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Played Character Valith’aël Sélencïel Bel’Islavaal Lathai | The Soul-Shattered

This character is actively played.

WightTrash

Refugee
Joined
Aug 21, 2024
Messages
4
Reaction score
3
Points
13
Location
In your walls

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[Music/Voiceclaim]

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"There is not room for Death,
Nor atom that his might could render void:
Thou - Thou art Being and Breath,
And what Thou art may never be destroyed."

- No Coward Soul is Mine; Emily Bronte


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Character Information

Full Name: Valith'aël Sélencïel Bel'Islavaal Lathai
Simplified Name: Valindra Bel'Islavaal
Heritage / Culture: Lanlath [Dominant], Isldarrin | Mortis Brood
Age: 43
Gender / Pronouns: Female | She/Her, They/Them
Religion: TBD [Estelley Sympathetic]
Occult: Mage [Ordial + God Magic | Draconic]
Afflicted: N/A
Character Occupation: Wanderer


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Skill Information

Hobbies and Talents:

- Musical Performance
-Sailing
-Magical Talent
-Acrobatics

Magical Talent Elaboration:

Valindra is capable of opening/closing doors through the use of 'phantasmal' imagery or with nothing at all, giving off the appearance that she has some degree of command over the spectral. Similarly, she has the ability to manifest ghostly wisps of light to illuminate areas, and grant her own weapons a similarly fel aura.


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Mechanics:

Racial:

Dominant Race: Lanlath. [Gain two Magic Point-Buy for free]

-Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm.
-Life Isldar can use Farsight to receive vague visions of things happening and existing in faraway lands. (this may require communication with Event DM's or Tickets).
-Life Isldar can see the Soul Rivers of Aloria where the dead pass through, and are able to tap into it, to feel random memories, emotions, or feelings from long ago.
-Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
-Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.

Languages:

Common [10/10]
Altalar [10/10]
Skodje [8/10]
Sign-Language [7/10]


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Combat Proficiencies and Abilities

Attack Stat: Strength [6]
Defense Stat: Magic [5]

Proficiency Points:

[Stance Pack: Bruiser Stance]

Strength: 6

Bruiser Slam Pack
Bruiser Parry Pack
Bruiser Feint Pack
Bruiser Agony Pack
Melee Pinning Throw
Weapon Throw Pack [Free]
Diving Tackle Pack

Constitution: 0

Intelligence: 0

Wisdom: 0

Dexterity: 2

Roguery Sharp Reflexes Pack
Roguery Venomous Strikes

Faith: 0

Magic: 5

Deathless Invocation
Magic Curse Pack [Free | Lanlath]
Magic Bolster [Free | Lanlath ]
Adapt Shapeshifter [Magical]
Adapt Safeguard [Magical]
Adapt Mimicry [Magical]
Magic Warp


Deathless Invocation Elaboration

Extra racial mechanic:

TBD.


Valindra became a Mortisphage after being caught by a collective of Ordial Cultists she'd been hunting. She was to be sacrificed to the Malefica, though in the moment she was 'killed', her soul instead shattered into a number of tiny pieces, transferred into her old Selenya signet ring and a vast array of her old Senleya and Isldarrin gear. Such are scattered about the world, imbued with both Draconic and Ordial essence.


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Background Information

Backstory

A Lanlath-Isldarin mutt turned Senleya Knight drawing inspiration from the Star of Guardianship. Born a Mortis brood, she aims to clear any surrounding distrust due to the nature of her birth.






 
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