Rejected Sheet Vildred Fethrynn

Discussion in 'Character Applications' started by DrHasagi, Apr 26, 2021.

  1. DrHasagi

    DrHasagi Just a guy

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    Name: Vildred Fethrynn
    Nickname: Vil
    Age: 32
    Race: Voltalar Isldar
    Sexuality: (●'◡'●)
    Preferred Weapon: Greataxe

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    Points: 60 total (50 Core | 10 Hobby)

    Core
    +10 Greataxe Combat (10 Core)
    +2 Fist Combat (2 Core)
    +10 Strength Training (10 Core)
    +8 Medical Science (8 Core)
    +9 Sorcery (9 Core)
    +6 Linguistic Science (6 Core)

    Hobby
    +15 Husbandry Art (5 Core | 5 Hobby | 5 Boost)
    +5 Instrument Art (5 Hobby)

    Body Shape
    Physical Stat: 22
    Body Shape: Ripped
    Average Body Fat
    Race Cap {Voltalar Isldar}: 30

    Languages
    Common | Free
    Sulvaley Altalar | Parent Language
    Modern Altalar | Region Language
    Kathar Altalar | Fluent
    Fenikin | Fluent
    Wyrm Tonge | Frost Voice

    Special Traits
    Light Mend I | Magic Spell | Emote Distance: While within Emote Distance of a target, the user can utilize healing light to heal only the damage from one single (Mundane) attack or harming Ability that was inflicted on the target (or self), as long as the target was harmed by that attack or Ability, or as a direct consequence of that ability (for example being knocked off a wall by an Ability and breaking an arm). Any additional effects (or non-harm effects like debuffs) are not removed or mitigated. The damage must have been applied in the last 24 hours. This ability can be used twice per 24 hours, and cannot be used on self.

    Light Mend II | Magic Spell | Direct Touch: While within Direct Touch, the user can heal wounds on a target through this Magic Spell that counts as an Immobile Channel, using healing light. Surface tissue wounds like cuts and bruises can be fixed within 30 seconds of continued channeling with the target standing stull, while deeper cuts and gashes take up to two minutes. Greater wounds like internal damage or severe bleeding require the target to be laying down, with the user healing deeper wounds over the timespan of 15 minutes. This Ability cannot be used on self. Maims classified as Aesthetic maims can be healed with this Ability through the Greater wounds specification. Regular maims that detriment a character cannot be recovered through this Ability.

    Super Self I | Mythic Shift | Self: Upon being physically harmed by any Mundane Attack or Ability, or upon hitting another person with any of these, the Character triggers a battle-state, knocking over anyone within 2 blocks of the user, while the person's appearance may change with a wide variety of non-identitiy altering aesthetics including but not limited to: steaming skin, flaming eyes, electrified hair, increased vascularity, darkening of the eyes and sockets, shredding of skin, colored glow, and other visuals of rage and battle. While Super Self I is active, the Character gains +5 Physical Stat
    Great Force I | Constant Passive | Self: If at any point within 7 blocks of the user heavy objects are falling (for example, a collapsing roof or beam, or a large boulder), the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves. This ability cannot be used for any combat advantages.

    Gate Smash I | Trigger Passive | Direct Touch: The character can muster all their strength and smash through a metal or wooden gate or door that is locked or barred. This ability does also work on cell gates in the Regalian prison. This ability can be used once per day. And produces alot of noise, thus requiring the actual ability usage to be done in an announce emote (+h). Because of the size and bulkiness of the character, however, they are also permanently incapable of dodging or side-stepping any Mundane or Ability based Projectile attacks.
    Skin Purge 1 | Toggle Passive | Self: The user can toggle this passive to remove choice or an/all scars, Mutations, tattoos or other blemishes that affect only their skin. Skin mutations may include pigments, scriptures, textures, but for example not horns, despite them being covered in skin and sticking out of the skull. Mutations stay gone forever, but scars may be caused to re-appear at will, and may also be removed again at will.

    Age Control 1 | Toggle Passive | Self: The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the counter is removed.

    Super Self 6 | Constant Passive | Self: The Character is immune to hypothermia and cold temperatures, and is completely unaffected by any naturally occurring or Ability based ice, snow, or frost on themselves or on the ground. Additionally, the user is immune to Element Brand 1.

    Frisit Gift 1 | Constant Passive | Self: The Character can hear and use Wyrmtongue, the Dragon language, and can hear Dragons speak Wyrmtongue from miles away. Additionally, the character can see Soul Rivers, materialize them to others to see, and steer them around aesthetically.

    Frisit Gift 2 | Constant Passive | Self: The Character us able to sunnib/unsummon either two identical melee weapons or one ranged weapon into their hands at will made of Soul Essence. Ranged weapons summoned through this ability have infinite ammunition, but can only use the default ranged attack. The Weapon cannot leave the user's hand, and cannot be handed off to others. If Weapon degrading Abilities or Mundane Techniques are used, and the weapon would break or be destroyed, the whole ability is cancelled and put on a 30 second Cooldown. Proficiency in the specified type if weapon is required to utilize any abilities listed.

