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Work in Progress Viera Svyatova

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

Ang0re

Actually just an enigma
Joined
Sep 7, 2024
Messages
9
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Points
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Location
Outside, somewhere.
  • Full Name: Viera Svyatova
  • Heritage / Culture: Nolven Godborn Half-Fin'ullen
  • Age: 20
  • Gender / Pronouns: She / They
  • Religion: Unionism
  • Occult: N/A
Appearance Information
  • Eye Color: Golden, Glowing
  • Hair: Naturally red, dyed white
  • Height: 6'3
  • Body Type: Skinny, frail
  • Additional: Viera has natural webbed hands and feet (Fin'ullen Trait)
Skill Information
  • Hobbies and Talents:
  • Languages: Common, Sign, Kriv
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat: FAITH
Defense Stat: CON
[14/14 points spent]
Proficiency Points:

WAR
    • Strength: 0
      • Steady Body- Counter Technique ((FREE W/ FIN'ULLEN HERITAGE))
        The user braces themselves against (or avoids) a single Displacement
        or Trapped Status Effect, rendering them immune to the Displacement
        or Trapped Status Effect only. The Ability that would apply it is still used
        as normal, and any other effects activate. After using this Technique,
        the user can perform a basic attack directly after. Steady Body has a 3
        hour cooldown.

      • Technique Parry - Counter Technique
        To defend against an attack, use this Ability as a reaction to protect the
        user only from the effects of an Instant or Movement Technique from
        Melee, Bruiser, Veteran, or Cutthroat Point Buy. Technique parry does
        not use an Action. Technique Parry has a 1 Hour Cooldown.


      • Concussive Blow - Instant Technique
        To disrupt focus, target Enemy or Ally within Range, and immediately
        Link Break one Link Power (newest, if Multiple). If Target is the caster
        of a Link Power, also deal -1HP damage. If the Target has no Link
        Powers, instead apply the Confused Status Effect for one furn.
        Concussive Blow has a 1 Hour Cooldown.
    [*]
    • Force Toss - Instant Technique
      In order to forcibly move a target, use this ability to grapple a character
    [*]within range and instantly hurl them anywhere within a 10 block range.

    If the target is an ally, the user can additionally throw them up to 5

    blocks vertically to a higher ledge. The target doesn't take damage from

    this, but has the Prone Status Effect applied upon landing. Force Toss

    has a 1 Hour Cooldown, and a 30 Minute Internal Cooldown.




    • Diving Tackle - Movement Technique
      To quickly move across the battlefield, use this ability to immediately
    [*]move up to 10 blocks in a cardinal direction horizontally, without

    triggering Opportunity Attacks. If the user lands beside an enemy, apply

    the Prone Status Effect to up to 3 enemies within a 1 Block radius, and

    optionally make an Attack Emote on one enemy in the same turn this

    ability was used (the attack does not use an action). Diving Tackle has


    • a 2 Hour Cooldown.
    • Break Down - Instant Technique
      To tear down enemy barricades, use this ability to target any 1 block
    [*]thick stone or wood wall, gate, or doorway. Physically smashing

    through, the user additionally knocks back anyone on the opposite side

    of the wall by 3 blocks. Break Down has no Cooldown.





    • Constitution: 5

    [*]

    [*]Intelligence: 2

    • Safeguard Pack -
      The Safeguard Pack allows the user to become less affected by Afflictions, which has a couple of effects. Firstly, they are unaffected by Vampire Charm or Mortisphage Charm. Secondly, while they can be infected with Afflictions, they are not affected by the mental changes and keep their conscience. Thirdly, while normally curing from Afflictions would cost Divinium, those with Safeguard Pack do not have this cost incurred, being curable by the same persons without a currency cost. Finally, they cannot be fed upon by Vampires or Mortisphages, as their body becomes caustic to them. This can all be achieved through a combination of mind-guarding nanites or chips, or bloodstream alchemy.

