for you.
    The less plain and simple includes that he does have a more simple code of honor. He never leaves a debt unpaid...be it for better or for worse. He recognizes his allies, stands by what few friends he acknowledges as such...and does his best to annihilate those who make themselves his enemies. Those who may qualify as multiple of those categories, have the reasons cancel each other out and the net result determines their status. He is a man of few words...but one does not simply not listen to those words.
    He is also a fan of a particular song, and also one-liners.
    https://soundcloud.com/starcraft-ii-official/starcraft-remastered-terran-01/s-WeHPk
    Brief Character History: Not a huge amount to tell. After joining a paramilitary group for a while, he got very good at killing things...and other related skills...and struck out on his own, selling those services to anyone who wants someone else dead.
    That...may have gotten him noticed in the wrong way by some people...
     
  7. Siphonarii

    Siphonarii Ignis aurum probat.

    Joined:
    Apr 26, 2013
    Messages:
    2,666
    Likes Received:
    1,233
    They made him sit and listen as the stranger was beat, on and on, for three days and three nights.

    A handful of the other slaves had managed to die from the radiation poisoning and by being beaten and battered by the dust and sand. Bleeding scabs that were maybe once people.

    When finally the man in red feathers and rugby pads woke everyone up, he was yanked out from under a pile of corpses that were meant to hide him and keep him safe from the sand at the same time.

    "Haha! I knew one of you would play dead. Come, there'll be plenty of time to lay down and die where you're going."

    Maybe it would have been better to just pay the toll.

    @Cruallassar Approved
     
  8. Siphonarii

    Siphonarii Ignis aurum probat.

    Joined:
    Apr 26, 2013
    Messages:
    2,666
    Likes Received:
    1,233
    The desert sun hung above, in the sky, but it felt so near, up in these buildings.

    It was the highest either of you had ever been, standing up here on these collapsing skyscrapers. Caesar's Legion, a strict political faction with control over huge chunks of the American West's and American Midwest's carcass, had captured you all when you attempted to sneak past one of their toll roads. Perhaps you didn't have the caps or you didn't want to run into them for your own reasons. Either way.

    Didn't matter.

    It was about two o'clock in the evening. Shade, who had remained largely quiet when Caesar's Legion had caught him at the boarder, had been paired up with a ghoul. An immortal human being, with severe levels of radiation poisoning. With their skin and hair falling off or fallen off, they weren't very pretty. The legionaries treated him especially badly. Called him Ranger.

    Ranger was a word kept for members of a faction from the West. The California coast. The New California Republic. Their special operations group, the Desert Rangers, were known for being the biggest badasses around. They weren't always a part of the NCR, though. They had been their own faction for a while, and they were more accepting of ghouls than the NCR had been.

    And Simon had been paired with a quiet tribal that kept to himself. He was a fit young man, with green eyes. One of the members of the tribal groups that started popping up after the bombs dropped. This guy gave off vibes more akin to, "Silent and Lonely Soldier of Fortune," though. He looked like he might have been one of the natives. A member of the Hangdogs tribe. Just maybe. It was hard to tell.

    Either way, he was well traveled and he wore it on his face. No tribal in Caesar's Legion territory stays liberated for very long, unless they move around a lot and are lucky enough to find themselves outside of CL territory. So he wasn't weak, that much was obvious.

    The pair of you were tied together and the thigh with a chain, and had explosive slave collars wrapped around your necks. They'd go off if the Caesar's Legion member in the room got angry, annoyed, or mildly inconvenienced. Instant death.

    For now, you were using two automatic axes (one each) to carve away at the carcass of an office building. Piling up scrap in the center of the room, and clearing old terminals and various other parts as to ensure the clean up crew could get the room ready for habitation. If and only when it was picked clean of useful non-important metal.

    Automatic axes. He was outnumbered, and was standing about fifteen feet away. There was a pile of scrap, too, and metal pieces jutted out in all ways. The only issue was that neither of you had spoken at all yet. Would you work together to take out your supervisor, or would you be submissive and wait.

    Character Sheets Updated: New Weapon, the Automatic Axe | Traits and Skillbook Updated.

    Combat Map Link: Make sure you give me both numbers and the letter of the square you intend on moving to with movement actions, and yes, it will take one action to break the chain.

    Turn Order:
    Shade
    Simon
    Legion Grunt

    "Life was always a matter of waiting for the right moment to act."
    Paulo Coelho
     
  9. Siphonarii

    Siphonarii Ignis aurum probat.

    Joined:
    Apr 26, 2013
    Messages:
    2,666
    Likes Received:
    1,233
  10. Cruallassar

    Cruallassar The shadow of power

    Joined:
    Mar 7, 2013
    Messages:
    2,218
    Likes Received:
    196
    The right moment to act.
    Shade was good at finding that moment. Luck was a fickle thing, but skill could be relied on. And his compatriot...a ranger...hmm. An automatic axe wasn't an easy thing to use as a weapon, but it would do in a pinch. The chain between their legs of course...that might be an issue with movement. But a ranger...ghoul if he may be...should be light on his feet. Even still, a bit of communication would be needed beforehand. When he is sure the Legionnaire isn't looking and couldn't see if he was, he makes a quick, small gesture in the man's general direction and glances toward the ghoul significantly, keeping an eye on him while he makes sure to keep busy.
     
  11. Last_Link

    Last_Link Dont be that guy

    Joined:
    Jul 10, 2015
    Messages:
    1,843
    Likes Received:
    219
    Simon 'The Ranger'
    He catches the man's eye for a moment, his black eyes drop into a squint as he looks back to his work. So... this man wasnt a brain-dead tribal, he clearly was plotting something. Something foolish and deadly no doubt. He finishes cutting up a small chair, tossing the fragments of it back into the cluttered pile behind him. He moves closer to Shade, keeping a firm hand on his Auto-Axe as he jabbed it into a filing cabinet. He whispers in his scratchy ghoul voice "What are you planning?"
     

Share This Page