    Frisit Gift 3 | Mythic Shift | Self: The Character's scales extend to the rest of theirr body, becoming completely covered in Dragonscale. Their head also changes into that of a horn-less Wyvern, while flight-less Dragonwings sprout from their back. While in this Shift, the Character can move at the speed of an Asha, become immune to any rooting or leg-based trapping abilities, and cannot be knocked back or off their feet. This shift can only be maintained for 10 minutes, before going on a 1 hour cooldown.

    Exorcism 4 | Control Power | Direct Touch: The user can perform a passing ritual on NPC Poltergeists or dead bodies, lasting 5 minutes, causing spirits to peacefully pass on to the afterlife and causing extreme displeasure for any Undead nearby. Additionally, if used on a dead body, it prevents resurrection as an Undead.
    Void Ocular | Gold Eyes
    Pagan Horn | Deer Antlers
    Pagan Sight | Bobcat Eyes

    Husbandry Familiars
    White Owl - Apollo
    Wyvern - Deimos​


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    Eye Color {Natural}: Dull Blue-Gray
    Hair Color {Natural}: Bone White
    Hair Style: Medium-long hair that reaches to his mid-back. Usually tied into a ponytail
    Skin Color: Pale | Dull Grey Scales
    Clothing: Loose, comfy clothing
    Height: 6'2

    Cypher - Valorant

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    Alignment: Chaotic Neutral
    Personality Type: Entrepreneur | ESTP-A
    Religion: Dragon Worship | Black Kash-Tooral {4/10}

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    Youth
    In a small Isldar village, Vildred was born to two Voltalar parents with no siblings, who both worked as medics. Because of this, it was no surprise that Vildred would be taught such skills, and despite his parents' wishes, he couldn't find himself getting close or too involved with religion. In his off time, the young Voltalar often found himself wandering the village as he played a guitar; a gift from his mother for his fifth birthday. The only real company he had due to his constant medical training was his pet owl, Apollo, until he encountered a small group picking on a girl who looked about his age, though overheard the jeers and taunts about her small height. The sight irked him, so despite his lack of combat experience, he opted to try and defend the girl, but only really ended up throwing himself into danger. Once the two were left, he made sure the both of them were alright, and had learned her name to be Thaliphyra, before taking her with him to his parents to get properply patched up. After the girl was sent home, Vildred couldn't help but wonder if he'd ever see her again, and that he did. Since that day, the two had begun to spend quite a lot of time together, until they were practically inseperable.

    Adolesence
    By the time Vildred was twelve, his parents had gifted him a wyvern, and when he went to share the news with Thalia, he discovered that she had gotten the same gift, and thus named them Deimos and Phobos. The two spent their time together as normal, Vildred finding time to improve on his medical capabilities, until one day it was discovered that Thalia's parents opted to learn how to fight, and it turned out that she voluntold him to train with her. His parents also did tell him he could use the exercise, and even got one other gift from his father; a greataxe that he used to wield until he got into the medical field. And so, his training began, slowly improving over time until he could more easily use the axe, and often ended up having to tend to Thalia's wounds. One day, Thalia explained her plans to perhaps someday leave the village, and have Vildred tag along, and the latter was more than willing. His parents, more specifically his mother, was rather hesitant, but his father thought it'd be a grand idea, but recommended his son to get a bit stronger first, and improve his medical knowledge even further. Determined, Vildred spent many nights and early mornings improving himself, even going as far as learning some sorcery, until he was sure he was more than ready to travel. Over the years, Vildred's parents had learned to trust Thalia, but still appeared rather reluctant when it came to her, until eventually they saw Vildred would be alright with her.

    Adulthood
    In his early years as a fresh adult, he mostly spent them helping his family's medical business, enhancing his combatitive abilities, and trying to push away any form of feelings towards Thalia. He also took up other part-time jobs around the village to scrounge up enough money to help pay for his and Thalia's trip. He took up lumber work temporarily, due to his skill with an axe, as he found it to also be a decent form of exercise, until eventually the duo managed to gain enough supplied for their journey. Boarding a ship that was passed down to Thalia, the duo and their familiars made way to travel wherever they found interesting. After a brief stay in Ithania, Vildred and Thalia soon heard tales of what would soon be the destination of their current adventure; Regalia.
     
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    #1 DrHasagi, Apr 26, 2021
    Last edited: Jun 21, 2021
  2. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

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    @Plt_Hasagi Hello hello! Claimed for review, expect a response in due time!
     
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  3. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

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    Looks good for the most part, however, you have invested 5 Core points over the limit. You'll need to cut down on some profs because of this.
    Mark changes in green, and tag me once you're all set! @Plt_Hasagi
     
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  4. DrHasagi

    DrHasagi Just a guy

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    @Ded Jok the change has been made o7
     
  5. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

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    @Plt_Hasagi Looks good! Remember to change how many core points it says you've spent on the prof. Beyond that quick change though, approved.
     
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  6. DrHasagi

    DrHasagi Just a guy

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    @Ded Jok Heya! Took me a bit to get to this but I updated the racial abilities to the proper Voltalar racials!
     
  7. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

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