    • Wardrobe Pack -
      The Wardrobe Pack allows a Character to remain prepared at all times without the need for armor or weapons on their person. The wearer is considered armored at all times, and is able to conceal a ranged or melee weapon that is considered Hidden until used. (Hidden may not apply in places like the Imperial Palace, or during certain events). Lastly, the user is able to conceal a life support system on their person, allowing them to take damage that would normally be fatal. If the user is killed, provided their head and neck are still intact, they are able to resuscitate themselves and seal any lethal wounds they may have taken after 10 minutes.
    • Wisdom: 0
    • Dexterity: 0
    • Faith: 7
      • Divine Antimagi - Dispel Power
        To weaken Magic, use this Ability as a reaction to a Sinistral Magic
        Ability being used. That Magic Ability loses its Sinistral function, and
        becomes its non-Sinistral version, instead. Paladin Antimagi has a 2
        Hour Cooldown. If the target is a Heretic: Also, apply the Silenced
        Status to the target for 2 rounds.

      • Divine Saviour - Dispel Power
        To protect an Ally, use this Ability as a reaction to an ally taking damage
        from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP.
        Paladin Savior does not Stack, and has a 4 Hour Cooldown. If the
        target is a Heretic: If the attacking Enemy was a Heretic, heal +1 HP
        more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the
        next 2 Attack Emotes.

      • Divine Burn- Instant Power
        To overwhelmingly harm foes, use this ability as a reaction to the user
        winning an Attack Dice Roll versus an Enemy by a margin of at least 5.
        In 2 turns, deal an extra 1HP of Damage to that Enemy. Divine Burn
        does not Stack, and has a 1 Hour Cooldown. If the target is a Heretic:
        Also deal another 1HP of Damage, another 2 turns after the first
        instance of extra Damage.

      • Divine Smite- Instant Power
        To cast away foes, use this Ability on an Enemy within Range. Displace
        the target away from the user by 5 Blocks, and apply the Brittle Status
        to them. Divine Smite has a 2 Hour Cooldown. If the target is a
        Heretic: Also apply the Prone Status to the Target.

      • Desperate Prayer- Instant Technique

        This Ability can only be used when the user has 4 HP left, though it can
        be used out of Tum, and without using an Action. When used, the user
        must choose between +2 Attack Stat or +2 Defense Stat (breaks cap
        up to 11/9), for the remainder of the fight. Desperate Prayer can be
        used Once Per Combat.

      • Kneeling Prayer- Instant Technique
        This Ability can only be used to react to a Melee Attack Emote being
        used on the user. Instantly Stagger that attack, without using an Action.
        Kneeling Prayer has a 2 Hour Cooldown.


      • Guidance Prayer- Instant Technique
        Target an opponent in Emote Range, applying the Marked Status Effect
        to them, and optionally instantly make an Attack Emote (if within
        Range) to trigger the Marked, in the same turn. The Marked Status
        Effect can only be triggered by the user, not their Allies, and lasts for 10
        Minutes. Guidance Prayer has a 2 Hour Cooldown.
    • Magic: 0
    [*]



    • MECHANICS

      GODBORN - Nolven

      - Nolven Godborn can have 2 distinct Proficiency sets and appearances that they can swap between, featuring different Proficiency Packs, Body Shape, or even Gender Presentation. The idea is that they embody the contrast between the values of Nolven and Neall, and can swap between these two distinct Forms (Art and War) out of Combat, and have no Cooldowns active. Charisma investment must be the same across both forms.

      - Nolvan Godborn can will anyone to not die. They can sustain a person through mortal wounds, and can even reach into their chest to re-start their heart if they have died in the last hour and their soul has not yet passed on (this may not work on Event Characters). Additionally, Nolvan Godborn themselves, if they die in Battle, do not pass on to to the Afterlife, but instead become Burning Choir Undead.

      - Nolvan Godborn gain access to the Solvaan Mist Forms, except they only have two variants, the black with golden glowing Divine Mist Form, and the white with golden glowing Doubt Mist Form. When they are secure in their mission and faith, they can produce a black-golden glowing Mist, but if they waiver from Unionism or their purpose, this Mist is white to indicate their aimlessness.

      ------


      FIN'ULLEN
    [*]Fin'ullen can choose one Pack from either the Athletic, or Training Point Buy Categories.
    [*]Fin'ullen gain the Magical or Mundane Oceanic Pack for free.
    [*]Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
    [*]Fin'ullen can apply non-Magic aesthetics of deep-sea creatures and coral to their body without becoming Occult. This also includes clothes and weapons.
    [*]Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
    [*]



ART
  • Strength: 0
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  • Constitution: 0
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  • Intelligence: 0
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  • Wisdom: 0
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  • Dexterity: 0
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  • Faith: 0
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  • Magic: 0
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