Lapis Lazuli doesn't hurt vampires when they go close to it, thoughThe primary weakness for Vampires would be Lapis Lazuli, as the same to anything with a connection to the Archdemon or any form of demonic possesion. Lapis also affects Mages, but not as greatly.
It could be implemented, but for RolePlay purposes it should be obeyed. I do agree to the statement of "It should harm them", though.
Well the thing is vampirism is supposed to be a terrible dark disease in Aloria, something that no one in their right mind would want, so giving them more negative effects makes sense in a way. However, I don't particularly like either of the ideas in this suggestion. For the blocks, people would just put them everywhere in their base or home, and the compasses would really destroy any possibilities of vampires raiding or pvping. Also, how does that make much sense in rp? You have a magical compass that points to vampires instinctively?
if you dont like vamps dont be one but why does everyone want to take things from them or put more to harm them...can i get a block that hurts everyone else??
Not going to lie though, that Altar idea is neat, but it is just showing people are too lazy to follow Lore and act weak around what they should be.I do not see a need for any of this in the least. I mean, vampires are already jumping about the tavern and being annoyances. It's really not needed. Especially with the compass thing.. Most vampires are bloody obvious. Why would you need a compass for them, hm? Plus, it would make the Crimson Inquisition be able to like, meta-game where vampires are and are hiding. So overall this isn't needed.