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[Music/Voiceclaim]
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"There is not room for Death,
Nor atom that his might could render void:
Thou - Thou art Being and Breath,
And what Thou art may never be destroyed."
- No Coward Soul is Mine; Emily Bronte
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Character Information
Full Name: Valith'aël Sélencïel Bel'Islavaal Lathai
Simplified Name: Valindra Bel'Islavaal
Heritage / Culture: Lanlath [Dominant], Isldarrin [Trueblood] | Mortis Brood
Age: 63
Gender / Pronouns: Female | She/Her, They/Them
Religion: TBD [Estelley Sympathetic]
Occult: Mage [Ordial + God Magic | Draconic]
Afflicted: Gate Guard Mortisphage
Character Occupation: Wanderer
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Skill Information
Hobbies and Talents:
- Musical Performance
-Sailing
-Magical Talent
-Acrobatics
Magical Talent Elaboration:
Valindra is capable of opening/closing doors through the use of 'phantasmal' imagery or with nothing at all, giving off the appearance that she has some degree of command over the spectral. Similarly, she has the ability to manifest ghostly wisps of light to illuminate areas, and grant her own weapons a similarly fel aura.
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Mechanics:
Racial:
Dominant Race: Lanlath. [Gain two Magic Point-Buy for free]
-Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm. Furthermore, they are not affected may magical ice area effects and may sing frost into water.
- Isldar can see the Soul Rivers of Aloria where the dead pass through, and are able to tap into it, to feel random memories, emotions, or feelings from long ago. They may also sing the life or deathsong to ensure a deceased target either passes onto the afterlife or becomes undead.
to learn of their vices.
-Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
-Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
Languages:
Common [10/10]
Altalar [10/10]
Skodje [8/10]
Sign-Language [7/10]
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Combat Proficiencies and Abilities
Attack Stat: Strength [6]
Defense Stat: Magic [5]
Proficiency Points:
[Stance Pack: Bruiser Stance]
Strength: 6
Bruiser Slam Pack
Bruiser Parry Pack
Bruiser Feint Pack
Bruiser Agony Pack
Melee Pinning Throw
Weapon Throw Pack [Free]
Diving Tackle Pack
Constitution: 0
Intelligence: 0
Wisdom: 0
Dexterity: 2
Roguery Sharp Reflexes Pack
Roguery Venomous Strikes
Faith: 0
Magic: 5
Deathless Invocation
Magic Curse Pack [Free | Lanlath]
Magic Bolster [Free | Lanlath ]
Adapt Shapeshifter [Magical]
Adapt Safeguard [Magical]
Adapt Mimicry [Magical]
Magic Warp
-Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
-Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
Languages:
Common [10/10]
Altalar [10/10]
Skodje [8/10]
Sign-Language [7/10]
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Combat Proficiencies and Abilities
Attack Stat: Strength [6]
Defense Stat: Magic [5]
Proficiency Points:
[Stance Pack: Bruiser Stance]
Strength: 6
Bruiser Slam Pack
Bruiser Parry Pack
Bruiser Feint Pack
Bruiser Agony Pack
Melee Pinning Throw
Weapon Throw Pack [Free]
Diving Tackle Pack
Constitution: 0
Intelligence: 0
Wisdom: 0
Dexterity: 2
Roguery Sharp Reflexes Pack
Roguery Venomous Strikes
Faith: 0
Magic: 5
Deathless Invocation
Magic Curse Pack [Free | Lanlath]
Magic Bolster [Free | Lanlath ]
Adapt Shapeshifter [Magical]
Adapt Safeguard [Magical]
Adapt Mimicry [Magical]
Magic Warp
Deathless Invocation Elaboration
Extra racial mechanic: Ailor Mechanic #5
Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
TBD.
Valindra became a Mortisphage after being caught by a collective of Ordial Cultists she'd been hunting. She was to be sacrificed to the Malefica, though in the moment she was 'killed', her soul instead shattered into a number of tiny pieces, transferred into her old Selenya signet ring and a vast array of her old Senleya and Isldarrin gear. Such are scattered about the world, imbued with both Draconic and Ordial essence.
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Background Information
Backstory
A Lanlath-Isldarin mutt turned Senleya Knight drawing inspiration from the Star of Guardianship. Born a Mortis brood, she aims to clear any surrounding distrust due to the nature of her birth.
Background Information
Backstory
A Lanlath-Isldarin mutt turned Senleya Knight drawing inspiration from the Star of Guardianship. Born a Mortis brood, she aims to clear any surrounding distrust due to the nature of her birth.
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