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I know plans for making Vampirism are already being discussed, and i know wont be implemented until cay is done with sharding, so these are just some suggestions for vampirism.
1.Vampires can only infect others after a set amount of time, meaning you can only infect a human if you have been a vampire for a set amount of irl days. Or even a percentage that makes it so the longer you have been a vampire, the better the chance to infect someone.
2.Alters require more ingredients...ALOT more. Perhaps even harder to obtain items.
3.The time that it takes to become a vampire is longer, perhaps similar to the race change, it takes 3 irl days instead of 3 mc days.
4.Bloodlust, If bloodlust is to stay it could to be similar to my infect suggestion. You can only use bloodlust if you have been a vampire long enough OR the amount of blood it uses lessens the longer you have been a vampire. This would make older vampires more powerful then younger ones which kinda goes with basic vampire lore.
1.Vampires can only infect others after a set amount of time, meaning you can only infect a human if you have been a vampire for a set amount of irl days. Or even a percentage that makes it so the longer you have been a vampire, the better the chance to infect someone.
2.Alters require more ingredients...ALOT more. Perhaps even harder to obtain items.
3.The time that it takes to become a vampire is longer, perhaps similar to the race change, it takes 3 irl days instead of 3 mc days.
4.Bloodlust, If bloodlust is to stay it could to be similar to my infect suggestion. You can only use bloodlust if you have been a vampire long enough OR the amount of blood it uses lessens the longer you have been a vampire. This would make older vampires more powerful then younger ones which kinda goes with basic vampire lore.